Alex Sakhartchouk
ed9f210568
Code cleanup to make formatting consistent
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Alex Sakhartchouk
9d71e21800
Moving attrib creation to Mesh. Adding arrays as shader inputs.
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
2010-11-08 15:10:52 -08:00
Alex Sakhartchouk
4378f11755
More robust attribute binding
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Adding attribute and uniform debug logging.
Checking to see if aniso filtering is available.
Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
2010-09-29 09:49:13 -07:00
Alex Sakhartchouk
7215b5115e
Error checking for MVP matrix computation.
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Fixing more padding bugs.
Change-Id: Ic5d4260027b7dc86a50fdab7221c7296c7d3ea0d
2010-09-27 10:29:47 -07:00
Alex Sakhartchouk
a41174ecb0
Fixing renderscript uniform binding bugs.
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Working on custom shaders.
Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
2010-08-27 16:10:55 -07:00
Jason Sams
53a93d5e91
Remove points from fixed function.
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Add basic GL performance test.
Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
2010-07-09 15:34:32 -07:00
Jason Sams
e519b37f5a
Fix an uninitialized pointer.
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Change-Id: If66a502b6b23d00c4a2dd02fb46912f6dee2866b
2010-06-30 12:07:50 -07:00
Jason Sams
eeeaccc899
Add support for non-VBO drawing in Meshes.
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Change-Id: Ic4dd88cbe591091ebe740babe30213c15ad60cb3
2010-06-25 12:45:41 -07:00
Jason Sams
6d1cf4148c
Remove legacy drawing functions.
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Skip element names starting with '#'
Change-Id: I6b0967ed1dc47c072c3bed7c0219e2215a7068a6
2010-06-17 18:05:38 -07:00
Jason Sams
ab67fb9a80
Disabble vertex logging.
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bug 2734616
Change-Id: Ibad63dfbf0f2ea3c7e475c7cf0689fd487d12be4
2010-06-02 12:40:19 -07:00
Jason Sams
8cb39de03a
Remove RS_KIND from vertex arrays types.
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Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.
Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
2010-06-01 15:47:01 -07:00
Alex Sakhartchouk
aa7d2884cb
Removed unnecessary change based on comments.
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Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00
Jason Sams
5bec3aa2c6
Fix fountain and put the demos back in the optional build.
2010-02-08 16:32:29 -08:00
Jason Sams
5dbfe93b3f
Fix some minor bugs with GL state setup that were exposed by Droids driver.
2010-01-27 14:41:43 -08:00
Jason Sams
df48b57114
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
2010-01-25 12:41:19 -08:00
Jason Sams
6286953ece
Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
2010-01-07 16:26:42 -08:00
Jason Sams
a09a6e145b
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
2010-01-06 12:01:51 -08:00
Jason Sams
718cd1f322
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
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This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
bb51c40d89
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
2009-11-25 13:22:07 -08:00