Who knew there were so many Loopers in the system server?
This adds dropbox logging for the activity manager thread, policy
thread, and window manager thread.
The goal's to catch more stuttering.
Change-Id: I3ce8518ce183b3c90426750a2992e67200fee5d5
drawColor() was not calling quickReject because it fills the clip region
and thus always passes the test. However, quickReject also checks whether
the current layer is invisible. drawColor() now performs the same check
and avoid drawing inside an invisible layer.
Change-Id: I63d0e9a8a9c0fba774f0f5c3870d58e6ed96fbd1
Add the ability to restrict a FragmentTransaction's ability to be
added to the back stack. (It doesn't make sense for tabs or other
scenarios to allow this.)
Change-Id: I8fa2edb5f35c365e2483010ad13eb9993f5e6570
While the difference is pretty minor since it's a small class,
the point is that the unit test will ensure that we detect
new methods added to FloatMath more easily.
Change-Id: Ia8bfee231cc4ae0cfeb18692be86d02649c187d5
This is used to allow list view's pressed and activated indicators
to fade in an out, though of course it can be used elsewhere as well.
There is a lot of complexity in supporting this in list view. The
two main things that are being dealt with:
- When recycling views, we need to make sure that the view's drawable
state doesn't get animated from an old row's state. The recycler
now keeps track of which position a view was last in, and if it is
reused at a new position there is a new View/Drawable API to tell
it to jump to its current state instead of animating.
- For the pressed indicator to fade out, we need to keep displaying it
after it is hidden. There are new variables and code to keep track
of this state, and tweaks in various places to be able to remember
the last selected position and continue updating the drawable bounds
as needed.
Change-Id: Ic96aa1a3c05e519665abf3098892ff2cc4f0ef2f
* commit '477c4feee2f0922dbc8952639cc12987d5cdce04':
[3163098] Fix bug in angleChange funtion which caused the returned angle change to be zeroall the time. The fix is to use PrevR instead of computing the difference between R and R.
The animator classes caused autoboxing by converting primitive types (by far
the most typical types used in animations) to be converted to their
Object equivalents because of various APIs that required Object
(like getValue() to get the animated value). This change creates
factory methods on some classes instead of the former constructors
so that we can create and return private type-specific subclasses
which operate directly on the primitive types instead.
In particular, float and int are natively supported by the animators
now. Support in the APIs for double and long was removed because it
seemed like these less common types did not justify the extra
baggage of the added API and code.
Change-Id: I6008a3883e3d6dd5225005f45f112af148e5a4ea