8 Commits

Author SHA1 Message Date
Doris Liu
c4bb185d41 VectorDrawable native rendering - Step 5 of MANY
This is reverting the revert of what reverts the revert of the original
implementation. Fourth revert is a charm!

This reverts commit df7fdb1e0bdb5c289bbc08047e5c710185503309.

Change-Id: I6fc3a5accfd8b79c3da31bbc101ad9e9b4d6e7dd
2016-02-19 13:51:31 -08:00
Doris Liu
df7fdb1e0b Revert "Revert "Revert "VectorDrawable native rendering - Step 5 of MANY"""
This reverts commit 0d20a275a5baf8579c8b9111cf2ce6615874a6b6.

Change-Id: I97c782f1164a5d39ab74dc098cca71d9e1b30cd8
2016-02-18 18:37:02 +00:00
Doris Liu
0d20a275a5 Revert "Revert "VectorDrawable native rendering - Step 5 of MANY""
This reverts commit e03ef25a3e44ef5d495e366c30b9b5b69fc58194.

Change-Id: I9c2e1c891667451a3ee668e414bf337ad67279ab
2016-02-12 19:49:29 -08:00
John Reck
e03ef25a3e Revert "VectorDrawable native rendering - Step 5 of MANY"
Bug: 27136799

This reverts commit 18bdf443e371e9f293439b4ff92cc79abaa422e5.

Change-Id: I825b061eec2a591f2d18119ba64494624b9ad4f2
2016-02-11 17:02:33 +00:00
Doris Liu
18bdf443e3 VectorDrawable native rendering - Step 5 of MANY
Implemented reset() (public API for AVD)
and reverse() (internal API that needs to be supported)

Change-Id: Ife1650049f271cad1347943151a5800c40c20aa2
2016-02-11 01:08:47 +00:00
Doris Liu
766431aa57 Revert "Revert "VectorDrawable native rendering - Step 4 of MANY""
This reverts commit 5a11e8d0ba21624025b89ac63bbd18befa55be0e.

Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
2016-02-04 16:29:51 -08:00
Doris Liu
5a11e8d0ba Revert "VectorDrawable native rendering - Step 4 of MANY"
b/26949340 and b/26975469, b/26975079 as well 

This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e.

Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
2016-02-04 20:59:00 +00:00
Doris Liu
f276acd984 VectorDrawable native rendering - Step 4 of MANY
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
  on RenderThread, all the property changes on VD can be reflected on the screen.

TODO:
- Implement reverse and reset for AVD.

Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
2016-02-02 15:04:01 -08:00