101 Commits

Author SHA1 Message Date
Jeff Brown
786dccf9f5 Fix issues catching up to touch events after a short pause.
When the app spends more than half a second responding to a touch
event, the input dispatch eventually decides to stop sending it
events until it catches up.  (This is when the ANR clock starts.)
However, due to a bug in the timing logic, if the app eventually
does respond again we would resume delivery but only send one
event at a time until the queue was completely drained again.
This meant it could take a long time to catch up and process all
events.

The problem is that we were comparing the current time with the
waiting event time.  So when events became older than half a second,
we would simply stop streaming and end up serialized.

This change fixes the timing logic such that the streaming timeout
is based on the delivery time of the waiting event rather than
the event time itself.  Now we only stop streaming when it has
been over half a second since the waiting event was delivered
so we resume streaming immediately as soon as some waiting
events are handled.

Bug: 11278743
Change-Id: Ic8c68ee372a07f7caa4168eefcabf9b8a8ad5d87
2013-10-17 19:40:40 -07:00
Adam Lesinski
95c42974f7 Private flags are masked in correct variable
Newly added private flags were being masked in the public flag variable
as opposed to the correct privateFlags variable.

bug:11033280
bug:11043194
Change-Id: Idda3a70a083457f3f1b7d4b46d231f4a7e704cf0
2013-10-02 16:18:55 -07:00
Jeff Brown
bd181bb832 Propagate input ANR reason to activity manager log.
Make it a little easier to diagnose input dispatch timeouts by
providing the detailed reason as the ANR annotation in the log.

Bug: 10689184
Change-Id: Ie18fd9ad066b0673d1f57c030e027ad0085f4650
2013-09-10 16:44:24 -07:00
Jeff Brown
0b31d812ab Drop touch events when no window was touched.
Prevent spurious ANRs in the case where an input event is simply
undeliverable because there is no window at the touched location.
Previously, we would assume that we were just waiting for an
application to start and become available to handle the event but
this assumption is no longer valid.

Monkeys in particular have a tendency to inject events outside
of the boundaries of the display which results in spurious ANRs.
So we should just reject them.

Bug: 9774124
Change-Id: I5c40ce4c942f0557593a229dc5253a0e0bdb8466
2013-08-22 20:07:08 -07:00
Jeff Brown
6876f32107 Dump information about recent input events.
To help track down ANRs, include more information about recent
events in the input dispatcher dumps.

Bug: 9774124
Change-Id: I94732f173d3518c2f4780668d2eb3ee9ae9fcb10
2013-08-07 16:48:06 -07:00
Michael Wright
75ebb37faf Add APP_SWITCH to app switch input dispatching optimization
Change-Id: I8a95fbf311ebd62bcdaaeecfacaea7996ddaec74
2013-03-21 20:45:03 -07:00
Jeff Brown
074b8b7cf1 Eliminate potential reentrance from unregisterInputChannel.
Ensure that all callbacks into the window manager policy occur
on the input dispatcher thread in the right place.  This fixes
a potential deadlock that may occur if the window manager
unregisters an input channel while holding its own lock.

The change is simply to defer running asynchronous commands
(usually callbacks into the policy) until the next iteration
of the dispatch looper thread.

Bug: 7382388
Change-Id: I90095580d717fcddb2209ef332df56400f837a34
2012-10-31 19:01:31 -07:00
Jeff Brown
1e3b98d47d New internal API to eliminate poke locks.
Added a new WindowManager.LayoutParams inputFeatures flag
to disable automatic user activity behavior when an input
event is sent to a window.

Added a new WindowManager.LayoutParams field userActivityTimeout.

Bug: 7165399
Change-Id: I204eafa37ef26aacc2c52a1ba1ecce1eebb0e0d9
2012-10-01 14:27:34 -07:00
Jeff Brown
bcc046af4e Bundle correlated switch changes atomically.
This is a prerequisite for headset jack detection on Manta.

Bug: 6548391
Change-Id: I549a194344511c0cee578b00f6a9ab5fdbdfb99c
2012-09-27 21:42:57 -07:00
Jeff Brown
83d616a9c7 Make input system aware of multiple displays.
The input system needs to know about the window that has
focus, even if it is on a secondary display.  So now we
send it the list of all windows and indicate which display
they are on.  We filter the list of windows as necessary
when delivering touch events.

