2681 Commits

Author SHA1 Message Date
Dianne Hackborn
8b466c19d6 am f6550f0a: Merge "More work on voice interaction visuals." into lmp-preview-dev
* commit 'f6550f0ab2fb1abae6f9d694c87ccba9bede57f4':
  More work on voice interaction visuals.
2014-05-30 17:17:55 +00:00
Dianne Hackborn
20d9474904 More work on voice interaction visuals.
There is now a special theme for voice interaction activities
to use, so they can be a panel that is better intergrated with
the rest of the voice interaction experience.  This is still
not completely working, I have some hacks in the demo app to
get it right; I'll fix that in a future change.

Also improve VoiceInteractor to be retained across activity
instances, for things like rotation.

And bump up the number of concurrent broadcasts that are allowed
on non-svelte devices, since they can handle more and this makes
the boot experience better when dispatching BOOT_COMPLETED.

Change-Id: Ie86b5fd09b928da20d645ec2200577dee3e6889d
2014-05-30 10:06:16 -07:00
Niels Egberts
a6cc9b85ad Markup support for framework
Change-Id: Ia5ad6cff7593c295944a90775a1b061c95f5cc3f
2014-05-30 13:48:09 +00:00
Dianne Hackborn
d3a5b916b1 am c2091a1f: Merge "Add system layer for voice interaction services." into lmp-preview-dev
* commit 'c2091a1fbc463941b3e42db36e369124ac3c1013':
  Add system layer for voice interaction services.
2014-05-29 09:42:56 +00:00
Chris Craik
80d55ba8e2 am 9ecf9b12: Merge "Respect Z ordering in touch dispatch, software drawing" into lmp-preview-dev
* commit '9ecf9b1292d547aebe4588f1051b22f9683e2149':
  Respect Z ordering in touch dispatch, software drawing
2014-05-29 01:08:26 +00:00
Dianne Hackborn
a923758d80 Merge "Add system layer for voice interaction services." into lmp-preview-dev 2014-05-29 00:18:25 +00:00
Dianne Hackborn
e30e02f5d9 Add system layer for voice interaction services.
New window layer that voice interaction service windows
go in to.  Includes a new voice-specific content rectangle
that voice activities are placed in to.

Add specific animations for this layer, sliding down from
the top (though this can be customized by the voice interaction
service).

Also add the concept of activities running for voice interaction
services for purposes of adjusting the animation used for them,
again sliding from the top, but not (yet?) customizable by the
voice interaction service.

Change-Id: Ic9e0e8c843c2e2972d6abb4087dce0019326155d
2014-05-28 17:16:51 -07:00
Chris Craik
b8a0913471 Merge "Respect Z ordering in touch dispatch, software drawing" into lmp-preview-dev 2014-05-28 23:12:57 +00:00
ztenghui
c9ad54e8ec Merge "Add translation and scale to the group tag and related tests." 2014-05-28 21:59:42 +00:00
Chris Craik
ab008f0c64 Respect Z ordering in touch dispatch, software drawing
bug:14390526
Change-Id: I617a6ea7dbac1facae246491a247cf307452fc0e
2014-05-28 13:35:10 -07:00
ztenghui
452f6ece7f Add translation and scale to the group tag and related tests.
bug:15288554

Change-Id: Iebe176d0a9c2c566d1910674a068e65e15569829
2014-05-28 13:22:44 -07:00
ztenghui
9aee8704b3 Merge "Move the rotation information from path to group." 2014-05-28 16:37:32 +00:00
ztenghui
63cfd85bcc Move the rotation information from path to group.
Also update the 3rd test to correctly testing clipping.

Removing some naive tests which rotate 360 or 0.

bug:15288554

Change-Id: I436e8e494cb78fc665a3890171a1af87367db419
2014-05-28 09:31:19 -07:00
Igor Murashkin
5fe5bcaeaa am dc0230fc: Merge "camera2: Add partial results to the capture listener (API change)" into lmp-preview-dev
* commit 'dc0230fc450e8880fb640cd476f2248bf0a401e4':
  camera2: Add partial results to the capture listener (API change)
2014-05-27 23:57:36 +00:00
Igor Murashkin
db075afc85 camera2: Add partial results to the capture listener (API change)
* Also adds capture sequence aborted callback

Bug: 12492876
Change-Id: I56ec8edbcda8b64c2262ff7472961ac78042c7f4
2014-05-27 11:25:24 -07:00
ztenghui
6d9c422de5 Bring the group tag back to VectorDrawable.
This is the first step, including:
1. Bring the group tag back by reverting.
2. If there is no group tag, then treat all the paths as a single group.
Make sure our test cases covering both cases.

