Improve handling of vibration op, so that apps are
better blamed (there is now a hidden vibrator API that
supplies the app to blame, and the system now uses this
when vibrating on behalf of an app).
Add operation for retrieving neighboring cell information.
Add a new op for calling a phone number. This required
plumbing information about the launching package name through
the activity manager, which required changing the internal
startActivity class, which required hitting a ton of code that
uses those internal APIs.
Change-Id: I3f8015634fdb296558f07fe654fb8d53e5c94d07
This change adds APIs support for implementing UI tests. Such tests do
not rely on internal application structure and can span across application
boundaries. UI automation APIs are encapsulated in the UiAutomation object
that is provided by an Instrumentation object. It is initialized by the
system and can be used for both introspecting the screen and performing
interactions simulating a user. UI test are normal instrumentation tests
and are executed on the device.
UiAutomation uses the accessibility APIs to introspect the screen and
a special delegate object to perform privileged operations such as
injecting input events. Since instrumentation tests are invoked by a shell
command, the shell program launching the tests creates a delegate object and
passes it as an argument to started instrumentation. This delegate
allows the APK that runs the tests to access some privileged operations
protected by a signature level permissions which are explicitly granted
to the shell user.
The UiAutomation object also supports running tests in the legacy way
where the tests are run as a Java shell program. This enables existing
UiAutomator tests to keep working while the new ones should be implemented
using the new APIs. The UiAutomation object exposes lower level APIs which
allow simulation of arbitrary user interactions and writing complete UI test
cases. Clients, such as UiAutomator, are encouraged to implement higher-
level APIs which minimize development effort and can be used as a helper
library by the test developer.
The benefit of this change is decoupling UiAutomator from the system
since the former was calling hidden APIs which required that it is
bundled in the system image. This prevented UiAutomator from being
evolved separately from the system. Also UiAutomator was creating
additional API surface in the system image. Another benefit of the new
design is that now test cases have access to a context and can use
public platform APIs in addition to the UiAutomator ones. Further,
third-parties can develop their own higher level test APIs on top
of the lower level ones exposes by UiAutomation.
bug:8028258
Also this change adds the fully qualified resource name of the view's
id in the emitted AccessibilityNodeInfo if a special flag is set while
configuring the accessibility service. Also added is API for looking
up node infos by this id. The id resource name is relatively more stable
compared to the generaed id number which may change from one build to
another. This API facilitate reuing the already defined ids for UI
automation.
bug:7678973
Change-Id: I589ad14790320dec8a33095953926c2a2dd0228b
The DimLayer behind popups was not changing when the popup layer
changed. It will now.
Fixes bug 7974415.
Change-Id: Ia486efa83d623716a09d73a22493a4222823c573
For finishDrawingWindow queue the performLayoutAndPlaceSurfaces call
and return immediately.
For setTransparentRegionHint call the WindowStateAnimator method
immediately, removing the previous queueing of it.
Fixes bug 7174665.
Change-Id: Ia52f9a6685842220e4ffca6e214ee366470ff666
Replace two classes that did similar things in a complicated manner
with one class that does it more simply.
Bug 7064755 fixed.
Change-Id: I8c415671f60d1d2ece9da5916421f4d24aed2d65
Make app transition states easier to understand.
Remove unnecessary dependence on ActivityOptions.
Change-Id: If3942133e919a4121340f8ef5ca1c50df22f370d
Several problems were causing animations to jump to the end when
launching an app while a previous app was animating away.
- Keep the two app token lists in tighter synch. These were separated
when we hoped to completely separate layout form animation. This is
not as critical a goal any more.
- Use new test criteria for starting and stopping animations.
Bug 7885350 fixed.
Change-Id: Ib679117f627d0957cda17cc6ffca2bc2cdd6ecdd
- Reduce the gpu load by fading the recents thumbnail to an alpha of
0.0 before the remaining animations are completed. When alpha hits
0 the gpu treats the layer as hidden and can render the remaining
layers faster.