To keep things simple, monitor input channels and input
filters are not supported except on the main display.
We also do not pass the display id to applications; it is
only used inside the input system for now.

Properly scale touch coordinates based on the viewport.
This will be needed to ensure that touch works on external
display as well as when the internal display is being used
to simulate a different resolution.

Change-Id: I1815579a52fcc852c519b5391fc7ab8767c2dc59
2012-09-10 15:48:47 -07:00
Jeff Brown
b696de5c10 Move and rename user activity event type constants.
Change-Id: Ie565808796773b6896e71ddfac6aaaf8031de846
2012-07-27 18:14:56 -07:00
Jeff Brown
22aa512026 Capture input dispatcher's last ANR state in bug report.
Some ANR bugs are very difficult to localize because by the time
the bug report has been captured, the relevant information is
gone.  Work around this by capturing a log of the input dispatcher's
state at the exact time of the ANR before anything has changed
and include this information in the bug report.

Also fixed a nit related to some format strings that had
improper field widths specified.

Bug: 6680398
Change-Id: I5323bf18ec5e47a767cd053209753cc46852bf4c
2012-06-17 15:51:30 -07:00
Jeff Brown
265f1ccc51 Improve ANR diagnostics.
When an ANR occurs, log the associated reason.

When an event takes too long to process (currently more than 2 seconds)
log basic information about the event including how long it actually
took.

Dump the contents of the inbound, outbound and wait queues as part
of dumpsys input.

Bug: 6574842
Change-Id: I9ab754c320f609cb86fe266c469a61e7032dfed6
2012-06-11 18:05:31 -07:00
Jeff Brown
8249fc6183 Don't ANR on hover, scroll or if a window goes away.
Prevents ANR on hover or scroll events.

Prevents ANR in the case where one finger touches a window which
is subsequently removed then a second finger comes along and tries
to touch something.

Change-Id: I985ccb70cd86659992328f14f8a705f3f05ea2e5
2012-05-24 19:34:39 -07:00
Jeff Brown
fd23e3ed97 Fix bugs in fallback key handling.
If a fallback key is generated using a key plus a modifier,
then it's possible we might get a different fallback key
generated if the modifier has changed.  PhoneWindowManager
needs to remember which fallback is last generated for a
given key code so that it can apply the same fallback action.

When generating cancellation events, it's important to have
preserved the policyFlags of the original event.  Otherwise
we may not dispatch the cancellation properly.  For example,
some actions are not performed if the POLICY_FLAG_TRUSTED
is not specified.

Remember the metaState associated with a key event so we can
include it when canceled.

Tell the policy when a fallback is being cancelled so that it
can clean up its state.

After a SEARCH shortcut is invoked, clear the flag indicating
that a shortcut is pending.  This is to prevent SEARCH from
getting stuck down in the case where we might forget to send
the up.  (Shouldn't happen anymore after the prior fixes.)

Bug: 5616255
Change-Id: I68f0a9679c7af464eaf31c099f2aa50b53fecf1f
2012-05-09 13:34:28 -07:00
Jeff Brown
c042ee2acd Disable input dispatch until boot finished.
Bug: 6263070
Change-Id: I25e15e3d8af8eb3343c7b684fec345337d9f6aab
2012-05-08 13:58:32 -07:00
Jeff Brown
f44e39493c When ANR happens, only remove ANR'd window.
The system bar uses input event injection to inject BACK keys
into the application.  If the receiving application ANRs, we
used to clear the touch state unconditionally.  Doing so would
prevent the system bar from receiving the ACTION_UP event so
the back button would continue to appear pressed until pressed
again.

Now we are more careful to only remove the specific ANR'd
window from the touch state.  Other windows should continue
to receive touch events as usual.

Change-Id: If86bfc323e2c7aed82ca1334bc67da649953168f
2012-04-20 11:33:27 -07:00
Jeff Brown
481c1570dc Add Java wrappers for new atrace functionality.
Instrument a few parts of the input dispatcher and the
view hierarchy.

Change-Id: I49285c9fb3502253baa1ffed60f521b8c24fccaf
2012-03-09 15:43:50 -08:00
Mathias Agopian
b93a03f841 frameworks/base refactoring.
First step. Move libui includes to their new home: androidfw.

