Tasks launched from the recent task list will now return to the list
when they are finished. Also tasks that are launched from the
notification panel and services will now return to the list,
provided that the launcher is not front and center when they are
launched.
Fixes bug 14464114.
Change-Id: Ic0d3731fc7248d1eaa80e5ee399753d80e80c979
We need to make sure that we only block the disallow intercept
request when interacting with the ScrollView. In the past, we also
blocked the disallow intercept request for the brightness slider, for
example.
Bug: 15169261
Change-Id: I02dd1e399a527509d631fdde54249d57748b20f2
Previously the notification clipping did not account for the corners
of their rounded rects.
Bug: 15188616
Change-Id: If8ee1ceda0a5a43b4ab9e754804279834f93baa4
Recent tasks that have the persistable flag set are
saved to /data/system/recent_tasks/ on shutdown and in the
background. Their thumbnails are saved to
/data/system/recent_images/.
Change-Id: Ifb820a01c412fe1f8c0f6e41aa655fafd89eaa8d
Simplify full wake lock logging, so wake_lock_in is a completely
separate event from wake_lock and provides the full real raw log
of wake lock events.
Also attempt to address issue #15018750 (Incorrect wakelock reporting)
by no longer being complicated and rolling up previous state in to a
new history slice.
Bug: 15195464
Bug: 15018750
Change-Id: I32154bdfc2f07113be969f9db5503b2f2807a427
Bug: 15118640
* Prevent over-stuffing the queue by dropping frames
* Prevent double-drawing in one pulse by RT by deferring
vsync registration until post-draw so that it catches
the next vsync pulse instead of the current one
* Bias vsync race condition towards the UI thread
* Fix queueDelay to actually work
Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
Before:
* CameraMetadata.Key<T>
After:
* CameraCharacteristics.Key<T>
* CaptureResult.Key<T>
* CaptureRequest.Key<T>
CameraMetadata#get has been removed (each metadata subclass has
its own #get now) due to java generic limitations (in particular
a type bound <T1<T2> extends Key<T2>> is an illegal bound).
CameraMetadataNative gets a new #dumpToLog function to dump the native
metadata to logcat.
Bug: 15091017
Change-Id: Ic56c54c0d184e209e20de374dc8a6d79527c209f
Fresh new revisions of our Roboto family of fonts, including family
aliases for sans-serif-medium and sans-serif-black. Enjoy!
Change-Id: I2337ccbd1767a7769deea885e0900f1ca4329779
Bug: 15170360
Invalidating screenshots when we resume the task that they were taken in. (Bug 13587139)
- Removing multiple calls to get the same thumbnail screenshot
(cherry picked from commit d4ce870e9ad24eff444443bd19ca2061f7c3099d)
Change-Id: Id1feea856a1374173c7f0d329d6f11482794df1a
cherry-pick of Iaa7189178bda1c55f96da044d2a9fa602ba36034
Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.
core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.
core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.
core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.
graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.
libs/hwui/Caches.h:
Include Extensions.h.
libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.
libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.
libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.
libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.
libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.
libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).
libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.
libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.
libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.
libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).
tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.
BUG:10650594
Change-Id: I2e7182b3fc28268e7ca82fac6780540b6b45365c
This could lead to weird clipping bugs on the lockscreen. We now simply
set its type to back to NONE after the animation.
Bug: 15186220
Change-Id: I884b6830d748309105ed62471cb8b6dee71d51fe
If we rely on mNotificationList to be sorted, then we cannot allow
records to change without a corresponding call to sort. Currently
RankingFuture may modify records in a separate thread, while the sort
doesn't happen until later. This creates a window for race conditions.
Instead, RankingFuture should record operations to be performed on the
record that will replayed later, in a transaction along with a sort.
We can't simply overwrite the old record completely because another
future may be concurrently modifying a different aspect of the record.
Two futures that attempt to modify the same aspect will be serialized
and the second will overwrite eventually the first.
Change-Id: I9223cabdc60f72d8e37e6d8119bea1e0127185c0
(cherry picked from commit 77d3e0d0297caca5358879d36e8ba77710eb8e82)