- Refactoring of animations to:
o Remove unused setInterpolator() calls on AnimationSet constituents.
o Remove unnecessary setFillBefore() calls.
o Consolidate setDuration() calls into AnimationSet.
o Create Interpolators once.
o Group animation set calls with their Animations.
o Use same animation timing and Interpolator for all animations.
This is a partial fix for 7729214.
Change-Id: Ic3c47bcf7c84944128effb699efcdd1f89200fc4
1. This patch takes care of the case where a magnified window is covering an unmagnigied
one. One example is a dialog that covers the IME window.
bug:7634430
2. Ensuring that the UI automator tool can connect and correctly dump the screen.
bug:7694696
3. Removed the partial implementation for multi display magnification. It adds
unnecessary complexity since it cannot be implemented without support for
input from multiple screens. We will revisit when necessary.
4. Moved the magnified border window as a surface in the window manager.
5. Moved the mediator APIs on the window manager and the policy methods on the
WindowManagerPolicy.
6. Implemented batch event processing for the accessibility input filter.
Change-Id: I4ebf68b94fb07201e124794f69611ece388ec116
Do not treat a window that is animating as being onscreen until it
has been drawn. The indication that a window was "gone" was occurring
too soon resulting in windows appearing before the status bar came
back and having to be drawn twice, with and without the status bar.
By waiting for the window to be drawn the status bar appears and the
window does not have to get redrawn.
Bug 7696315 fixed.
Change-Id: Ic93bf6eed03cf12a92a656791725a6d26e0ad0e9
Do not pass the pending layout changes from animation to layout.
Simply assign them to the DisplayContent.
Change-Id: I72e48753db509023e5df70513a87e26998ec699f
Load animation parameters dynamically and synchronously rather than
asynchronously. Eliminates storing parameters and cross-barrier method
calls.
Change-Id: Ia9162f0cb3fe60da35fd9fb5f24f31f88891b950
There are two things going on here:
(1) In secondary users, some times theme information such as whether
the window is full screen opaque was not being retrieved, so the window
manager didn't know that it could hide the windows behind the app.
This would just be a performance problem, except that:
(2) There appear to be a number of applications that declare that they
are full screen opaque, when in fact they are not. Instead they are
using window surfaces with an alpha channel, and setting some pixels
in their window to a non-opaque alpha level. This will allow you to
see whatever is behind the app. If the system happens to completely
remove the windows behind the app, and somebody is filling the frame
buffer with black, then you will see what the app intends -- those
parts of its UI blended with black. If one of those cases doesn't
hold (and though we have never guaranteed they would, in practice this
is generally what happens), then you will see something else.
At any rate, if nothing else than for performance reasons, we need to
fix issue #1.
It turns out what is happening here is that the AttributeCache used
by the activity manager and window manager to retreive theme and other
information about applications has not yet been updated for multi-user.
One of the things we retrieve from this is the theme information telling
the window manager whether an application's window should be treated
as full screen opaque, allowing it to hide any windows behind it. In
the current implementation, the AttributeCache always retrieves this
information about the application as the primary user (user 0).
So, if you have an application that is installed on a secondary user but
not installed on the primary user, when the AttributeCache tries to retrieve
the requested information for it, then from the perspective of the primary user
it considers the application not installed, and is not able to retrieve that
info.
The change here makes AttributeCache multi-user aware, keeping all of its
data separately per-user, and requiring that callers now provide the user
they want to retrieve information for. Activity manager and window manager
are updated to be able to pass in the user when needed. This required some
fiddling of the window manager to have that information available -- in
particular it needs to be associated with the AppWindowToken.
Change-Id: I4b50b4b3a41bab9d4689e61f3584778e451343c8
1. The screen magnification feature was implemented entirely as a part of the accessibility
manager. To achieve that the window manager had to implement a bunch of hooks for an
external client to observe its internal state. This was problematic since it dilutes
the window manager interface and allows code that is deeply coupled with the window
manager to reside outside of it. Also the observer callbacks were IPCs which cannot
be called with the window manager's lock held. To avoid that the window manager had
to post messages requesting notification of interested parties which makes the code
consuming the callbacks to run asynchronously of the window manager. This causes timing
issues and adds unnecessary complexity.
