526 Commits

Author SHA1 Message Date
Svetoslav Ganov
1cf70bbf96 Screen magnification - feature - framework.
This change is the initial check in of the screen magnification
feature. This feature enables magnification of the screen via
global gestures (assuming it has been enabled from settings)
to allow a low vision user to efficiently use an Android device.

Interaction model:

1. Triple tap toggles permanent screen magnification which is magnifying
   the area around the location of the triple tap. One can think of the
   location of the triple tap as the center of the magnified viewport.
   For example, a triple tap when not magnified would magnify the screen
   and leave it in a magnified state. A triple tapping when magnified would
   clear magnification and leave the screen in a not magnified state.

2. Triple tap and hold would magnify the screen if not magnified and enable
   viewport dragging mode until the finger goes up. One can think of this
   mode as a way to move the magnified viewport since the area around the
   moving finger will be magnified to fit the screen. For example, if the
   screen was not magnified and the user triple taps and holds the screen
   would magnify and the viewport will follow the user's finger. When the
   finger goes up the screen will clear zoom out. If the same user interaction
   is performed when the screen is magnified, the viewport movement will
   be the same but when the finger goes up the screen will stay magnified.
   In other words, the initial magnified state is sticky.

3. Pinching with any number of additional fingers when viewport dragging
   is enabled, i.e. the user triple tapped and holds, would adjust the
   magnification scale which will become the current default magnification
   scale. The next time the user magnifies the same magnification scale
   would be used.

4. When in a permanent magnified state the user can use two or more fingers
   to pan the viewport. Note that in this mode the content is panned as
   opposed to the viewport dragging mode in which the viewport is moved.

5. When in a permanent magnified state the user can use three or more
   fingers to change the magnification scale which will become the current
   default magnification scale. The next time the user magnifies the same
   magnification scale would be used.

6. The magnification scale will be persisted in settings and in the cloud.

Note: Since two fingers are used to pan the content in a permanently magnified
   state no other two finger gestures in touch exploration or applications
   will work unless the uses zooms out to normal state where all gestures
   works as expected. This is an intentional tradeoff to allow efficient
   panning since in a permanently magnified state this would be the dominant
   action to be performed.

Design:

1. The window manager exposes APIs for setting accessibility transformation
   which is a scale and offsets for X and Y axis. The window manager queries
   the window policy for which windows will not be magnified. For example,
   the IME windows and the navigation bar are not magnified including windows
   that are attached to them.

2. The accessibility features such a screen magnification and touch
   exploration are now impemented as a sequence of transformations on the
   event stream. The accessibility manager service may request each
   of these features or both. The behavior of the features is not changed
   based on the fact that another one is enabled.

3. The screen magnifier keeps a viewport of the content that is magnified
   which is surrounded by a glow in a magnified state. Interactions outside
   of the viewport are delegated directly to the application without
   interpretation. For example, a triple tap on the letter 'a' of the IME
   would type three letters instead of toggling magnified state. The viewport
   is updated on screen rotation and on window transitions. For example,
   when the IME pops up the viewport shrinks.

4. The glow around the viewport is implemented as a special type of window
   that does not take input focus, cannot be touched, is laid out in the
   screen coordiates with width and height matching these of the screen.
   When the magnified region changes the root view of the window draws the
   hightlight but the size of the window does not change - unless a rotation
   happens. All changes in the viewport size or showing or hiding it are
   animated.

5. The viewport is encapsulated in a class that knows how to show,
   hide, and resize the viewport - potentially animating that.
   This class uses the new animation framework for animations.

6. The magnification is handled by a magnification controller that
   keeps track of the current trnasformation to be applied to the screen
   content and the desired such. If these two are not the same it is
   responsibility of the magnification controller to reconcile them by
   potentially animating the transition from one to the other.

7. A dipslay content observer wathces for winodw transitions, screen
   rotations, and when a rectange on the screen has been reqeusted. This
   class is responsible for handling interesting state changes such
   as changing the viewport bounds on IME pop up or screen rotation,
   panning the content to make a requested rectangle visible on the
   screen, etc.

8. To implement viewport updates the window manger was updated with APIs
   to watch for window transitions and when a rectangle has been requested
   on the screen. These APIs are protected by a signature level permission.
   Also a parcelable and poolable window info class has been added with
   APIs for getting the window info given the window token. This enables
   getting some useful information about a window. There APIs are also
   signature protected.

bug:6795382

Change-Id: Iec93da8bf6376beebbd4f5167ab7723dc7d9bd00
2012-09-06 18:56:17 -07:00
Craig Mautner
69b0818179 Limit certain actions to default Display.
Stop messing up PhoneWindowManager state when passing in windows
from non-default Display.

