OpenGL ES have 3 configuration: 1(EGL10.EGL_RENDERABLE_TYPE),
2(EGL_OPENGL_ES2_BIT), 3(EGL_OPENGL_ES3_BIT_KHR). The driver
should be get the according configuration parameter.
Now 1 is set to driver when Configuration 3 is set from user.
Specification EGL_OPENGL_ES3_BIT_KHR is set to driver when a OpenGL
ES 3 context is requested in setEGLContextClientVersion().
Change-Id: I980d9d8dbe5754295f8329fcf9378962d669fa89
Signed-off-by: Jin Zhebin <zhebinx.jin@intel.com>
Signed-off-by: bdeng3X <bingx.deng@intel.com>
Requested by jreck to fix the build.
This reverts commit 198d20842a537f3df3584ea084e74220e172b086.
Change-Id: I733065cc124b59bf914034f5bac5e2e951a5b604
Bug: 13338698
Move the releasing of hardware resources to a new
@hide onDetachedFromWindowInternal
Change-Id: I52b4e6ba4d5b3ce20b89cabffa248d1d780e3e81
EGLObjectHandle.<init>(int) and int EGLObjectHandle.getHandle()
have now been deprecated and replaced with variants that take
and return java longs.
bug: 13181704
Change-Id: I67bef5fbf064e85205b8a85e00f91f4ffcf60d19
Note that files changed in this patch have been automatically
generated by running frameworks/native/opengl/tools/glgen/gen
script
This will allow eglGetDisplay(int) to work on both 32-bit and
64-bit systems when EGL_DEFAULT_DISPLAY is passed as a parameter.
Change-Id: Idf27d6e00d623d331bb2d4d7f85fa450e0db26c9
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Note that files changed in this patch have been automatically
generated by running frameworks/native/opengl/tools/glgen/gen script
This patch updates EGL classes in frameworks/base to support
64-bit platforms. Key changes in the EGL classes include
[x] EGLObjectHandle class - EGLObjectHandle class has two public
methods (constructor and getHandle) that assume handles are
32-bit. They have not been changed. Instead, two new hidden
methods (EGLObjectHandle(long) and getNativeHandle) have been
added.
[x] EG14 class - Two public methods eglGetDisplay and
eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
They have been changed to throw unsupported operation exception
on non 32-bit machines. Two new methods eglGetDisplay(long)
and eglCreatePbufferFromClientBuffer(...long buffer..) have
been added to support 64-bit handles.
Change-Id: I9e0f064e5b33700eb0baa2e1841a21f931f7a765
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
They were replaced with correct bindings a while back, but the
broken methods weren't hidden.
Bug 6006380
Change-Id: I3432d37a6bf411bbd2b3ea363749e32fcff28672
This has a minor API change: deprecation of the nullary constructor.
The class is entirely composed of static methods, and was written
without a constructor, but the compiler dutifully generated a
default implementation and the API tool slurped it up.
The other changes are to the documentation:
- Added warnings about the use of overlapping input and output
on certain methods.
- Fixed a few inaccuracies (e.g. transposeM() returns a transposed
matrix, not an inverted matrix).
- Tidied up the formatting.
- Generally placated the consistency hobgoblins.
Bug 8868762
Change-Id: Ie3f86b98c477d8dc82d9dcaa311959bd4d191359
Add the ES-relevant constants from the EGL_KHR_create_context
extension. These allow apps to check which EGLConfigs (if any) support
ES3 contexts. Otherwise, the app has to create a context with an
EGLConfig and then check whether it is an ES2 or ES3 context.
Also move eglSetPresentationTimeANDROID from EGL14 to EGLExt, since it's an
extension function. It's new in API 18.
Bug: 8678160
Change-Id: I3cba6e59ebb0a3a4c4012aa54a36b940c288bcec
Several issues have been identified that will need to be
resolved carefully before we attempt to make similar changes.
1. Some applications make assumptions about the fact that all
Runnables posted with queueEvent() will be executed before
the next draw. Because the Choreographer may post messages
in the past (due at the frame time), these Runnables were
not always running at the expected time.