Change-Id: Ic042b52fdba72f30edc3cc6339bf30b4c1b99662
2012-02-17 15:36:10 -08:00
Jeff Brown
91e328984c Clean up InputChannel file descriptor data type.
File descriptors are ints.

Change-Id: Ie36733bf36ddfeaa9a09ef6ebd7bd2f1788f5d27
2012-02-14 15:57:59 -08:00
Jeff Brown
0952c30ac2 Don't serialize motion events.
On reflection, only key events need to be serialized.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420
Change-Id: I028b4eac97497d012036cb60ffbac4cb22d3966c
2012-02-13 14:04:24 -08:00
Jeff Brown
072ec96a49 Implement batching of input events on the consumer side.
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order.  As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.

The InputEventReceiver now sends a notification when a batch
is pending.  The ViewRoot handles this notification by scheduling
a draw on the next sync.  When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.

With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled.  Input events are delivered to the application
as soon as possible and are handled as soon as possible.  In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
2012-02-13 10:28:41 -08:00
Jeff Brown
1adee11b5e Optimize dispatcher for back-to-back finished signals.
Minor tweak to the dispatcher to handle as many finished signals
in a receive callback as possible instead of going back to
the Looper and waiting for the next poll() to hit the callback
again.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I8471107371693e21ce8ce7cca1e8d79ba4ca2351
2012-02-13 10:28:41 -08:00
Jeff Brown
d1c48a0525 Dispatch multiple touch events in parallel.
This change enables the input dispatcher to send multiple touch
events to an application without waiting for them to be acknowledged.
Essentially this is a variation on the old streaming optimization
but it is much more comprehensive.  Event dispatch will stall as
soon as 0.5sec of unacknowledged events are accumulated or a
focused event (such as a key event) needs to be delivered.

Streaming input events makes a tremendous difference in application
performance.  The next step will be to enable batching of input
events on the client side once again.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420
Change-Id: I025df90c06165d719fcca7f63eed322a5cce4a78
2012-02-13 10:28:41 -08:00
Jeff Brown
8b4be56030 Delete premature optimization.
This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I5c182f6e17d468bf3033125b2094b2baa5b94e81
2012-02-13 10:28:41 -08:00
Jeff Brown
28b5cf1c33 Delete dead code.
This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I9f8b93f6a25ddd872f993366b57bab404c93bede
2012-02-13 10:28:40 -08:00
Jeff Brown
59f1ff9978 Delete latency tracking information in the Connection.
The information gathered here will no longer be valid once we
start dispatching multiple events at a time to the same connection.
Moreover, we are more concerned with end-to-end latency, which we
can measure with sufficiently high accuracy in other ways.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I49a0c9876b64af56b40e96e0d98c45f325da2a73
2012-02-13 10:28:40 -08:00
Jeff Brown
9831d90db8 Remove active connection tracking.
The dispatcher no longer needs to track which connections are
active except perhaps for diagnostic purposes, so we might as well
remove this code.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: Ibadc830b7b792a59b9244d0a6e85f320c4947109
2012-02-13 10:28:40 -08:00
Jeff Brown
e9bb9be9e4 Simplify input target handling in the dispatcher.
Since we no longer stream events to the application, we don't need to
keep the current list of input targets around longer than it takes
to begin the dispatch cycle.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I5824b04e564c8a4dec991598292441e46c331905
2012-02-13 10:28:40 -08:00
Jeff Brown
cbee6d6ede Rewrite input transport using sockets.
Since we will not longer be modifying events in place, we don't need
to use an ashmem region for input.  Simplified the code to instead
use a socket of type SOCK_SEQPACKET.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
2012-02-13 10:28:40 -08:00
Jeff Brown
3241b6b7bd Remove batching and streaming from the input dispatcher.
Don't worry, these features will be moving to a different part of
the pipeline.  We're just getting them out of the way for now so
we can make deeper changes to how the input dispatcher works.

This is part of a series of changes to improve input system pipelining.

Bug: 5963420

Change-Id: If97de923c8165776882eef23f5204cc448dad0fc
2012-02-13 10:28:39 -08:00
Jeff Brown
308028049a Remove the input dispatcher throttle.
This is part of a series of changes to improve input system pipelining.