Change-Id: I472f7a13c5e2241fbf1f79ae1c8045fd92af016c
2012-09-05 19:54:32 -07:00
Craig Mautner
7950d081ac Merge "Make mLayoutNeeded per-Display." into jb-mr1-dev 2012-09-04 16:35:46 -07:00
Craig Mautner
19d59bc5ad Make mLayoutNeeded per-Display.
Switch from a global mLayoutNeeded to one for each Display so that
we don't run layout on Displays that haven't changed.

Change-Id: Ib65c5c667933cceacc46b94f4e6e6bd613d5cb35
2012-09-04 16:18:52 -07:00
Fabrice Di Meglio
035ce2ca92 Merge "Add support for "-rtl" in resources" into jb-mr1-dev 2012-09-04 15:01:03 -07:00
Craig Mautner
ea3a09a5b9 Remove single pass actions from display loop.
The WindowAnimator loop over each Display contained actions that
only needed to be done one time but were instead done once per loop.

Change-Id: Ia916b08cdb7670686e6295dbcef6a5ff27474099
2012-09-04 09:49:35 -07:00
Craig Mautner
76a7165719 Change layout inner loop order for multi display.
The inner loop that ran over each display had a few problems:
- The Surface transaction was starting and stopping between each
display.
- The layout change bits were being applied globally so all
displays were layed out when only individual displays needed to be.
- Wallpaper and input actions were being applied each time through
the display loop rather than once only for the default display.

Change-Id: I924252bab28c426222a4bb73693accc4b21cecbe
2012-09-04 08:59:39 -07:00
Craig Mautner
398341927f Minor refactors.
- Refactor DragState to take Display instead of DisplayContent.
- Rename xxxAnimationLw methods in WindowManagerPolicy to xxxPostLayout
to reflect animation refactoring.

Change-Id: I502f2aa45a699ad395a249a12abf9843294623f0
2012-09-02 07:47:24 -07:00
Jeff Brown
4ed8fe75e1 More improvements to the display manager.
Added more complete support for logical displays with
support for mirroring, rotation and scaling.

Improved the overlay display adapter's touch interactions.

A big change here is that the display manager no longer relies
on a single-threaded model to maintain its synchronization
invariants.  Unfortunately we had to change this so as to play
nice with the fact that the window manager wants to own
the surface flinger transaction around display and surface
manipulations.  As a result, the display manager has to be able
to update displays from the context of any thread.

It would be nice to make this process more cooperative.
There are already several components competing to perform
surface flinger transactions including the window manager,
display manager, electron beam, overlay display window,
and mouse pointer.  They are not manipulating the same surfaces
but they can collide with one another when they make global
changes to the displays.

Change-Id: I04f448594241f2004f6f3d1a81ccd12c566bf296
2012-08-31 15:42:46 -07:00
Jeff Brown
bd6e1500ae Add initial multi-display support.
Split the DisplayManager into two parts.  One part is bound
to a Context and takes care of Display compatibility and
caching Display objects on behalf of the Context.  The other
part is global and takes care of communicating with the
DisplayManagerService, handling callbacks, and caching
DisplayInfo objects on behalf of the process.

Implemented support for enumerating Displays and getting
callbacks when displays are added, removed or changed.

Elaborated the roles of DisplayManagerService, DisplayAdapter,
and DisplayDevice.  We now support having multiple display
adapters registered, each of which can register multiple display
devices and configure them dynamically.

Added an OverlayDisplayAdapter which is used to simulate
secondary displays by means of overlay windows.  Different
configurations of overlays can be selected using a new
setting in the Developer Settings panel.  The overlays can
be repositioned and resized by the user for convenience.

At the moment, all displays are mirrors of display 0 and
no display transformations are applied.  This will be improved
in future patches.

Refactored the way that the window manager creates its threads.
The OverlayDisplayAdapter needs to be able to use hardware
acceleration so it must share the same UI thread as the Keyguard
and window manager policy.  We now handle this explicitly as
part of starting up the system server.  This puts us in a
better position to consider how we might want to share (or not
share) Loopers among components.

Overlay displays are disabled when in safe mode or in only-core
mode to reduce the number of dependencies started in these modes.