Now the magnification logic is split in two halves. The first half that is responsible
to track the magnified portion of the screen and serve as a policy which windows can be
magnified and it is a part of the window manager. This part exposes higher level APIs
allowing interested parties with the right permissions to control the magnification
of a given display. The APIs also allow a client to be registered for callbacks on
interesting changes such as resize of the magnified region, etc. This part servers
as a mediator between magnification controllers and the window manager.
The second half is a controller that is responsible to drive the magnification
state based on touch interactions. It also presents a highlight when magnified to
suggest the magnified potion of the screen. The controller is responsible for auto
zooming out in case the user context changes - rotation, new actitivity. The controller
also auto pans if a dialog appears and it does not interesect the magnified frame.
bug:7410464
2. By design screen magnification and touch exploration work separately and together. If
magnification is enabled the user sees a larger version of the widgets and a sub section
of the screen content. Accessibility services use the introspection APIs to "see" what
is on the screen so they can speak it, navigate to the next item in response to a
gesture, etc. Hence, the information returned to accessibility services has to reflect
what a sighted user would see on the screen. Therefore, if the screen is magnified
we need to adjust the bounds and position of the infos describing views in a magnified
window such that the info bounds are equivalent to what the user sees.
To improve performance we keep accessibility node info caches in the client process.
However, when magnification state changes we have to clear these caches since the
bounds of the cached infos no longer reflect the screen content which just got smaller
or larger.
This patch propagates not only the window scale as before but also the X/Y pan and the
bounds of the magnified portion of the screen to the introspected app. This information
is used to adjust the bounds of the node infos coming from this window such that the
reported bounds are the same as the user sees not as the app thinks they are. Note that
if magnification is enabled we zoom the content and pan it along the X and Y axis. Also
recomputed is the isVisibleToUser property of the reported info since in a magnified
state the user sees a subset of the window content and the views not in the magnified
viewport should be reported as not visible to the user.
bug:7344059
Change-Id: I6f7832c7a6a65c5368b390eb1f1518d0c7afd7d2
After finding a window in the window list we turn around and look in
the AppWindowToken.windows list for it. If it is a child of a window
in that list we should use the parent windows index as the search
result. Instead we gave up and ended up inserting the window at the
beginning of the windows list.
Bug 7357465 fixed.
Change-Id: If77f343b8597bfbb0b7fa41dedf7972d78d03020
There is this stupid fudge factor applied to window transformations
when doing a screen rotation animation. We need this when rotating,
but when not rotating it causes very visible artifacts. Historically
the non-rotation case only happened due to configuration changes, so
wasn't that big a deal. Now however that we use this when switching
users, it is more annoying. So get rid of it for such cases.
Change-Id: I6b343866c1bad9b16984b4a629917c2f1bb37b9e
Turning off animations in the Developer options creates a ValueAnimator
duration scale of 0. This is used as the denominator in RampAnimator
which, if the numerator is also 0, sets mAnimatedValue to NaN. Rounding
NaN to the nearest int produces 0 which is then assigned to
mScreenBrightness in DisplayPowerState.
A copy mistake which assigned mTransitionAnimationScale as the default
value for mAnimatorDurationScale in WindowManagerService is also
fixed here.
Bug 7515609 fixed.
Change-Id: I39f8d0a7abdd5a1fe70d757fe95fbddaf7a0ed51
- If a window was hidden while the configuration changed and then
changed back WindowManagerService would not know that the change
had ever happened and wouldn't notify the window of this. Most
windows wouldn't care but because Keyguard inflates layouts while
it is hidden...
Bug 7094175 fixed?
Bug 7501099 fixed!
Change-Id: If27f5f1d333602dac7719dd39dbdf3fe7954aa06