Provide separate copies of mWallpaperTarget, mWallpaperTokens, and
mLower/UpperWallpaperTarget in the layout and animation sides of
Window Manager.
Simplify constructors of WindowAnimator and WindowStateAnimator.
Change-Id: I7e35794a432c25c4194c046e9e27150d1c905403
A recent optimization to only send updates to WindowManagerService
when there is something to report backfired. One bit indicating
change had negative polarity so the update should also have been
sent when this bit was cleared. This change alters the bit to
positive polarity.
Fixes bug 6780496.
Change-Id: I3336812a60534ebffc9e94b2fb1d0df4d6969bca
Wallpaper offset was passing through H Handler before being set.
It isn't part of animation and wasn't going through animation anyways.
This change goes back to original implementation of setting
wallpaper offset directly from call.
Change-Id: Ied88e2dc042af814b5ba91c7efb839bd82682567
The controls for the DimAnimator were going through the H Handler
to sync with the Animator. We are switching to using the
LayoutToAnimator object for passing data from layout to animator.
Change-Id: Ib6d0afabba781c88bcc1c525e3ae424cf19ac1ad
It will be better to have the object that moves layout parameters to
animation on the layout side, and the object that moves animation
parameters back to layout on the animation side. That way we can
do partial filling of these objects without calling across. We
may never do partial draining of these objects.
Change-Id: I88826fa97350f96e309beef386885f55a9a73305
Separate updateWindowsAndWallpaperLocked into two methods,
updateWindowsLocked and updateWallpaperLocked. Eliminates mForceHiding.
Change-Id: I3958cfae09283aaa7f1781d1b54ef224d8e80f3f
The flag indicating that the Starting window is displayed was not
being cleared when the Starting window was removed. That caused the
goodToGo indication to falsely indicate that all windows were drawn
when in fact the destination activity had not yet been drawn. This
caused the animation to begin when it was still black behind the old
animation.
This fixes bug 6764727.
Change-Id: Iacef73b0335b9bde2cdc8d0b072034222cd728e8
When launching only core apps, the wallpaper service
is not started. Without this change the WM waits
up to 30 seconds for the wallpaper window to be created even
though it will never happen. This introduces a significant
delay before the boot animation is dismissed so the user can
enter a decryption password.
Bug: 6263070
Change-Id: Ia975127a0bf09cf99818f7cc4fd6c0264b740ec6
The Starting window was being made visible early because the app
token had the dummy animation set. When the real animation started
the Starting window picked it up and became transparent causing
the underlying window to become visible again => jank.
Fixes bug 6691421.
Change-Id: I95fe88d2887760e6da3adedeb6be300eb6755283
In the course of the window manager refactoring into a separate
layout state, we introduced a bad interaction between the two
sides of the world. This resulting in multiple hops needed between
the two sides after an application has said it is finished drawing
its window, until the window/app transition is actually started.
Especially since these hops require going through the anim side
which is vsynced (so will delay its operation until the next frame),
this could introduce a notable delay until the window is first shown.
Fix this by re-arranging the code to make one straight path from
when a window reports it is shown to us starting the app transition
that is waiting for it. This change also includes various improvements
to debugging code that was done while working on it.
Change-Id: I7883674052da1a58df89cd1d9b8d754843cdd3db
Set up the Choreographer call from the animator, not from the
layout side. Introduce new class for transferring information from
layout to animator.
Change-Id: I7da032990f4b5eaeefcf92185901d896f25db3d2
Three problems fixed:
1. When one Activity took over for another Activity not all of the
starting window state was being copied over. Now copying over more
parameters.
2. When the visibility of an Activity was being changed the dummy
animation was overwriting the existing animation. If that animation
was the starting window animating then it started over when the
dummy animation was assigned. Now the dummy animation no longer
replaces an existing starting window animation.
3. The test for whether to animate away the starting window only
looked to see if the Activity had already drawn a window but did
not include the starting window. This caused the starting window
to immediately be hidden when the Activity was removed if no
windows were drawn, thereby exposing the fading window behind.