Change-Id: Ic2a661d5448dde01b095ab150697cb6791d69bb5
2012-08-29 15:34:17 -07:00
Jeff Brown
dc7d8008ec Merge "Add plumbing for new surface flinger display API." into jb-mr1-dev 2012-08-27 17:16:53 -07:00
Jeff Brown
64a55af0ac Add plumbing for new surface flinger display API.
Cleaned up the implementation of Surface and SurfaceSession
to use more consistent naming and structure.

Added JNI for all of the new surface flinger display API calls.

Enforced the requirement that all Surfaces created by
the window manager be named.

Updated the display manager service to use the new methods.

Change-Id: I2a658f1bfd0437e1c6f9d22df8d4ffcce7284ca2
2012-08-27 14:34:54 -07:00
Craig Mautner
3486b9696d Fix drag bug.
Previous assumption -- that the drag window was defined at time of
DragState construction -- was false. The window, and hence the
Display, is not known until performDrag. This change delays assigning
DragState.mDisplayContent until the window/Display is known.

Fixes bug 7028203.

Change-Id: I5799005652c484ff0c45ab340ce3b9e4b784883e
2012-08-27 11:31:24 -07:00
Fabrice Di Meglio
5f79799939 Add support for "-rtl" in resources
- fix bug #7035019 Need to have "-rtl" support for Resource

Change-Id: Ic82145c2ac672729d8a6c695a5f343276a1a0a2c
2012-08-23 14:55:33 -07:00
Craig Mautner
5642a48fbb Fix unprotected variable access by serializing.
The variables mKeyguardDisabled and mAllowDisableKeyguard were
being modified unprotected by mKeyguardTokenWatcher. Fix is to
serialize accesses to these variables by only referencing them
from the same Handler that mKeyguardTokenWatcher uses. Eliminates
synchronization blocks and mKeyguardDisabled variable.

Fixes bug 7045624.

Change-Id: I6355aa393507408296316bee61e178dc81e2a172
2012-08-23 14:25:34 -07:00
Craig Mautner
6715d1effa Merge "Clean up displayId and layerStack usage." into jb-mr1-dev 2012-08-23 08:44:53 -07:00
Craig Mautner
b47bbc3d80 Clean up displayId and layerStack usage.
Make better use of Display object by saving it in DisplayContent.
Only use layerStack when referring to Surfaces. Get displayId from
default Display or default DisplayContent. Remove warnings.

Fixes bug 7038151.

Change-Id: Ie493f0f5e755dc9b91ee969ff561c2a098283ead
2012-08-23 08:43:54 -07:00
Craig Mautner
259328c04c Eliminate special battery calls by WindowManager
Previous to this change the WindowManager was notifying the
BatteryDtatsService about windows that keep the screen on. WM used a
custom WakeLock tag to indicate to PowerManagerService that it had
already notified the BatteryStatsService.

This change eliminates WindowManager notifying the BatteryStatsService
and lets PowerManagerService do the job.

Fixes bug 7030326.

Change-Id: I666dc6ef8f094b8d3d109fea6876be058e057b4f
2012-08-22 11:01:35 -07:00
Craig Mautner
7e877fa00c Merge "Fix to allow SYSTEM_UID to display windows." into jb-mr1-dev 2012-08-21 15:30:42 -07:00
Craig Mautner
a2d7b1117a Fix to allow SYSTEM_UID to display windows.
Was not previously checking to make sure that the appId was not
SYSTEM_UID (1000). This caused certain system windows to fail to
appear.

Change-Id: I939dc2f8a256acb84b7c413c7e00003a89aff6d4
2012-08-21 15:24:54 -07:00
Craig Mautner
de1d96c736 Merge "Hide non user app windows from other users." into jb-mr1-dev 2012-08-21 14:26:28 -07:00
Jeff Brown
4b72463d7c Merge "Add factory test feature to shut off on long press power." into jb-mr1-dev 2012-08-20 19:41:48 -07:00
Craig Mautner
9dc52bc44c Hide non user app windows from other users.
When transitioning between old user and new user application windows
from the old user may not be shown because only one user's windows
can be shown at a time.

