6 Commits

Author SHA1 Message Date
John Reck
e4267ea4f2 Even FASTER damage calculations!
* Now with more native!
 * Less matrix math thanks to bulk-property-update support!
 * Zero JNI on the View.damageInParent() path!
 * Fully aware of RT-driven animators!
 * Likely full of new and exciting bugs!
 * But it also fixes at least 1 existing invalidate bug!

Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
2014-06-04 12:21:26 -07:00
John Reck
a5dda645da Bag of scheduling tweaks
Bug: 15118640

 * Prevent over-stuffing the queue by dropping frames
 * Prevent double-drawing in one pulse by RT by deferring
   vsync registration until post-draw so that it catches
   the next vsync pulse instead of the current one
 * Bias vsync race condition towards the UI thread
 * Fix queueDelay to actually work

Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
2014-05-23 12:56:38 -07:00
John Reck
ff941dcd81 Animator start value...
Change-Id: Ifd35ed95a28c625086d7fa97764fe63ab4a997f1
2014-05-15 08:53:39 -07:00
John Reck
f9be77940e Make RenderNodeAnimator and WebView play nice
Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
2014-05-05 12:35:30 -07:00
John Reck
52244fff29 Add CanvasProperty for drawCircle
Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
2014-05-02 13:43:46 -07:00
John Reck
e45b1fd03b RenderThread animator support
Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
2014-04-29 10:42:11 -07:00