2. Some applications apparently hijack the GLThread and try
to run their own Looper on it. This obviously won't work
if we are already running one of our own.
We may need to add new rendering modes or target API checks
to provide an opportunity for applications to opt-in to the
changes in the future.
Bug: 8649804
Change-Id: I6289c3392a98cdbfaf28c7f4f7a8040f2138a3b4
It seems some applications rely on Looper.quit() terminating the
loop immediately without processing all messages. Rather than
risk breaking them, make the safer behavior optional.
Also take care to properly drain the message queue before quitting
so that all of the Message instances are recycled. This may
help release storage sooner in case the Looper doesn't get GC'd
promptly and its remaining queue of undelivered messages sticks
around.
Improve docs on runWithScissors.
Bug: 8596303
Change-Id: I8cbeb6f7a5f6b8e618b5109f87a03defc1486b9f
this could cause a dead-lock if the applicaltion's draw
implementation blocks until something happenson the main
ui thread.
note: we're still doing this synchronous draw in onWindowResize() because
that's what the previous implementation did. Technically, it has the
same problem.
Bug: 8586305
Change-Id: I782568289cc9419346aeea73775d86faa28b3058
GLSurfaceView will now automatically use the Choreographer to
schedule render updates on VSYNC. This happens only in
RENDERMODE_CONTINUOUSLY.
GLSurfaceView was rewriten to use a Looper and a HandlerThread
instead of a custom thread.
The basic mode of operation is unchanged, however the implementation
is largely different.
Removed support for older GPUs which had a limited number of contexts.
Bug: 8485730
Change-Id: I7b270f7ad7bb1259e858429054b1c8c9cc159dc6
Previously we could have returned from createSurface on the main thread
before calling eglCreateWindowSurface on the GLThread. That could lead
to a problem because the surface could be destroyed before
eglCreateWindowSurface got a chance to run.
Bug: 8328715
Change-Id: I273149f7d4b165abbe218a91ff54083f3f498cb0
Un-hide two new methods in MediaCodec, one new constant, and a new
EGL extension.
Bug 7991062
Bug 8191230
Change-Id: I028669132d9ffda1e4b34a561bab3997bbd7dae5
this adds correct versions of the broken GLES20 methods
glGetShaderSource, glGetActiveAttrib and glGetActiveUniform.
the old functions are still there and need to be @hide later.
Bug: 6006380
Change-Id: I8127a77c4b89aa8a9a54bea88774077535e2139d
When pausing we want to do three separate things, in order:
+ release the EGL surface
+ optionally release the EGL context
+ optionally terminate Egl
Previously we would only do these things if we had an EGL surface. But
it is possible that we don't have an EGL Surface, but still have an EGL
context. And in that situation we still want to release the EGL context.
Now we check the preconditions for the three cases separately.
Bug: 6338235
Change-Id: I804683b3d5c136cc98ea3f5051067eea18152ddf
Assume a failure in eglMakeCurrent occurs because the SurfaceView
surface has been destroyed.
See b/6257956 for an example of this failure happening during rotation
stress testing.
Change-Id: I4618703b5291aba3a3f0c6bd83c3435a67b97d33
A careful reading of the EGL spec, as well as experience with many
different EGL drivers, has shown that it is error prone to attempt to
discriminate between different error conditions.
We now treat any error besides EGL_CONTEXT_LOST as an indication that the
EGL context is in a bad state, most likely due to the window manager
having removed the underlying surface flinger surface.
In addition, we changed the way we deal with this kind of error:
Previously we would ignore the error and keep rendering. But if the
EGL context and surface has become invalid, it would be better to
stop drawing. We now stop drawing until the surface view surface is
recreated.
See b/6032663 for an example of this problem affecting the GMM app,
but note that GMM is using their own version of GLSurfaceView, so this
change won't help them directly. They'll have to make a similar change
to their version of GLSurfaceView.
Change-Id: Iffe3e1e3a3c7a91d03140fd34391eadeaecf777e
Signed-off-by: Jack Palevich <jackpal@google.com>