We now only keep a thumbnail for the task, not for each
activity. However if you use FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET,
we will make a new secondary thumbnail for that series of
activities. There is a new API for the app to get these
secondary thumbnails.
Also set a default thumbnail size for non-xlarge screens
so we have thumbnails on phones. (We need some smarter
code in the platform for computing the actual thumbnail
dimensions of the current device). And add a test app
to show recent tasks + thumbnails.
Change-Id: Ic36759f6635522118a2cb7f156662229a610c492
There are a few (unimportant) bug fixes here. There were several attempts to
throw exceptions in situations where there's already a pending exception.
There were also cases where the code was wrong; it was checking for a NULL
return from Get*ArrayElements and throwing NPE, but passing NULL is an error
that causes a crash and a NULL return means an exception has already been
thrown. I didn't want to get into the Scoped* classes just yet, but that
was by far the easiest way to fix this.
Change-Id: I0b31160ee51b96e82539f6514b8412b149dba7c3
- cache glyphs after Harfbuzz shaping
- use "m" prefix for member variables
- add temporary API for drawing text with glyphs
- update BiDiTest app
Change-Id: I619b3f313b15f010018daad21b3e5e486619b4e4
An index equal to the length of text is indeed a valid position,
representing a cursor located after the last character.
Also changed iterator to comply to the documentation.
Change-Id: I7b9e427e4e37df20ab7e66d99053a9d8a6af6eb3
I'll do media and the generated gl stuff separately. Otherwise, this
cleans up all direct calls of ThrowNew/Throw except the one in the
binder that needs to remain.
Change-Id: I8f95a5f020f53b25926ad31ac0c9477ddf85d04b
Activity manager now does all dump requests into apps
asynchronously, so it can nicely timeout if there is an
app problem. Also lots of general cleanup of the am
dump output.
Change-Id: Id0dbccffb217315aeb85c964e379833e6aa3f5af
When we enter full screen, the inline video has been paused.
When we re-play in the inline mode, we don't need to paused the previous video,
which is the full screen one.
bug:4259109
Change-Id: Ib951846e6c22893713b00699263f7d038bcb7353
* commit '29fa50be2484ed9d7a5e8075b764caa37b6494b9':
DO NOT MERGE : cherry pick of change Ieb7ae26b from master
DO NOT MERGE : cherry pick of change I0f9f2c65 from master
* commit 'bb55777be1a3231d187205dc378ca35b01e8bc65':
DO NOT MERGE : cherry pick of change Ieb7ae26b from master
DO NOT MERGE : cherry pick of change I0f9f2c65 from master
Some drivers report individual finger updates one at a time
instead of all at once. When 10 fingers are down, this can
cause the framework to have to handle 10 times as many events
each with 10 times as much data. Applications like
PointerLocation would get significantly bogged down by all
of the redundant samples.
This change coalesces samples that are closely spaced in time,
before they are dispatched, as part of the motion event batching
protocol.
Increased the size of the InputChannel shared memory buffer so
that applications can catch up faster if they accumulate a
backlog of samples.
Added logging code to help measure input dispatch and drawing
latency issues in the view hierarchy. See ViewDebug.DEBUG_LATENCY.
Change-Id: Ia5898f781f19901d2225c529a910c32bdf4f504f
In addition to the primary change in the subject, also some minor cleanup of javadoc, typos, CloseGuard warning, etc found while working on a new AbstractAccountAuthenticator.
Change-Id: I73f3408773a43a0021a15f8d051fd3dbbdf898a5