At the same time, fix one tiny UI bug in the test.

TODO:
1. Move the rotation to the group tag.
2. Add translation/scale to the group tag.
3. Convert the group into a tree hierarchy.

This reverts commit 404211630ba3bb865109434aba4433e7541b39d3.

Conflicts:
	graphics/java/android/graphics/drawable/VectorDrawable.java

Change-Id: Ife65bb6a7fc85f9947124b8e356cd5b82119796a
2014-05-27 10:15:52 -07:00
Leon Scroggins III
0fa2bd699a DO NOT MERGE Inspect SkShader to determine hw shader.
cherry-pick of Iaa7189178bda1c55f96da044d2a9fa602ba36034

Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594
Change-Id: I2e7182b3fc28268e7ca82fac6780540b6b45365c
2014-05-23 11:50:38 -04:00
Chris Craik
d490aa4260 Merge "Inspect SkShader to determine hw shader." 2014-05-23 00:03:46 +00:00
Leon Scroggins III
d1ad5e62fd Inspect SkShader to determine hw shader.
Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594

Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
2014-05-22 14:46:59 -04:00
John Reck
1fcc3b1896 Merge "Baby steps" 2014-05-20 14:10:53 +00:00
John Reck
918988c1ce Baby steps
Run ViewPropertyAnimators with no listeners on the RenderThread

Change-Id: I7ff5300db96c7f4b59b09e3fff8a0df173f132dd
2014-05-19 15:28:05 -07:00
Chris Craik
6f775255c8 Merge "Cleaned up CanvasCompare tests." 2014-05-19 21:54:17 +00:00
RoboErik
b19c192654 Merge "Rename session classes to have media prefix, hide routes" 2014-05-19 19:29:06 +00:00
Antonio Calabrese
db22de8c43 Cleaned up CanvasCompare tests.
Change-Id: I93b2f73283e3ab2b8679bf36f29c7bd6cb74c6bf
2014-05-19 10:08:34 -07:00
Ji-Hwan Lee
80fe183c34 Fix build
Change-Id: If0e46d6fa0f5b176c3b5294eab58d25935b3b4f8
2014-05-17 23:18:40 +09:00
Chris Craik
91b5c658d9 Fix build
Change-Id: Ic0b36cd0f6525c4bc1ad365cd089e9a9fac9dc17
2014-05-16 18:04:03 -07:00
RoboErik
42ea7eecd1 Rename session classes to have media prefix, hide routes
This renames several of the core session classes to be prefixed
with Media. It also adds @hide to all route references for now.

Change-Id: Idb42897d490cf24626e4e93ca975b2cb93ec054c
2014-05-16 16:40:17 -07:00
Chris Craik
c9ee304c91 Merge "Round rect outline clipping" 2014-05-16 00:37:29 +00:00
Chris Craik
deeda3d337 Round rect outline clipping
Change-Id: Iee9cf4f719f6f1917507b69189ad114fa365917b
2014-05-15 16:36:12 -07:00
John Reck
ff941dcd81 Animator start value...
Change-Id: Ifd35ed95a28c625086d7fa97764fe63ab4a997f1
2014-05-15 08:53:39 -07:00
ztenghui
b7869fb3ff Merge "Remove the group tag." 2014-05-12 22:41:43 +00:00
John Reck
cae6873161 Merge "Add TimeInterpolator support to RNA" 2014-05-12 22:11:00 +00:00
John Reck
315c329544 Add TimeInterpolator support to RNA
Bug: 14678626

Change-Id: I6554e7fcd42c49fac3618ca792083bb68e358f55
2014-05-12 14:41:06 -07:00
Adam Lesinski
f000977620 Merge "Add support for building split APKs" 2014-05-12 18:12:35 +00:00
ztenghui
46e546c28f Remove the group tag.
Since we don't support animation, it is better not to expose the group tag for now,
which will only lead to confusion.
Internally, we keep the group class to represent multiple paths. But we don't
allow multiple groups.

Change-Id: I041ba32dff05ef6b1cd9d5ab1a1717e55a356145
2014-05-12 10:54:11 -07:00
Adam Lesinski
fab50875b9 Add support for building split APKs
Build multiple APKs, each containing a disjoint subset
of configurations. These can then be loaded into the device
AssetManager and should operate as if they were never split.

