Applying insets is now handled by:
* WindowInsets class - Encapsulate system insets and local decor
insets into a single object, written specifically so that new inset
categories may be added later. Apps cannot construct their own
WindowInsets, only clone with optional modifications. This is to
prevent losing data in the event of new insets added in the future.
* onApplyWindowInsets - Actually perform the application of insets.
* OnApplyWindowInsetsListener - Allow an app to use a separate
Listener object to apply insets to a View. This allows for things
like support lib integration in custom views written for older
versions where the verifier would otherwise complain about the use
of the new WindowInsets class as a method parameter. It also allows
for applying insets in a custom way without writing a custom view.
* dispatchApplyWindowInsets - Dispatch the call to self and children
in turn, if applicable. An OnApplyWindowInsetsListener will override
the behavior of the view's default onApplyWindowInsets method; a
listener wishing to call down to the 'superclass' implementation as
part of its own operation should call view.onApplyWindowInsets. App
code should generally not override this method and instead override
onApplyWindowInsets or provide a listener.
Compatibility support with the existing fitSystemWindows method has
been provided in both directions: for code that previously called
fitSystemWindows on arbitrary views and also for code that overrode
the fitSystemWindows method in custom views. A view that supports the
newer onApplyWindowInsets mechanism should not mix that behavior with
other calls to fitSystemWindows or vice versa. Support lib-style code
should take care to consistently use one mechanism or the other at
runtime.
Change-Id: Ie88b96e0382beb5d3c3f6cd013f7043acbc0a105
OpenGL ES have 3 configuration: 1(EGL10.EGL_RENDERABLE_TYPE),
2(EGL_OPENGL_ES2_BIT), 3(EGL_OPENGL_ES3_BIT_KHR). The driver
should be get the according configuration parameter.
Now 1 is set to driver when Configuration 3 is set from user.
Specification EGL_OPENGL_ES3_BIT_KHR is set to driver when a OpenGL
ES 3 context is requested in setEGLContextClientVersion().
Change-Id: I980d9d8dbe5754295f8329fcf9378962d669fa89
Signed-off-by: Jin Zhebin <zhebinx.jin@intel.com>
Signed-off-by: bdeng3X <bingx.deng@intel.com>
The various text shadow attributes were not being properly applied
because they were being retrieved from the wrong TypedArray.
This is the proper fix for bug 13525033 Shadow* attributes in a style
not being applied in textAppearance.
Change-Id: I57a8f498bf6059c5c5c74c1072edb277a24ea053
Use String8::isEmpty instead. Note that this code path is hit
only if the zygote calls ::exit, and that never happens unless
the VM invocation fails.
Change-Id: I0e7d3a86a79b12b2174ca3bf0dbe1904e33c041a
Previously, the view hierarchy would suppress drawing whenever the
PowerManager.isScreenOn() method returned false. However, this method
really describes the interactive state of the device rather than the
actual display state. This is especially a problem when there are
multiple displays but it also breaks drawing while in doze mode.
This change makes the view hierarchy consider the actual state of the
display instead on an individual basis.
Bug: 13133142
Change-Id: I69870b6b14a3504607a30562aa48c3452f777c1f
* commit 'cd4c1c714c37a1bc7ba35ebd2509eca4f0f6a314':
Add stringType and requiredPermissions to SensorManager.java, as well as a permission for the heart rate sensor
This can be fixed by tweaking their BoardConfig as well,
but that leads to all sorts of other problems.
For now, fall back to the primary zygote if the secondary
is unavailable. This will fail if shared libraries for the
primary zygote ABI are unavailable, but that won't be the
case just yet.
bug: 13970103
Change-Id: Ifa107e43ca95023d57a0d9c641e4fddaccd9a888