Add RemoteControlClient to user routes. This will allow the UI layered
on top to access info about the remote volume channel associated with
a user route.
Add icons for user routes and route groups.
Change-Id: I438aa60fc8c93f878ec7638897225738155f0746
...MediaPlayer.setScreenOnWhilePlaying seem broken
We need to correctly clear the keep screen on flag when the view
hierarchy request is gone... and to do that, we need to keep the
actual state of the flag requested by the app. Also when the app
changes its state, we need to compute the proper value based on
both the app request and any requests in the view hierarchy.
Bug: 6634325
Change-Id: I060e9a34a10faffbaa77c06098cf21298bb4969f
When an ANR occurs, log the associated reason.
When an event takes too long to process (currently more than 2 seconds)
log basic information about the event including how long it actually
took.
Dump the contents of the inbound, outbound and wait queues as part
of dumpsys input.
Bug: 6574842
Change-Id: I9ab754c320f609cb86fe266c469a61e7032dfed6
Bug 6642222
Using setMaxLines(0) and setMinHeight(30) causes a crash
because Layout#getLineRangeForDraw() returns a [0,0] interval
in that case.
Accessing the Direction in draw causes a NPE.
Change-Id: If50f9b554e3cdc598a721b623992e9196982838c
IAudioService.setBluetoothA2dpOn() should not be one way as
IAudioService.isBluetoothA2dpOn() will return inconsistent results
if called just after.
Bug 6572651.
Change-Id: Ib03ae49e6c0041b1b37dcac9e198cd93a4794030
It turns out that sometimes the wallpaper target is migrated to the
bottom of the window stack and then mWallpaperTarget is set to null.
In particular this happens when the launcher all-apps screen is
brought up. When this happens the layer of the wallpaper is
correctly set below the previous wallpaper target.
An optimization in WindowAnimator was keeping the layer update from
propagating to the Surface object. This fix removes that optimization.
Fixes bug 6631717.
Change-Id: I800dd043ce8df83b4e5edbf710503135396bc01e
Bug #6597730
Text would sometimes not appear when rendered with textured content
(BitmapShader, LinearGradientShader, etc.) This was due to a misuse
of OpenGL texture unit in FontRenderer. Textured text normally uses
two texture units:
- texture unit 0 for the font cache
- texture unit 1 for the textured content (gradient, etc.)
Recent changes to the font renderer allow it to bind new textures
while processing the text's geometry (this happens when caches get
full or when switching font size for instance.) The bindings were
done without ensuring the texture unit was the correct one
(unit 0), thus replacing the content of another texture unit
(unit 1).
This lead to text being drawn using the font cache itself as the
content texture, making the text invisible.
Change-Id: I392b4c884f09223305f6cbc6253e2ef9a98944c9
Detect wonky vsync timestamps (should they occur) and
warn loudly about them.
Warn when too many frames are skipped. The threshold is pretty
conservative right now (only warn if at least 30 frames are skipped)
but it can be adjusted using system property. Even skipping just a
couple of frames is enough to generate noticeable jank.
The threshold is currently intended to help track down bigger problems
such when an app does too much work on the UI thread.
Bug: 6574842
Change-Id: I4aac7e5e17d1fb51adb0510e318a72a28b3775ed
Bug: 6490204
-Fading to black in the recents layer
-Tweaking duration and interpolators
-Removing some unnecessary debug exceptions (Bug: 6642072)
Change-Id: Iba18fade7f874078111fc1d79a81830ee07617d4
Bug #6596807
A crash would occur in the following situation:
- WebView registers a functor with the hardware renderer
- The hardware renderer gets disabled
- WebView attemps to unregister its functor
Unregistering the functor fails because the hardware renderer is now disabled.
When the renderer becomes enabled again, the functor is invoked, which leads
to a native crash.
This change simply allows functors to always be unregistered, even when the
renderer is disabled. A disabled renderer only means that it will not be used
for rendering; as such, unregistering a functor is a valid operation and
should be allowed.
Change-Id: I0ff897a0cca7e048c609033215cd0f7f5c940bcc
Remove volume control and tracking. This will be handled by extensions
to existing audio and media APIs for now.
Tweak/refine other aspects of the API. Pass the router to callbacks for
easier future-proofing. Add group/ungroup callback methods.
Change-Id: Ib69e76e5f46280a9002b545bcf4cbc7b839844ee
We now match the keyguard's presentation: either plmn, or
spn, or "plmn|spn" (concatenated with a pipe).
Bug: 6639047
Change-Id: Ia6ae9085fbf2fe9fa4465a6f7825cb997db5e6c5
LayoutTransition is poking through and it shouldn't be.
This change also fixes a few related animation glitches
around the carrier label and fling velocity.
Bug: 6628429
Change-Id: I6655c9f9a8c95c7abd9c6d7099957cb229b86d5a
This was contributed from AOSP, a fix to the management of URI write
permissions. This is a very blatant bug, and with the new Intent ClipData
and other stuff we are making much more use of write permissions in JB,
so it is well worth taking.
Change-Id: I58c86119b4d5c13fefd090944bea139803df1a48
This is a revert of 1db36528b12395b9ed9bf8a1005a6d4ace737627,
but with comments added so I don't make this mistake again. :)
Change-Id: I053216279e3721f08f32f561bb989736ef619f82
1. The character and word iterators were use the application
context to keep track of locale changes. However, for widgets
the context from which the app context is obtained is custom
created therefore the app context is null and the iterators
code does not expect that. Now we are caching the locale
and update it when the configuration changes.
bug:6642281
Change-Id: I3fd201ab9e4efd79e3bdc8afd8ee644e4354a7fb
1. Rotations do not go through standard closing of animations so the
wallpaper was not being hidden when the wallpaper target surface was
destroyed. This fix adds hiding the wallpaper when the wallpaper
target is destroyed.
2. The wallpaper target is nulled when switching from launcher home
screen to launcher all apps. In this case the wallpaper remains
visible but below visible layers. It should be hidden so that when
those layers adjust it is not exposed. (Separate fix for adjusting
wallpaper in this case will come).
Fixes bug 6629464.
Change-Id: I522f97dafc0cdcc0f933a825ec9a29d8f63590b5