Change-Id: I4e17b36c9100c9457cc6eb3cb3b77f3a94fa2b41
2012-08-20 16:23:12 -07:00
Jeff Brown
9a538ee7bd Add factory test feature to shut off on long press power.
Bug: 6847329
Change-Id: I2f4f975c3af2d13ccc06812a5a42e79032700862
2012-08-20 14:56:57 -07:00
Craig Mautner
ec42c3c35f Merge "Ensure that mAllAppWinAnimators is not null." into jb-mr1-dev 2012-08-20 10:30:00 -07:00
Craig Mautner
bea12bdc2e Ensure that mAllAppWinAnimators is not null.
The method showAllWindowsLocked can be called from the layout
side of the WindowManagerService. Previously the AppWindowAnimator
member mAllAppWinAnimators was created on the animation side. If
showAllWindowsLocked was called before the first animation of the
activity an NPE would occur. This fix creates mAllAppWinAnimators
when the AppWindowAnimator is created and also updates it with
current values before calling showAllWindowsLocked.

Fixes bug 6917136.

Change-Id: If3ace22022b65c6888bbb9d0575efe9a45d86475
2012-08-20 10:23:18 -07:00
Jeff Brown
98365d7663 Refactor for multi-display support.
Split WindowManagerImpl into two parts, the WindowManager
interface implementation remains where it is but the global
communications with the window manager are now handled by
the WindowManagerGlobal class.  This change greatly simplifies
the challenge of having separate WindowManager instances
for each Context.

Removed WindowManagerImpl.getDefault().  This represents the
bulk of this change.  Most of the usages of this method were
either to perform global functions (now handled by WindowManagerGlobal)
or to obtain the default display (now handled by DisplayManager).

Explicitly associate each new window with a display and make
the Display object available to the View hierarchy.

Add stubs for some new display manager API features.

Start to split apart the concepts of display id and layer stack.
since they operate at different layers of abstraction.
While it's true that each logical display uniquely corresponds to a
surface flinger layer stack, it is not necessarily the case that
they must use the same ids.  Added Display.getLayerStack()
and started using it in places where it was relatively easy to do.

Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
2012-08-19 22:42:08 -07:00
Michael Jurka
d2ae85d41e Merge "Adding a thumbnail scale down animation" into jb-mr1-dev 2012-08-17 13:03:15 -07:00
Michael Jurka
832cb229cd Adding a thumbnail scale down animation
Recents animation will temporarily look a bit
wrong, but a subsequent change will fix this.
2012-08-16 00:14:03 -07:00
Dianne Hackborn
a1a1a1d6ca Merge "Fix issue #6955586: No navigation bar in landscape on tablets" into jb-mr1-dev 2012-08-15 18:53:34 -07:00
Dianne Hackborn
5a052a4d19 Fix issue #6955586: No navigation bar in landscape on tablets
The window manager was telling the activity manager to evaluate
the new configuration when first initializing the display, before
actually setting mDisplay, so it failed creating that first config.

Change-Id: I6e94fcf55b0587ccf15a5fd7ecbe2c9a0c201b96
2012-08-15 18:49:23 -07:00
Jeff Brown
9630704ed3 Power manager rewrite.
The major goal of this rewrite is to make it easier to implement
power management policies correctly.  According, the new
implementation primarily uses state-based rather than event-based
triggers for applying changes to the current power state.

For example, when an application requests that the proximity
sensor be used to manage the screen state (by way of a wake lock),
the power manager makes note of the fact that the set of
wake locks changed.  Then it executes a common update function
that recalculates the entire state, first looking at wake locks,
then considering user activity, and eventually determining whether
the screen should be turned on or off.  At this point it may
make a request to a component called the DisplayPowerController
to asynchronously update the display's powe state.  Likewise,
DisplayPowerController makes note of the updated power request
and schedules its own update function to figure out what needs
to be changed.

The big benefit of this approach is that it's easy to mutate
multiple properties of the power state simultaneously then
apply their joint effects together all at once.  Transitions
between states are detected and resolved by the update in
a consistent manner.

The new power manager service has is implemented as a set of
loosely coupled components.  For the most part, information
only flows one way through these components (by issuing a
request to that component) although some components support
sending a message back to indicate when the work has been
completed.  For example, the DisplayPowerController posts
a callback runnable asynchronously to tell the PowerManagerService
when the display is ready.  An important feature of this
approach is that each component neatly encapsulates its
state and maintains its own invariants.  Moreover, we do
not need to worry about deadlocks or awkward mutual exclusion
semantics because most of the requests are asynchronous.

The benefits of this design are especially apparent in
the implementation of the screen on / off and brightness
control animations which are able to take advantage of
framework features like properties, ObjectAnimator
and Choreographer.

