Each app uses a certain amount of memory when running in the
foreground. This test takes a list of app on the command line
starts them one at a time and reports the total PSS of the
app's process. The test allows to monitor memory usage over time.
Change-Id: I3411bd96cf7c7af10acbb8deeb9936469b810ea2
mRS could be null when lock and unlock screen by pressing power key
several times, it causes RsBalls crash. Add null pointer check to fix.
Change-Id: If37dee8609420daaff17772d5194cad5531f98e6
Author: Yong Chen <yong.a.chen@intel.com>
Signed-off-by: Yong Chen <yong.a.chen@intel.com>
Singed-off-by: Shuo Gao <shuo.gao@intel.com>
Signed-off-by: Bruce Beare <bruce.j.beare@intel.com>
Signed-off-by: Jack Ren <jack.ren@intel.com>
Author-tracking-BZ: 31271
Tests all library functions with all input types and outputs timing data via
rsDebug. Also tests all basic numerical operations and type conversions.
Change-Id: I39038606776bbf7361d5fc7a9a3ec3b05b8e6ae0
Lightly refactor original filter and rework math for performance. Add approx
version which uses approx_rsqrt, approx_sqrt, and the new approx_atan function.
Change-Id: I796d50da05c1684167696ea4da37d7d75fc78626
The major goal of this rewrite is to make it easier to implement
power management policies correctly. According, the new
implementation primarily uses state-based rather than event-based
triggers for applying changes to the current power state.
For example, when an application requests that the proximity
sensor be used to manage the screen state (by way of a wake lock),
the power manager makes note of the fact that the set of
wake locks changed. Then it executes a common update function
that recalculates the entire state, first looking at wake locks,
then considering user activity, and eventually determining whether
the screen should be turned on or off. At this point it may
make a request to a component called the DisplayPowerController
to asynchronously update the display's powe state. Likewise,
DisplayPowerController makes note of the updated power request
and schedules its own update function to figure out what needs
to be changed.
The big benefit of this approach is that it's easy to mutate
multiple properties of the power state simultaneously then
apply their joint effects together all at once. Transitions
between states are detected and resolved by the update in
a consistent manner.
The new power manager service has is implemented as a set of
loosely coupled components. For the most part, information
only flows one way through these components (by issuing a
request to that component) although some components support
sending a message back to indicate when the work has been
completed. For example, the DisplayPowerController posts
a callback runnable asynchronously to tell the PowerManagerService
when the display is ready. An important feature of this
approach is that each component neatly encapsulates its
state and maintains its own invariants. Moreover, we do
not need to worry about deadlocks or awkward mutual exclusion
semantics because most of the requests are asynchronous.
The benefits of this design are especially apparent in
the implementation of the screen on / off and brightness
control animations which are able to take advantage of
framework features like properties, ObjectAnimator
and Choreographer.
The screen on / off animation is now the responsibility
of the power manager (instead of surface flinger). This change
makes it much easier to ensure that the animation is properly
coordinated with other power state changes and eliminates
the cause of race conditions in the older implementation.
The because of the userActivity() function has been changed
so that it never wakes the device from sleep. This change
removes ambiguity around forcing or disabling user activity
for various purposes. To wake the device, use wakeUp().
To put it to sleep, use goToSleep(). Simple.
The power manager service interface and API has been significantly
simplified and consolidated. Also fixed some inconsistencies
related to how the minimum and maximum screen brightness setting
was presented in brightness control widgets and enforced behind
the scenes.
At present the following features are implemented:
- Wake locks.
- User activity.
- Wake up / go to sleep.
- Power state broadcasts.
- Battery stats and event log notifications.
- Dreams.
- Proximity screen off.
- Animated screen on / off transitions.
- Auto-dimming.
- Auto-brightness control for the screen backlight with
different timeouts for ramping up versus ramping down.
- Auto-on when plugged or unplugged.
- Stay on when plugged.
- Device administration maximum user activity timeout.
- Application controlled brightness via window manager.
The following features are not yet implemented:
- Reduced user activity timeout for the key guard.
- Reduced user activity timeout for the phone application.
- Coordinating screen on barriers with the window manager.
- Preventing auto-rotation during power state changes.