Bug: 5963420
Change-Id: Iab33594bc5df8aa05232ef64c64e98fc61c5bf52
2012-02-07 18:38:11 -08:00
Jeff Brown
112b5f52c5 Improve watchdog monitor for InputReader and InputDispatcher.
Try harder to test for liveness.  There are situations where
the lock might not be held but the input system is stuck in
a callback into the window manager policy that has hung.

Bug: 5094994
Change-Id: Iff88655512a5dc8bbb4615be65f4115e975c020b
2012-01-27 17:33:42 -08:00
Jeff Brown
c0cb3dc2c1 Fix a few memory leaks in the input dispatcher.
Bug: 5862398
Change-Id: Iae3284a223b8307f541a7987f90f5b28e70b9244
2012-01-12 18:30:12 -08:00
Steve Block
ec193dec4d Rename LOG_ASSERT to ALOG_ASSERT DO NOT MERGE
See https://android-git.corp.google.com/g/157519

Bug: 5449033
Change-Id: I8ceb2dba1b031a0fd68d15d146960d9ced62bbf3
2012-01-09 21:36:22 +00:00
Steve Block
3762c31172 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
2012-01-08 13:19:13 +00:00
Steve Block
8564c8da81 Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/157065

Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
2012-01-06 10:07:54 +00:00
Steve Block
6215d3ff4b Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156801

Bug: 5449033
Change-Id: Ib08fe86d23db91ee153e9f91a99a35c42b9208ea
2012-01-04 20:05:49 +00:00
Steve Block
5baa3a62a9 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
2012-01-03 22:38:27 +00:00
Jeff Brown
fa7fa9a5ba am 944c985b: am e0e9fd98: Merge "Fix system hotkey handling." into ics-mr1
* commit '944c985b4199e6e029568ea87004c9727e469cc0':
  Fix system hotkey handling.
2011-12-09 14:25:38 -08:00
Jeff Brown
68b909d8ac Fix system hotkey handling.
Fixed a problem where the key up for the ALT or META key was not
delivered to the task switcher dialog because it was deemed
to be inconsistent with the window's observed state.  Consequently
the dialog would not be dismissed when the key was released.

Moved global hotkey handling for META+* shortcuts and ALT/META-TAB
into the window manager policy's interceptKeyBeforeDispatching
method.  This change prevents applications from hijacking these
keys.

The original idea was that these shortcuts would be handled only
if the application did not handle them itself.  That way certain
applications, such as remote desktop tools, could deliberately
override some of these less important system shortcuts.
Unfortunately, that does make the behavior inconsistent across
applications.  What's more, bugs in the onKeyDown handler of
applications can cause the shortcuts to not work at all, for
no good reason.

Perhaps we can add an opt-in feature later to enable specific
applications to repurpose these keys when it makes sense.

Bug: 5720358
Change-Id: I22bf17606d12dbea6549c60d20763e6608576cf7
2011-12-07 21:37:16 -08:00
Jeff Brown
a965f083d0 Delete dead code.
Change-Id: Ia78e338a363ab82f9c0b45ce324c2a7cfa8d8246
2011-11-08 20:24:21 -08:00
Steve Block
71f2cf116a Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/143865

Bug: 5449033
Change-Id: I0122812ed6ff6f5b59fe4a43ab8bff0577adde0a
2011-10-26 09:57:54 +01:00
Jeff Brown
905805ad7c Improve screenshot chord debouncing.
Bug: 5011907

Introduce a 150ms delay in handling volume down keys
while waiting to see if a power key will follow.

Don't trigger the screenshot chord if both volume up and
volume down are pressed together.

Don't trigger the long-press power menu if volume keys are
also pressed.

Require the user to press both keys in the chord within
the debounce time and continue long-pressing them in order
to trigger the screenshot action.

Change-Id: I248968d37b73c09d6d08e7f62667c443eba32da0
2011-10-12 14:34:23 -07:00
Jeff Brown
cc4f7db698 Fix input channel leak.
Bug: 5156144

Input channels could leak or simply live longer than they should
in some cases.

1. Monitor channels (used by the pointer location overlay) are never
   unregistered, so they would leak.

   Added code to handle failures in the receive callback by closing
   the input channel.

2. The DragState held onto its input window and application handles
   even after the input channel was disposed.

   Added code to null these handles out when they are no longer needed.

3. Input channels previously used as input event targets would stick
   around until the targets were cleared (usually on the next
   event).

