AudioService does not need to unconditionally stop virtual calls
when the audio mode is changed from normal. Only stop virtual calls
that have been started from AudioService.
Change-Id: I75992d3655661e5910536a62dc8a8e0256d835e8
* changes:
SurfaceTexture: disable a failing test.
SurfaceTexture: fix an error check in dequeueBuffer.
SurfaceTexture: clean up some comments, tests, etc.
The mapper sends a DOWN when the finger is released then starts
a short timer. If the finger is not pressed again before the timer
elapses, then the mapper sends an UP to complete the tap. If the
finger is pressed again then the mapper starts sending MOVEs
as part of a drag.
Double/triple taps work as intended because we also start watching
for a new tap when the finger is pressed again. If a new tap
occurs the old tap is also finished. So each individual finger
short press/release cycle constitutes a distinct tap.
Change-Id: Id0a6ee10dd27e723f6cb04e56b43939abe9e940c
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
Refactored PointerController to extract the surface management
code to a new component called a SpriteController so that it can
be used to move finger tracking spots around the screen as well.
The SpriteController is designed to fully decouple the client from
any latency introduced by surface transactions and drawing.
All sprite updates are performed asynchronously on the Looper using
a copy of the sprite state.
Added a stub SpotController implementation for touch pad UX.
It will be implemented in a subsequent patch.
Fixed a little bug in pointer orientation changes when entering
DISPLAY_ORIENTATION_90 the x offset was clobbered.
Change-Id: I6d59d80df9af61e93af50290e7776337d10c9d5a
Some drivers report individual finger updates one at a time
instead of all at once. When 10 fingers are down, this can
cause the framework to have to handle 10 times as many events
each with 10 times as much data. Applications like
PointerLocation would get significantly bogged down by all
of the redundant samples.
This change coalesces samples that are closely spaced in time,
before they are dispatched, as part of the motion event batching
protocol.
Increased the size of the InputChannel shared memory buffer so
that applications can catch up faster if they accumulate a
backlog of samples.
Change-Id: Ibc6abf8af027d9003011ac75caa12941080caba3
This enlarges the window of opportunity for batching to
encompass time spent for the window to become ready (while it is
busy processing the last event).
Change-Id: I8870cc3081d27a4de659fb4e375f888fe966460b
Alt-TAB should have different semantics from the APP_SWITCH key
or long-press on HOME. Accordingly, remove the fallback action
for Alt-TAB and initiate the task switching behavior directly
in the policy.
Modified RecentApplicationsDialog to be more precise about the
initial modifiers that it considers to be holding the dialog.
The dialog is now dismissed by a second press on the APP_SWITCH
key or by a second long press on HOME.
Change-Id: I07e72dc4e1f3cd8edaf357c1d49e79f60d6d1604