* commit '7fb232c40cde91d0958be1694db2d97a126b95f9':
Make sure that key frame is generated for timelapse video recording if there are at least two input video frames from camera source.
This will fix the stop failure issue where we have to wait n * time_interval before a key frame can be received by the file writer, where
o n is the actual number of buffers advertised by the video encoder
o time_interval is the interval settings for timelapse video recording
specifying the time distance between neighboring input video frames
The fix includes two parts:
o OMXCodec will not submit all n buffers at one time, but instead submit one input
frame at one time if it become available.
o Timelapse camera source made available the first two input frames and do not skip
them so that the first compressed output frame data can be received regardless
the specified time_interval
bug - 3367659
Change-Id: Ia68cc2cb0d71aa7dc54540e9ad82fae911ad530b
This avoids the race condition where notifications are dispatched to a NULL receiver
after notifications have been disabled.
Change-Id: I6d351ffbee97616e2c35559c132a6c5e6a66948a
related-to-bug: 3394139
The touch screen sometimes reports more than 10 pointers even though that's
all we asked for. When this happens, we start dropping events with more
than 10 pointers. This confuses applications and causes them to crash.
Raised the limit to 16 pointers.
Bug: 3331247
The default behavior was to identify all touch devices as touch screens.
External devices that are plugged in are more likely to be touch pads
not attached to a screen. Changed the default to be a touch pad
and renamed some internal constants to avoid confusion.
A certain mouse happens to also behave like a touch pad. That caused
problems because we would see multiple concurrent traces of motion events
coming from the same input device so we would batch them up.
Added code to ensure that we don't batch events unless they come from
the same *source* in addition to coming from the same *device*.
Due to batching or misbehaving drivers, it's possible for the set of
pointer ids to be different from what we expect when it comes time to
split motion events across windows. As a result, we can generate motion
events with 0 pointers. When we try to deliver those events, we cause
an error in the InputTransport so we tear down the InputChannel and kill
the application.
Added code to check out assumption about pointer ids and drop the
event gracefully instead.
Patched up the tests to take into account the change in default behavior
for identifying touch screens and touch pads.
Change-Id: Ic364bd4cb4cc6335d4a1213a26d6bdadc7e33505
This prevents the mediaserver from leaking a file descriptor after
the media scanner runs
BUG: 3373546
Change-Id: I82a8bae82306de3da56a5c7da5b03ecf106a4efc
Signed-off-by: Mike Lockwood <lockwood@android.com>
Previously, display lists were used only if hardware acceleration
was enabled for an application (hardwareAccelerated=true) *and* if
setDrawingCacheEnabled(true) was called. This change makes the framework
use display lists for all views in an application if hardware acceleration
is enabled.
In addition, display list renderering has been optimized so that
any view's recreation of its own display list (which is necessary whenever
the visuals of that view change) will not cause any other display list
in its parent hierarchy to change. Instead, when there are any visual
changes in the hierarchy, only those views which need to have new
display list content will recreate their display lists.
This optimization works by caching display list references in each
parent display list (so the container of some child will refer to its
child's display list by a reference to the child's display list). Then when
a view needs to recreate its display list, it will do so inside the same
display list object. This will cause the content to get refreshed, but not
the reference to that content. Then when the view hierarchy is redrawn,
it will automatically pick up the new content from the old reference.
This optimization will not necessarily improve performance when applications
need to update the entire view hierarchy or redraw the entire screen, but it does
show significant improvements when redrawing only a portion of the screen,
especially when the regions that are not refreshed are complex and time-
consuming to redraw.
Change-Id: I68d21cac6a224a05703070ec85253220cb001eb4
- play audio-only streams again
- workaround for malformed streams that switch PIDs across bandwidths
- attempt to pick a different bandwidth stream if the previously chosen one appears
to be malformed/unsupported.
Change-Id: I426d0a40dc725aa242f619d4c9d048b69aca55c9
related-to-bug: 2368598
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.
noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
InputReader::getSwitchState always returns AKEY_STATE_UNKNOWN
because SwitchInputMapper::getSources() returns 0 which cannot
match any source mask including AINPUT_SOURCE_ANY. As a result
initial lid switch detection is broken.
This change adds a new source constant AINPUT_SOURCE_SWITCH
that indicates that the source has switches.
Change-Id: I5321ecf0ce84f1c2b4535f6c163d3f4dcf9b7a9b
* commit '4061c9aa6d77bd7ad3b43d898b3e55fd62f57f18':
Fix the presentation video resolution when it is different from the actual image resolution of the video.
This change implements the onFrameAvailable callback for the
SurfaceTexture java class. It includes the C++ SurfaceTexture code as
well as the JNI and Java code to enable the callback.
Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30
when we validate the surface there, most errors are in fact allowed
because it is legal to cancel a buffer after a surface has been
destroyed (for instance). in that case make sure to not log
error messages as they are very confusing.
Change-Id: Iecdfbaf6d9ee5da54d56cd7ea7a0d430c30934b0
This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger. This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.
Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
o Removed setMode() methods and related mode constants
o Removed some of the unused the metadata keys
o Updated the javadoc
o part of a multi-project change.
bug - 2433195
Change-Id: I5ed167f1fd6a53cb143b7dc385b149431d434438
This change adds support for the setCrop and setTransform methods of the
SurfaceTexture C++ class. The crop and transform for the current
texture will be accessed by applications as a single texture coordinate
transform matrix.
Change-Id: I6482bf96f680e5c175364e848936db3908d6c8f8
We need to reset mCurrentTexture and mLastQueued in setBufferCount
because it frees all of the buffers associated with the buffer slots.
Change-Id: Ie2f834ec1c07ce7a4ab9b2b5fc5fe8c294010c60
support for two common ways of specifying album artist in ogg files.
b/3311831
(cherry-picked from GB because of weird automerger failure)
Change-Id: Ibf12a3d6bc8bbc2ac5ea815de6b33414b8f53f0f
* commit 'ba77a3f9cb1d68b2ed4813aaae856444578e3a75':
Add support for the "compilation" tag in mp3, mp4 and ogg, and also add support for two common ways of specifying album artist in ogg files. b/3311831