Change RingtonePlayer to open content:// Uris based on requesting
UserHandle. Grant SystemUI visibility to all emulated storage so
it can play ringtones for apps without READ_EXTERNAL_STORAGE.
Resolve canonical file:// Uris before passing out of source app,
replacing any /emulated_legacy/-style paths with user-specific
variant so they can be opened by SystemUI. Calling for RemoteViews,
Ringtones, and Notifications.
Bug: 7202982
Change-Id: Ibf0eca8df80c1486711144a7b648f464aadfe099
Since emulated external storage paths differ based on execution
context, carefully fix up paths for various use-cases:
1. When sending paths to DefaultContainerService, always scope
OBB paths as belonging to USER_OWNER.
2. When sending paths to vold, always build emulated storage paths
visible to root.
3. Always use the original untouched path when talking with apps.
Mount OBB containers using shared app GID, so that an app can read
the mount point across users.
Handle legacy paths like "/sdcard" by resolving the canonical path
before sending to MountService. Move tests to servicestests, and
add tests for new path generation logic.
Bug: 7212801
Change-Id: I078c52879cd08d9c8a52cc8c83ac7ced1e8035e7
1. Added APIs for opening the quick settings to the StatusBarManagerService
and the local StatausBarManager. The new APIs are protected by the old
EXPAND_STATUS_BAR permission.
Renamed the expand* and collapse* non-public APIs that are expanding
the notifications to expandNotifications* collapseNotifications* to
better convey what they do given that this change adds
expandQuickSettings* and collapseQuickSettings*.
Added a global action to the accessibility layer to expand the quick
settings which is calling into the new status bar manager APIs.
bug:7030487
Change-Id: Ic7b46e1a132f1c0d71355f18e7c5a9a2424171c3
For apps that are only installed on secondary users, the SystemUI is
unable to see them by default. Added some methods to explicitly pass the
userId of the user the resources are requested for by the StatusBarIcon
Bug: 7214384
Also fix binding to remote views
Bug: 7192802
Change-Id: I5d6c5f624aa37fb231f3467f9764c8d99077a91d
Fixed one setting that was migrated but not marked deprecated.
Removed a hidden setting that is no longer used by the new
power manager service.
Bug: 7231172
Change-Id: I332f020f876a18d519a1a20598a172f1c98036f7
1. The initial user was set to USER_NULL but some clients were registering
before the user change callback happens. Since the initial user is
the owner the current user id defaults to USER_OWNER.
2. The check for global clients and window connections was using the
calling UID but there are processes that run in a per user basis
as system UID (Setting for example). Now the check is stronger
and comparing the caller PID with that of the system process.
3. The code for finding the focused window id was not checking the
global window token list in addition to that of the current user.
4. The code updating the active window id was calling out into the
window manager with a lock held.
bug:7224670
Change-Id: I9f4b7ea67eb5598b30ee7d1b68a1d3ce0cf8cfb4
* commit 'ec1996131d2e17408a22fd55fbc3edba5ea80d02':
Fix surface view on secondary display.
Fix drag and drop surfaces on secondary displays.
Allow a window on a secondary display to have focus.
1. The active window for accessibility purposes is the either the
window the user is touching or the window that has input focus. We
were using the touch exploration gesture end event to figure
when the user stops touching the screen so we can set the active
window to the input focused one. However, we do not send such
gesture end if the user does not touch explore. If the user only
taps we do not consider this touch exploring. We now have dedicated
accessibility events for first and last touch and this change uses
them as a guide when to update the active window.
bug:6523219
Change-Id: I6262c0c5f408b02dbaa127664e4b426935d7f81f
1. The crash was happening if: two active pointers are performing a drag;
there are some inactive pointers down; the main dragging pointer (we are
merging the dragging pointers into one) goes up; now an inactive pointer
goes up and the explorer tries to inject up for the dragging pointer
which is no longer in the event resulting in a crash. Basically two
problems: inactive pointers were not ignored; 2) having only one
active pointer should not only send the up event but also transition
the explorer in touch exploring state.
bug:6874128
Change-Id: I341fc360ebc074fe3919d5ba3b98ee5cb08dd71e