6 Commits

Author SHA1 Message Date
Michael Wright
0648d2c4ce Fix default behavior for gamepad buttons
Bug: 8183679
Change-Id: Iaac33979828f18b1b8b6b111cd07b029384519ec
2013-02-12 14:27:25 -08:00
Jeff Brown
cf39bdf3df Add support for switching between multiple keyboard layouts.
Also show a notification when an external keyboard is connected
and does not have a keyboard layout selected yet.

Bug: 6405203
Change-Id: Id0ac6d83b3b381f8a236b2244a04c9acb203db3c
2012-05-20 14:56:22 -07:00
Jeff Brown
9a2bbf680e Improve handling of certain keyboard layout properties.
Automatically choose a default value for the 'number' property
based on the characters that the key can generate.

Don't generate any character when ctrl, alt or meta is
pressed unless the behavior exactly matches the modifier keys
that are pressed.

Simplified the basic keyboard layouts taking into account the
new features.

Bug: 6110399
Change-Id: Ibc0f0b50c2dcf3f962a33ac77c24d2993b77637d
2012-04-18 15:01:57 -07:00
Jeff Brown
49ed71db42 Add support for fallback keycodes.
This change enables the framework to synthesize key events to implement
default behavior when an application does not handle a key.
For example, this change enables numeric keypad keys to perform
their associated special function when numlock is off.

The application is informed that it is processing a fallback keypress
so it can choose to ignore it.

Added a new keycode for switching applications.

Added ALT key deadkeys.

New default key mappings:
- ESC -> BACK
- Meta+ESC -> HOME
- Alt+ESC -> MENU
- Meta+Space -> SEARCH
- Meta+Tab -> APP_SWITCH

Fixed some comments.
Fixed some tests.

Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe
2010-12-07 17:35:26 -08:00
Jeff Brown
061cf75884 Port Emulator keymaps.
Also added a validation tool for keymaps (not currently integrated
into the build system but getting there).

This change brings back Android.mk with the intent that it will
be used to validate keymaps in a later change.

Added some missing keys that are present on phones.

Bug: 3215210
Bug: 3225421
Change-Id: Id817c6e2215164616942c51a42752915d9ceacd3
2010-11-23 15:26:48 -08:00
Jeff Brown
6b53e8daa6 Added support for full PC-style keyboards.
BREAKING CHANGE: Redesigned the key character map format to
accomodate full keyboards with more comprehensive suite of modifiers.
Old key character maps will not work anymore and must be updated.
The new format is plain text only and it not compiled to a binary
file (so the "kcm" tool will be removed in a subsequent check-in).

Added FULL keyboard type to support full PC-style keyboards.

Added SPECIAL_FUNCTION keyboard type to support special function
keypads that do not have any printable keys suitable for typing
and only have keys like HOME and POWER

Added a special VIRTUAL_KEYBOARD device id convention that maps
to a virtual keyboard with a fixed known layout.  This is designed
to work around issues injecting input events on devices whose
built-in keyboard does not have a useful key character map (ie.
when the built-in keyboard is a special function keyboard only.)

Modified several places where events were being synthesized
to use the virtual keyboard.

Removed support for the "qwerty" default layout.
The new default layout is "Generic".  For the most part "qwerty"
was being used as a backstop in case the built-in keyboard did
not have a key character map (probably because it was a special
function keypad) and the framework needed to be able to inject
key events anyways.  The latter issue is resolved by using the
special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD.

Added the concept of a key modifier behavior so that
MetaKeyKeyListener can distinguish between keyboards that use
chorded vs. toggled modifiers.

Wrote more robust key layout and key character map parsers
to enable support for new keyboard features and user installable
key maps.

Fixed a bug in InputReader generating key ups when keys
are released out of sequence.

Updated tons of documentation.

Currently QwertyKeyListener is being used for full keyboards
with autotext and capitalization disabled.  This mostly works
but causes some problems with character pickers, etc.
These issues will be resolved in subsequent changes.

Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
2010-11-18 09:49:03 -08:00