- Auto-brightness adjustment setting (feature was disabled
in previous version of the power manager service pending
an improved UI design so leaving it out for now).
- Interpolated brightness control (a proposed new scheme
for more compactly specifying auto-brightness levels
in config.xml).
- Button / keyboard backlight control.
- Change window manager to associated WorkSource with
KEEP_SCREEN_ON_FLAG wake lock instead of talking
directly to the battery stats service.
- Optionally support animating screen brightness when
turning on/off instead of playing electron beam animation
(config_animateScreenLights).
Change-Id: I1d7a52e98f0449f76d70bf421f6a7f245957d1d7
This allows you to, say, make a Context whose configuration
is set to a different density than the actual density of the device.
The main API is Context.createConfigurationContext(). There is
also a new API on ContextThemeWrapper that allows you to apply
an override context before its resources are retrieved, which
addresses some feature requests from developers to be able to
customize the context their app is running in.
Change-Id: I88364986660088521e24b567e2fda22fb7042819
There are two fixes here:
- precaching: instead of caching-then-drawing whenever there is a new
glyph, we cache at DisplayList record time. Then when we finally draw that
DisplayList, we just upload the affected texture(s) once, instead of once
per change. This is a huge savings in upload time, especially when there are
larger glyphs being used by the app.
- packing: Previously, glyphs would line up horizontally on each cache line, leaving
potentially tons of space vertically, especially when smaller glyphs got put into cache
lines intended for large glyphs (which can happen when an app uses lots of unique
glyphs, a common case with, for example, chinese/japanese/korean languages). The new
approach packs glyphs vertically as well as horizontally to use the space more efficiently
and provide space for more glyphs in these situations.
Change-Id: I84338aa25db208c7bf13f3f92b4d05ed40c33527
- You can now use android:singleUser with receivers and providers.
- New API to send ordered broadcasts as a user.
- New Process.myUserHandle() API.
For now I am trying out "user handle" as the name for the numbers
representing users.
Change-Id: I754c713ab172494bb4251bc7a37a17324a2e235e
Bug #6942209
The font renderer was preserving a 1 px border around each glyph to ensure
bilinear filtering would work nicely. Unfortunately, this border was not
set to 0 when glyphs were added in the cache to replace old evicted glyphs.
Change-Id: Ib85afca7ebad5cb63f960dc0e87ae162333dbfe8
Currently uses approx_recip and approx_length (thus approx_sqrt). Will use
approx_exp once this is implemented.
Change-Id: I9f01023105e82a82262100d8ed831e9250a05ed8
- Expose the existing Context.sendBroadcast() as
Context.sendBroadcastAsUser().
- Add new android:singleUser attribute for services.
- Add new INTERACT_ACROSS_USERS_FULL permission for full
system-level access to cross-user interface (allows
sendBroadcastAsUser() to send to any receiver).
- Add new INTERACT_ACROSS_USERS_FULL permission for
more restricted cross-user interaction: this is required
for android:singleUser, and allows you to use
sendBroadcastAsUser() but only to send to your own
receivers.
Change-Id: I0de88f6718e9505f4de72e3f45d29c0f503b76e9
Add a vignette filter, mostly based on the GLSL version in
android.filterpacks.imageproc.VignetteFilter but with more input options.
Change-Id: I6f38a0ca09d35566104ec8e8523548399b8704a0
Add a fisheye filter, mostly based on the GLSL version in
android.filterpacks.imageproc.FisheyeFilter but with the configurable center
functionality from the JNI version in the original PhotoEditor.
Change-Id: I6be7d82bf2ad564919f9e675ac9a445fae6c440a
All operations on unsigned tests were previously commented out due to
bug 6764163. Signed char vectors remain commented out due to bug
6865598, but unsigned char vectors appear to be working properly.
Change-Id: I723c43fe69a78c8f8e03ed1e4db95f73966fcaad
BUG=6764163
This verifies that we don't trample memory with our unsigned set_*()
operations. Previous versions of llvm-rs-cc generated code that could
accidentally overwrite neighboring locations (due to setVar() being
called on the larger Dalvik types for unsigned globals).
Change-Id: I014496122a05cf425efa160978d0738a5233742e