Now the starting window is included in the hasAppShownWindows test
and is animated away if it is exposed.
Fixes bug 6691421.
Change-Id: I4d32a1546c201652574a44d9e7f2752f1f1eb5a6
This normally shouldn't noramlly happen, but it can in the case of
bug 6647334 (crash in LoadedApk.makeApplication) where the package
manager information becomes inconsistent, and it could also happen
if an app was uninstalled or started updating at just the right
time during a launch.
Bug: 6647334
Change-Id: Iba22efe1d646cdac46099b2135466309577dfa54
...or settings from lock screen
When a window is drawn, the code to determine whether it should now
be shown was calling WindowState.isReadyForDisplay(). Part of the
condition of this function is that it is not ready if a policy is
forcing the window to be hidden -- which is the case when the lock
screen is shown. As a result, we wouldn't show the window at that
point, so wouldn't tell the activity manager that the token's windows
are visibible, and wouldn't tell the lock screen to go away.
This adds a new variation WindowState.isReadyForDisplayIgnoringKeyguard(),
which is the same as the original method but ignores the policy visibility
for app windows. This allows windows to be go through the complete
path of handling when the window is finally drawn and telling the
activity manager about it, even if behind the lock screen. By making it
a separate function, we don't impact any other code that is calling the
old function and may be relying on its behavior.
Also cleaned up a little of the dumpsys output. Most important, the
new ANR section is now moved to the top, since we want
"adb shell dumpsys window" to still give a nice summary of what we
normally care about -- the window stack and important global state.
Change-Id: Ica3ea85ce46f3f5f5cd2cc30fbd9de13d3885a57
Was counting on moving the app to the top to clear the flag
indicating that the app was being sent to the bottom. Since this
did not always happen the sendingToBottom flag was occasionally
left set. In this case the focus was skipped for that app and
consequently input was never propagated to it.
This fix clears the sendingToBottom flag each time the app
animations are completed.
Fixes bug 6691421.
Change-Id: I6f851dc5bedca95182db8490d87c876a71ad5fde
- Create class to transfer state from WindowAnimator to
WindowManagerService.
- Detached wallpaper state was shared between the two classes. This
CL isolates it.
Change-Id: I7bcee348bf9f9f8f0228f36c53d75e5c92fd84cb
Currently just grabbing the window state but we could grab
other things as part of the last ANR report.
Bug: 6680398
Change-Id: I23aa70907b1bdcb21c8acc556fde196ca790ef6a
People generally expect, if they are using FLAG_KEEP_SCREEN_ON,
that the screen won't immediately dim after it is cleared, even
if it has been passed the user activity timeout since the last
user interaction. So include the flag to reset the user activity
timeout when releasing its wake lock.
Change-Id: If7a8fea8faef3edbf13dff10a2f248adc9e3ff0b
- Sometimes the black background would flash; changing
animation durations to make this much less likely
- Fixing issue in Recents where we sometimes forgot
to disable drawing caches on views after enabling them
Call the Window client method dispatchAppVisibility when hiding or
showing wallpaper rather than wait until the next call to
performLayoutAndPlaceSurfaces.
Fixes bug 6645473.
Change-Id: I363f69f8db0affff92308e11ce52546401959d8f
The transition from clock to keyguard when restarting the device
was janky. The cause was that the clock app was animating away
which kept the adjustWallpaperWindowsLocked() method from setting
the keyguard as the new mWallpaperTarget. At the same time the
WindowAnimator saw that the keyguard was readyToDisplay() which
set mForceHiding true causing the clock to become hidden. Since
the clock was mWallpaperTarget the wallpaper was hidden at the
same time.
This fix does not allow mForceHiding to hide an animating
window.
Fixes bug 6649988.
Change-Id: Ie5cb0dfcc987d5ee1ad2351cf520629b8e301a2b