   Added code to detect when the input dispatcher is in
   an idle state and to proactively clear the targets then
   to ensure that resources are released promptly.

4. Native input window handles held onto the input channel even
   after the input window was removed from the input dispatcher.
   Consequently, the input channel would not be disposed until
   the input window handle itself was freed.  Since the input
   window handle is held from managed code, this meant that the
   window's input channel could stick around until the next GC.

   Refactored the input window handle to separate the properties
   (info) and identify (handle) state into different objects.
   Then modified the dispatcher to release the properties (info)
   when no longer needed, including the input channel.

7. The pointer location overlay does not actually use its
   standard input channel, only the monitor input channel.

   Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to
   request that they not be provided with an input channel
   at all.

Improved some of the error handling logic to emit the status
code as part of the exception message.

Change-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5
2011-08-30 21:40:28 -07:00
Jeff Brown
9cc695c579 Clean up InputDispatcher debugging.
Change-Id: I020e834bfb541a1f274e26a72705f96f4307dddf
2011-08-23 18:42:06 -07:00
Jeff Brown
65fd251c39 Input system bug fixes, particularly for stylus.
Bug: 5049148

Finished stylus support, including support for indirect stylus
and mouse tools.

Added TILT axis.  When stylus tilt X/Y is available, it is transformed
into an orientation and tilt inclination which is a more convenient
representation and a simpler extension to the exiting API.

Touch devices now only report touch data using a single input
source.  Previously touch devices in pointer mode would report
both absolute touch pad data and cooked pointer gestures.
Now we just pick one.  The touch device switches modes as needed
when the focused application enables/disables pointer gestures.
This change greatly simplifies the code and reduces the load
on the input dispatcher.

Fixed an incorrect assumption that the value of ABS_(MT_)DISTANCE
would be zero whenever the stylus was in direct contact.  It appears
that the correct way to determine whether the stylus is in direct
contact (rather than hovering) is by checking for a non-zero
reported pressure.

Added code to read the initial state of tool buttons and axis values
when the input devices are initialized or reset.  This fixes
problems where the input mapper state might have the wrong initial
state.

Moved responsibility for cancelling pending inputs (keys down,
touches, etc.) to the InputDispatcher by sending it a device reset
notification.  This frees the InputReader from having to synthesize
events during reset, which was cumbersome and somewhat brittle
to begin with.

Consolidated more of the common accumulator logic from
SingleTouchInputMapper and MultiTouchInputMapper into
TouchInputMapper.

Improved the PointerLocation output.

Change-Id: I595d3647f7fd7cb1e3eff8b3c76b85043b5fe2f0
2011-08-19 15:02:26 -07:00
Christopher Tate
755bd67a50 Merge "Don't crash if a drag recipient throws an uncaught exception" 2011-08-16 17:03:24 -07:00
Christopher Tate
d9be36c897 Don't crash if a drag recipient throws an uncaught exception
There turn out to be two distinct bugs leading to runtime restarts.

The first, dating from at least Android 3.1, is that following certain kinds
of app crashes we properly clean up the drag-state bookkeeping, but aren't
prepared in the case of the drag-target timeout clock firing with a now-
null drag state in effect.  We now catch that edge condition and don't NPE
(and note that there was already similar code around the separate timeout
when an app is *starting* the drag process).

The second bug is that some new-in-ICS code in the input channel management
wasn't prepared for certain cases where the current touch window could have
become unusable and its input channel torn down summarily in the case of the
aforesaid app crash during drag.  The code now makes sure that there really
is an input channel that needs to be flushed / cancelled prior to attempting
that operation.

Fixes bug 5173534

Change-Id: Idaae158ecfb4b93456ab1425769b669962893c00
2011-08-16 16:09:33 -07:00
Jeff Brown
abb4d446a1 Fix blocked event handling in InputDispatcher.
Bug: 5161854

The InputDispatcher contains code to recover from ANRs more quickly
when the user touches a different application.  When triggered,
it sets mNextUnblockedEvent to the next event it should dispatch
(to the next application).  All prior events are dropped.

This change fixes a bug where mNextUnblockedEvent could potentially
never be reset back to NULL if the inbound queue was drained
for some reason.

Change-Id: I21be2f02c9fc770bd260ea414db8bb184df89ada
2011-08-15 12:55:32 -07:00