This adds the ability to blend with the framebuffer using Darken,
Lighten, Add, Multiply, Overlay and Screen.
Change-Id: Iae01a53797d4ad39c373cba6ff2a42293129da1a
This change adds the following blending modes for shaders and color filters:
Add
Multiply
Screen
Overlay
Darken
Lighten
Change-Id: Iff22f5ce6041b43c71b1857d73013f5010ab3413
Rendering is implementing by rasterizing the paths into A8 textures.
This cna be extremely inefficient if the path changes often.
Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
Hardware acceleration can now be enabled/disabled locally on each activity
declared in the manifest. It can also be enabled/disabled directly on a
window through the WindowManager.LayoutParams.
Change-Id: I91dd0b26c4e7eb8cd7288e523ed6b7bda6d0990b
Add support for the following drawing functions:
- drawBitmap(int[]...)
- drawPaint()
Optimizes shader state changes by enabling/disabling attribute arrays
only when needed.
Adds quick rejects when drawing trivial shapes to avoid unnecessary
OpenGL operations.
Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
The blending modes are currently hooked up only when drawing filled rects but the
code is reusable for other primitives. This will allow implementation of saveLayer().
This method is required to support the fade effects used throughout the standard
Android UI.
Change-Id: I396023d123436f16cdafc606e358e4eb80c9df2c
This is the initial checkin to setup the library and turn on OEGL ES 2.0
in ViewRoot, not a functional renderer.
Change-Id: I6655c54166e2967da2e21e7d6dcfba78bf113b44
Bitmap.getGenerationId() can be used by caches to find out if a Bitmap has been
modified. This simply exposes an existing Skia API.
This change also adds a small test app for Canvas hardware acceleration. The new
Bitmap API is required to implement a texture cache.
Change-Id: I8547b146cd14c8afe1a2327fcd6d71b1b1cb68fc