53 Commits

Author SHA1 Message Date
Jason Sams
96ed4cfa62 Remove InvokeData and add ContextFinish to generate a sync point.
Change-Id: I27da8bf5fba2c8a428964cb6a5e66dd7a94958d8
2010-06-15 12:15:57 -07:00
Alex Sakhartchouk
aae74ad614 Creating the jni and java layer to integrate a3d
Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
2010-06-04 10:06:50 -07:00
Jason Sams
d79b2e9f8b Begin naming cleanup for renderscript runtime.
Prefix functions with "rs" or "rsg".

Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
2010-05-19 17:23:08 -07:00
Jason Sams
1de0b87168 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.
Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
2010-05-17 14:55:34 -07:00
Jason Sams
ec67275e5f Delete legacy setDefine API.
Change-Id: I1bae13533ab9efea3d3b0ebb6a3711343e922f8a
2010-05-14 16:51:22 -07:00
Jason Sams
54db59c359 Rename ProgramFragmentStore to ProgramStore.
Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
2010-05-13 18:35:01 -07:00
Jason Sams
4d3399337d Convert renderscript from using ACC to LLVM for its compiler.
This will also require application to be updated to support
the new compiler and data passing models.

Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
2010-05-11 14:03:58 -07:00
Jason Sams
f468700b6d checkpoint animations
Change-Id: I14ef05bf56470565e4b0cb706f9fb358cdcb42ff
2010-03-16 12:26:30 -07:00
Jason Sams
156cce6980 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. 2010-03-03 14:14:37 -08:00
Jason Sams
8a64743f37 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. 2010-03-01 15:31:04 -08:00
Jason Sams
c2908e60c9 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. 2010-02-23 17:44:28 -08:00
Mathias Agopian
128ce4b24a real fix for [2440014] launcher2 crashing in loop during boot
Surface* cannot be casted to void* and then to android_native_window_t*
2010-02-12 14:04:35 -08:00
Jason Sams
e17964e150 Add RS support for generic attribs as input to vertex programs. 2010-01-04 16:52:27 -08:00
Jason Sams
718cd1f322 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
68afd01ec9 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. 2009-12-17 16:55:08 -08:00
Jason Sams
7e5ab3b177 Continue es2 shader dev
Conflicts:

	graphics/java/android/renderscript/Program.java
	graphics/java/android/renderscript/ProgramVertex.java
2009-12-15 13:27:04 -08:00
Jason Sams
0011bcf57f Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. 2009-12-15 12:58:36 -08:00
Jason Sams
54c0ec14e0 Beging GL2 user shaders. Switch master to using GL2 by default. 2009-11-30 15:34:03 -08:00
Jason Sams
715333b832 Add support for dumping RS objects to aid in debugging of white blocks bug. 2009-11-17 17:26:46 -08:00
Jason Sams
7d787b4722 Add setPriority to allow wallpapers to run at lower cpu priority than default. 2009-11-15 12:14:26 -08:00
Jason Sams
3bc47d4381 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. 2009-11-12 15:10:47 -08:00
Jason Sams
efd9b6fb2e Support applications changing the surface attached to the RS. 2009-11-03 14:15:28 -08:00
Jason Sams
65e7aa56f5 Implement pause/resume for the RS thread. 2009-09-24 17:38:20 -07:00
Jason Sams
b6f2b131c4 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. 2009-09-24 12:33:45 -07:00
Jason Sams
6b9dec00af Remove depricated triangleMesh. 2009-09-23 18:07:45 -07:00
Jason Sams
ebfb436a49 Add raster object to control point and line params. Add flag to force SW rendering. 2009-09-23 13:57:02 -07:00
Jason Sams
be2e84193f Implement renderscript Invokables. 2009-09-16 15:04:38 -07:00
Jason Sams
ea84a7c517 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. 2009-09-04 14:42:41 -07:00
Jason Sams
07ae406237 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. 2009-08-27 20:23:34 -07:00
Jason Sams
25ffcdc9d7 Point Sprites 2009-08-20 16:11:03 -07:00
Jason Sams
7ce033d797 Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. 2009-08-18 14:20:07 -07:00
Jason Sams
334ea0c98f Update fountain and add writable flag to script slots. 2009-08-17 13:56:09 -07:00
Jason Sams
fbf0b9ecda Implement named slots and convert script.addType to script.setType to remove ordering restrictions. 2009-08-13 12:59:04 -07:00
Jason Sams
43ee06857b Implement reflecting Java objects into the ACC enviroment. 2009-08-12 17:54:11 -07:00
Jason Sams
40a29e8e28 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. 2009-08-10 14:55:26 -07:00
Joe Onorato
d7b3774da6 Let java put #defines into renderscript 2009-08-09 22:58:20 -07:00
Jason Sams
1bada8cd6e Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. 2009-08-09 17:05:13 -07:00
Jason Sams
9bee51c42e Remove useless slot from ProgramVertex. Optimize GL state setup. 2009-08-05 13:57:03 -07:00
Jason Sams
22534176fb Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. 2009-08-04 17:05:43 -07:00
Romain Guy
584a375df6 First pass at implementing the Grass live wallpaper in RenderScript.
This change also adds second(), minute() and hour() to the RS library.
2009-07-30 19:11:51 -07:00
Jason Sams
b0ec1b46d6 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. 2009-07-28 12:02:16 -07:00
Jason Sams
ee41112e15 Enable light sources and update film test app. 2009-07-21 12:20:54 -07:00
Jason Sams
64676f3c21 1st cut of a3d file loader. 2009-07-10 17:32:59 -07:00
Jason Sams
bba134c8a1 All light source objects. 2009-06-22 15:49:21 -07:00
Jason Sams
b37c0a5db6 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. 2009-06-16 17:49:58 -07:00
Jason Sams
0826a6f90f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo 2009-06-15 19:04:56 -07:00
Jason Sams
d5680f9ba9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. 2009-06-10 18:39:40 -07:00
Jason Sams
3eaa338e11 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. 2009-06-10 15:04:38 -07:00
Jason Sams
39ddc950c9 Move call to compiler from jni to core library code. 2009-06-05 17:35:09 -07:00
Jason Sams
02fb2cb531 Add sampler support 2009-05-28 16:16:46 -07:00