This change fixes an issue involving buffer reallocation and the
ALLOW_DEQUEUE_CURRENT_BUFFER mode in SurfaceTexture. The bug happened
when the buffer slot currently attached to the GL texture was selected
for dequeuing, but the dequeue operation caused the buffer to be
reallocated. Because the buffer is new, the image producer could fill
the buffer and queue it before an updateTexImage call, which would
result in the "slot %d is current" error in queueBuffer.
Bug: 5631630
Change-Id: Icdd8bc5cad3c7db43953446d9be2603aaea11a8d
Stop using system properties to publish information about
the key character map path. Instead, we can retrieve it
on demand by asking the window manager.
It was possible to exhaust the supply of system properties
when repeatedly adding and removing input devices.
Bug: 5532806
Change-Id: Idd361a24ad7db2edc185c8546db7fb05f9c28669
Surface Texture dequeue logic is modified to return the oldest of the
free buffers to Client on dequeue call.
Currently dequeue method is returning the first buffer index which is free.
The parsing is done in ascending order of the buffer slot indices.
This leads to returning the buffer which has been just queued to composer,
and hence display, and this defeats the purpose of having minimum dequeue count
as 2 in asynchrnouse mode.
This is fixed by checking all the free slots and returning the oldest buffer.
Change-Id: Ibbac10593c3994c278c601af0480b171635ecdd4
Signed-off-by: Sunita Nadampalli <sunitan@ti.com>
this flag should be enabled for all targets, but currently
some have issues with it, so we're turning it on only for
tested targets.
this will hopefully resolve some performance issues.
Bug: 5553562
Change-Id: I939992b4cd0debea980dec0127c72be2dff33af8
This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.
Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
Was mistakenly assuming that Parcel::writeFileDescriptor took
ownership of the fd that was passed in. It does not!
Added some comments and a default parameter to allow the caller
to specify whether it wishes the Parcel to take ownership.
Bug: 5563374
Change-Id: I5a12f51d582bf246ce90133cce7690bb9bca93f6
Bug #5566149
Lazily initialize font renderers
Keep 60% of the texture cache when an app goes to the background
Delete least used font renderer when going to the background
Delete all font renderers on full memory trim
Change-Id: I3c2454d46dc1107ec0f0f72a9ce69cbbcc8825e7
This change adds serialization and deserialization functionality to
BlobCache, conforming to the Flattenable interface.
Change-Id: Ibc99cb1c3d015f363d57d0713eabccec07ff975e
This change removes the mutex from the BlobCache class. The caller must
be responsible for thread synchronization in order to properly implement
the Flattenable interface, which is coming soon. Otherwise would be the
potential for the cache contents to change between the call to the
getFlattenedSize and flatten methods. Because the caller must do this
synchronization anyway there's no reason to also some synchronization
inside BlobCache.
Change-Id: Ie1f4f6f82b78744f46a41ce863cac0cad276a20e
BUG=5544671
This initializes the watchdog structure properly. Without this fix, it is
possible to call LOGE with a garbage string value.
Change-Id: Ie05eb65f83eca938f18ac962794407d58c3f277f
On user-debug and eng builds, you can set the
"db.log.slow_query_threshold" system property to queries that
take longer than the specified number of milliseconds.
Set it to 0 to log all queries.
This property has been around for a while but it was implemented
poorly. In particular, it *changed* the behavior of the query
by calling getCount() while holding the Db connection.
In normal operation, the query will not actually run until later.
By putting the timing logic into fillWindow() instead, we ensure
that we only measure queries that actually ran. We also capture
cases where the cursor window gets filled multiple times.
Bug: 5520301
Change-Id: I174f5e1ea15831a1d22a36e9a804d7755f230b38
Change the local clock helper wrapper to hold just a single copy of the local
time HAL instead of having each wrapper hold their own HAL instance.
Change-Id: I978bf70236095251941776be86abb6a27cc4bf5d
aah_timesrv is a library that provides access to the local clock
and the common time service.
This is a squashed merge from master-tungsten of the following changes:
commit a59f6fce4ad7bb664270b70484958210780a9bdd
Author: John Grossman <johngro@google.com>
Date: Fri Aug 12 11:49:03 2011 -0700
Adapt to a change in the local time HAL.
Changed the definition of the slew function in the local time HAL to take an
int16 instead of an int32 and to use the full range of the int instead of
attempting to imply any particular PPM range.
Change-Id: Ie8825a4f7ae36aeeb2b23a1613f84b1672f37a26
commit f7e0cdac72592be1e24f08803e922f7be696d14b
Author: John Grossman <johngro@google.com>
Date: Mon Jun 27 17:29:21 2011 -0700
Remove "primary" from the local_time HAL.
Interface instances are a pattern which should only be used by audio. Remove
its use from the local_time HAL.
Change-Id: Ib96faaacc7f5b9f10f4bfd67e491316e99dc3c96
commit a148e2674b1d3cb73289b82b85c333f0a66824a9
Author: John Grossman <johngro@google.com>
Date: Mon Jun 20 17:02:24 2011 -0700
Move the A@H time service into frameworks/base
Change-Id: I5c570cde70e8931e205516cb33517585804ce841
Change-Id: I0a840e5803f015659d3d21d5be287f98712c75eb
Signed-off-by: Mike J. Chen <mjchen@google.com>
Signed-off-by: John Grossman <johngro@google.com>
* commit '28e4f87f38cae799b494e160467d732e988bad89':
Fix bug where CPU could be stuck spinning Required the wallpaper be animating and the system to have run slowly during the last frame when rendering stopped.
Required the wallpaper be animating and
the system to have run slowly during the
last frame when rendering stopped.
bug 5180240
Change-Id: I38c2b6f07a1e36019dd05c77a58973e36d12728c