Use the idea of building multiple sets of files, where each
set represents an APK. An ApkBuilder can place files
in a set based on its configuration, but you can actually
add directly to a set, in the case of the resources.arsc and
generated AndroidManifest.xml for splits.

Change-Id: Ic65d3f0ac1bbd290185695b9971d425c85ab1de3
2014-05-11 18:30:12 -07:00
ztenghui
ddbbb8ae85 Further cleaning on animated part of VectorDrawable.
State changed support is gone.
Rename VAnimatedPath.
Remove the obsolete documents.
Update the tests to reflect the API changes.

Change-Id: Icdc19c6519a4e29975877c1d167e61c8fa14a371
2014-05-08 10:16:34 -07:00
John Reck
ae493d967f Merge "Allow all loopers to be RT-accelerated" 2014-05-07 23:16:52 +00:00
John Reck
030d619aaa Allow all loopers to be RT-accelerated
Bug: 14445956

Change-Id: I03e92642aa118db5c7fefa1f09c3a5bde6ea671d
2014-05-07 15:46:36 -07:00
RoboErik
a8f9514627 Add a class for managing Session priority
Priority is given first to the system priorty session, then to
active local sessions, then to active remote sessions, then to
the rest of the sessions. Ordering within categories is by whoever
last performed an action we associate with the user.

The stack has methods for getting filtered sets of this priority.

This also:
-Changes publish to setActive(boolean)
-Adds a flag for handling media buttons.
-Adds a flag for transport controls instead of enabling once.
-Unhides the setFlags API.
-Updates the legacy helper to use the flags.

Change-Id: I6ebeb27410de1b24149fd6e1785613ac444f0774
2014-05-06 17:26:06 -07:00
ztenghui
0b3a706188 Merge "First step on API cleaning on the VectorDrawable to disable animation support" 2014-05-06 17:12:34 +00:00
ztenghui
498213a265 First step on API cleaning on the VectorDrawable to disable animation support
Cleaning on the API level, and related tests.
The animated icon will be only showing the initial state.

TODO: Deep clean on the functionality part and attributes.

Change-Id: I5723bc5b64f796c3a273d74bde02095751160a88
2014-05-05 17:27:24 -07:00
John Reck
f9be77940e Make RenderNodeAnimator and WebView play nice
Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
2014-05-05 12:35:30 -07:00
Dianne Hackborn
c03c9167c2 Further work on voice interaction services.
This makes VoiceInteractionSession a more first-class
concept.  Now the flow is that a VoiceInteractionService
calls startSession() when it wants to begin a session.
This will result in a new VoiceInteractionSession via the
VoiceInteractionSessionService containing it, and the
session at that point an decide what to do.  It can now
show UI, and it is what has access to the startVoiceActivity
API.

Change-Id: Ie2b85b3020ef1206d3f44b335b128d064e8f9935
2014-05-05 11:18:08 -07:00
John Reck
52244fff29 Add CanvasProperty for drawCircle
Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
2014-05-02 13:43:46 -07:00
RoboErik
6e6a6e863d Merge "Add Session API calls to RCC and AudioManager" 2014-05-01 17:14:56 +00:00
RoboErik
f1372428f2 Add Session API calls to RCC and AudioManager
This makes RCC and MediaButtonReceiver (via AudioManager) also use the new Session APIs in parallel to their existing code. This will allow us to bring up the Session compatibility pieces without disrupting the old behavior and then switch everything over to just using the new APIs when ready.

Change-Id: I33ce0a044dea3ec763f2302b91a5e415be27d4a4
2014-05-01 17:14:01 +00:00
John Reck
e45b1fd03b RenderThread animator support
Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
2014-04-29 10:42:11 -07:00
Chris Craik
cc39e16cb9 Add elevation, Z properties to View
Change-Id: I3dd3b683a66e248a0fdf2ca69d1e962615b0daf9
2014-04-28 14:33:33 -07:00
Dianne Hackborn
18f0d357f9 Rework some of the voice interaction APIs.
On the app side, requests are now composed by subclassing
from various types of Request objects.

On the service side, starting a voice interaction session
involves starting another service that will then manage the
session.  This leads the service design much more to what
we want, where the long-running main service is very tiny
and all the heavy-weight transient session work is elsewhere
in another process.

Change-Id: I46c074c6fe27b6c1cf2583c6d216aed1de2f1143
2014-04-28 10:54:15 -07:00