The screen on / off animation is now the responsibility
of the power manager (instead of surface flinger).  This change
makes it much easier to ensure that the animation is properly
coordinated with other power state changes and eliminates
the cause of race conditions in the older implementation.

The because of the userActivity() function has been changed
so that it never wakes the device from sleep.  This change
removes ambiguity around forcing or disabling user activity
for various purposes.  To wake the device, use wakeUp().
To put it to sleep, use goToSleep().  Simple.

The power manager service interface and API has been significantly
simplified and consolidated.  Also fixed some inconsistencies
related to how the minimum and maximum screen brightness setting
was presented in brightness control widgets and enforced behind
the scenes.

At present the following features are implemented:

- Wake locks.
- User activity.
- Wake up / go to sleep.
- Power state broadcasts.
- Battery stats and event log notifications.
- Dreams.
- Proximity screen off.
- Animated screen on / off transitions.
- Auto-dimming.
- Auto-brightness control for the screen backlight with
  different timeouts for ramping up versus ramping down.
- Auto-on when plugged or unplugged.
- Stay on when plugged.
- Device administration maximum user activity timeout.
- Application controlled brightness via window manager.

The following features are not yet implemented:

- Reduced user activity timeout for the key guard.
- Reduced user activity timeout for the phone application.
- Coordinating screen on barriers with the window manager.
- Preventing auto-rotation during power state changes.
- Auto-brightness adjustment setting (feature was disabled
  in previous version of the power manager service pending
  an improved UI design so leaving it out for now).
- Interpolated brightness control (a proposed new scheme
  for more compactly specifying auto-brightness levels
  in config.xml).
- Button / keyboard backlight control.
- Change window manager to associated WorkSource with
  KEEP_SCREEN_ON_FLAG wake lock instead of talking
  directly to the battery stats service.
- Optionally support animating screen brightness when
  turning on/off instead of playing electron beam animation
  (config_animateScreenLights).

Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7
2012-08-15 03:06:24 -07:00
Jeff Brown
ff7e6ef4f1 Apply ValueAnimator scale factor immediately in WM.
Normally the ValueAnimator scale factor is applied the first
time a ViewRootImpl window session is created but that may
be too late for animators created by system services that
start early in the boot process.  So set the scale factor
immediately whenever the setting changes.

Also make ValueAnimator.getDurationScale() accessible (but @hide)
for custom animators that want to apply the same scale to
their animations.

Change-Id: I0f5a750ab5b014f63848445435d8dca86f2a7ada
2012-08-15 02:09:05 -07:00
Svetoslav Ganov
758143ecfe Window position not reported if the window is not moved.
1.If a window is shown but never moved the window window
  is never notified for its current location. Therefore,
  accessibility nodes do not contain correct bounds in
  screen coordinates.

bug:6926295

Change-Id: I7df18b095d33ecafffced75aba9e4f4693b0c393
2012-08-06 23:49:38 -07:00
Dianne Hackborn
dde331cebd We can now (kind-of) change screen density on the fly.
Preloaded drawables now have a density associated with them, so we
can load the correct drawable if we are using a different density.

Window manager now formally keeps track of the density for each
screen, allowing it to be overridden like you can already do with
size, and relies on this density to drive itself internally and
the configurations it reports.

There are a new set of Bitmap constructors where you provide a
DisplayMetrics so they can be constructed with the correct density.
(This will be for when you can have different windows in the same
app running at different densities.)

ActivityThread now watches for density changes, and pushes them
to the DENSITY_DEVICE and Bitmap global density values for that
process.

A new am command allows you to change the density.
2012-08-03 17:27:29 -07:00
Craig Mautner
9de4936c99 Add features to DisplayManager.
Added Surface.setDisplayId().
Added callbacks to DisplayManagerService.

Change-Id: Idd3f85f8ca1f1208962f1196efd6a3ab51c8c259
2012-08-02 14:30:30 -07:00
Craig Mautner
4f67ba6ba4 Refactor DisplayManagerService to be functional.
Change-Id: Ieac1eca172be5dc5db45302d3afa26188acd4d6d
2012-08-02 11:23:00 -07:00
Craig Mautner
437a0fbd57 Merge "Introduce multiple displays with DisplayContent." into jb-mr1-dev 2012-08-02 09:20:14 -07:00
Craig Mautner
59c009776d Introduce multiple displays with DisplayContent.
Fix a couple of bugs that turned up.
Remove touch/focus from display. Add iterators for access.
Respond to comments. Remove TODOs, and some deviceId parameters.

