Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.
Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.
Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
This change adds a new DrawLinearGradientProgram class to enable the drawing
of linear gradients. Two new vertex and fragment shaders are introduced,
based on DrawTextureProgram's shaders.
Change-Id: I885afc076bb6cef8cd3962ae21a086fa6a03bf96
The LinearGradient class keeps a copy of the various parameters that
define the gradient. The copies are native arrays to avoid copying
Java arrays on every draw call. The gradient code path is implemented
until OpenGLRenderer::drawRect() (see TODO.) The actual gradient
implementation will be added in a latter change.
Change-Id: I9300d250ef5e2e9c2e097c3116ee71dfc9d752d8
This change also modifies the way the clip is stored. The clip is now
always stored in screen-space coordinates.
Change-Id: I96375784d82dfe975bc6477a159e6866e7052487
This is for better correspondence with the Builder pattern.
See also: Effective Java, 2nd edition.
Change-Id: Iecccd42be49dea2ed8e4b8cc38ce96379cf3c11c
Merge commit '4fd416880e53c172bac4a51b2eafea699b58badf'
* commit '4fd416880e53c172bac4a51b2eafea699b58badf':
docs: lots of additions to the resources docs
Merge commit '5352d2378d2f92ebe0657e4caedb4498492fc404' into gingerbread-plus-aosp
* commit '5352d2378d2f92ebe0657e4caedb4498492fc404':
docs: lots of additions to the resources docs
Merge commit '38137d7a27b037611c70a9d900aa53b4c15563bf' into gingerbread
* commit '38137d7a27b037611c70a9d900aa53b4c15563bf':
docs: lots of additions to the resources docs
Merge commit '98704f14eaeef6c9bcb73fea162f4941dd9bbd87'
* commit '98704f14eaeef6c9bcb73fea162f4941dd9bbd87':
Remove the YV16 format for simplicity's sake.
Merge commit '38eea8bf990540360b45b963195a7766c30b55d2' into gingerbread-plus-aosp
* commit '38eea8bf990540360b45b963195a7766c30b55d2':
Remove the YV16 format for simplicity's sake.
Add support for the following drawing functions:
- drawBitmap(int[]...)
- drawPaint()
Optimizes shader state changes by enabling/disabling attribute arrays
only when needed.
Adds quick rejects when drawing trivial shapes to avoid unnecessary
OpenGL operations.
Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
Editable TextView now display a cursor controller under the insertion
point so that it can be precisely moved.
Change-Id: Ia2e6ddc57d249647ff6683e10e4226db3df27223
This change only adds the necessary API and stubs. The implementation
will be added in another change.
Change-Id: Ie50b8aff5868e78796cee331df15bdbf990d2ea1
Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.
Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.
Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()
The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.
Change-Id: Id48993453311200804149917d0c126a4d0471226
Minor changes in the Adapters.java helper class.
Extracts data out of a XML document using an XPath-like syntax.
Change-Id: I0617b0783f11c86118b42cd8485d54440810c805