Change-Id: Idcdb4f1979aa7b14634d450fd0333d6eff26994d
2012-08-02 08:47:44 -07:00
Dianne Hackborn
908aecc3a6 Start moving away from DisplayMetrics.DENSITY_DEVICE.
This puts in most of the infrastructure needed to allow us to
switch between different densities at run time.  The main remaining
uses of the global are to initialize the Bitmap object (not sure
what to do about that since it doesn't have anything passed in
the constructor to get this information from), and being able to
load drawables if we need a different density than what was preloaded
by zygote.

Change-Id: Ifdbfd6b7a5c59e6aa22e63b95b78d96af3d96848
2012-08-01 10:54:39 -07:00
Jeff Brown
b696de5c10 Move and rename user activity event type constants.
Change-Id: Ie565808796773b6896e71ddfac6aaaf8031de846
2012-07-27 18:14:56 -07:00
Craig Mautner
6881a10557 Small step towards supporting multiple displays
Change-Id: I353449c2b464394988c7e0203656b5851a0c9127
2012-07-27 13:04:51 -07:00
Jeff Brown
fa25bf5382 Add display manager skeleton.
The purpose of this change is to remove direct reliance on
SurfaceFlinger for describing the size and characteristics of
displays.

This patch also starts to make a distinction between logical displays
and physical display devices.  Currently, the window manager owns
the concept of a logical display whereas the new display
manager owns the concept of a physical display device.

Change-Id: I7e0761f83f033be6c06fd1041280c21500bcabc0
2012-07-25 18:56:16 -07:00
Fabrice Di Meglio
aac0d4ed02 Replace left/right with start/end for Gravity / LayoutParams / Padding
- see bug #5429822 UI should be mirrored for RTL locales (Arabic, Hebrew, farsi)

Change-Id: Id9af5375fb9b0edeae5232c77e52ecd497bd2e67
2012-07-19 19:21:26 -07:00
Jeff Brown
c69238ebc8 Merge "Remove dithering support." 2012-07-16 16:18:13 -07:00
Jeff Brown
3cc321ecf5 Remove dithering support.
The dithering flag is no longer implemented in Surface Flinger
so this is all dead code.

Change-Id: I74c0e452923207e5b7cfe0eeca9457e5cb990947
2012-07-16 16:17:25 -07:00
Jeff Brown
f422a56694 Merge "Remove freezeDisplay(), which is no-op." 2012-07-16 15:52:54 -07:00
Jeff Brown
55e395ab33 Remove freezeDisplay(), which is no-op.
Change-Id: I981ee49e6e2d41a09feaee4b384392e83f7faf3d
2012-07-16 14:57:22 -07:00
Svetoslav Ganov
c9c9a48e7b Removing a workaround for incorrect window position on window move.
1. The window manager was not notifying a window when the latter
   has been moved. This was causing incorrect coordinates of the
   nodes reported to accessibility services. To workaround that
   we have carried the correct window location when making a
   call from the accessibility layer into a window. Now the
   window manager notifies the window when it is moved and the
   workaround is no longer needed. This change takes it out.

2. The left and right in the attach info were not updated properly
   after a report that the window has moved.

3. The accessibility manager service was calling directly methods
   on the window manager service without going through the interface
   of the latter. This leads to unnecessary coupling and in the
   long rung increases system complexity and reduces maintability.

bug:6623031

Change-Id: Iacb734b1bf337a47fad02c827ece45bb2f53a79d
2012-07-16 08:46:11 -07:00
Craig Mautner
322e403156 Further isolate layout side from animation side.
- Use local AppWindowAnimators in WindowAnimator rather than
    using shared WindowManagerService objects.
- Use local WindowStateAnimators in AppWindowAnimator rather
    than use AppToken's WindowState objects.
- Remove redundant WindowManagerService parameter passed to
    AppWindowAnimator ctor.
- Keep from copying parameters from performLayout if the
    parameters haven't changed since the last copy.
- Link WindowStateAnimator to AppWindowAnimator to keep
    from going through WindowStateAnimator.mWin,
    WindowState.mAppToken and AppWindowToken.mAppAnimator.
- Converted attached WindowState in WindowStateAnimator to
    WindowStateAnimator to eliminate multiple conversions.

Change-Id: I5e35af88d8fdc1a7454984eaea91a1bc4f926978
2012-07-13 13:35:20 -07:00