Turning animations back on exposed this. The problem is that when the
screen brightness changes, it initiates a brightness animation. When
we force the screen to black as we wait for it to be ready to display,
it sees that an animation is running so stops it and thinks this means
it should now turn the display off.
To fix this, don't modify the screen brightness while we are waiting
to show the screen. This is good anyway because the whole point is to
avoid showing the screen until ready, and modifying the brightness at
that point would turn it on prematurely.
Change-Id: I84b296f8ca5705c2d237ea7741cdeb95c5521df9
Introduce a new concept of "B" services. All running services are
classified as either A or B. B services are later in the LRU list.
Their oom_adj is after the home app. This allows us to better pick
services to kill based on how long they have running, and should
reduce the amount that we end up killing the home app.
This temporarly turns on a debug log when the oom_adj of a process
is changed. Sorry, I know it is noisy. This is needed to try to
track down why some processes are being killed.
Also add a flag to the SyncManager's service binding to allow the
syncing process to be more aggressively killed if it has done UI.
This is to address cases we have seen where sync is causing an 80MB
gmail process to be kept around, preventing other process from running.
Now what will happen is that the syncing process will aggressively be
killed by the system, and can then be restarted in a much lighter-weight
state.
Do a little tweak in the power manager to allow us to still do smooth
brightness changes even when the fancy TV off animation is in use.
And get rid of a debug log in the window manager that was accidentally
left in.
Change-Id: I64a8eeaaa1f096bab29c665fbff804c7f1d029e2
Now the screen brightness will readjust to ambient lighting when toggling
auto-brightness on and off in Settings or the Power Widget.
Bug: 5486091
Change-Id: Ic98939fe1c59cb8def0f84266e48ca00329d6b30
Signed-off-by: Mike Lockwood <lockwood@android.com>
The correct behavior for the light sensor is to immediately report a value
when it is enabled, so this change should not be necessary.
Bug: 5426212
This reverts commit 5dca30affc517879315b3a928c78756cbc9cf689.
Be more explicit about initialization -- power manager never sends
screen update when first initializing, phone window manager retreives
current screen state and applies that itself when initializing.
Change-Id: I8294ed36d700e186c1637754df8c8183721c15dd
The keyguard/window manager recently got a facility to report when it is
okay to turn the screen on, when it knows the lock screen is displayed.
The power manager was using this wrong, just using it to drive the
flags given to the input system. Duh.
This change now uses the information to determine when to turn the screen
brightness up from 0. For an OLED screen, this is the time when the
user can actually see anything on the screen.
For LCD screens this may not be optimal, because the LCD may start running
before its backlight is turned on, so if you look carefully you may see
stuff before it is lit up. On the other hand, it is good to turn on the
display as early as possible (before waiting for the keyguard) because it
can take a little bit of time to get that and the touch screen going. By
only waiting on the display brightness, we allow turning on the screen
in the kernel to proceed in parallel with ensuring the keyguard is displayed.
Change-Id: I7ee4ce19fd4efd5b51872b855af6263f53cd6c30
Rework how we decide when it is okay to turn on the screen by having
the policy call back to the power manager when it knows the lock screen
has been drawn.
Change-Id: Ie8f3f72111dcf7f168723e6dce24e0343b4afe5d
When in a phone call, we keep the screen off while the prox sensor returns positive
and the device is oriented in a vertical position.
If the call is terminated on the other end, we keep the screen off
until the proximity sensor returns negative.
We do this to avoid having the screen turn on as soon as the other end
hangs up while the phone is still next to your head.
However, we allow the power button to wake the screen while waiting for the proximity
sensor to go negative as a precaution in case there is a problem with the proximity sensor.
But unfortunately that logic broke due to a change in the call path used to turn the screen
on from the power button (it previously called userActivity, now it uses a wake lock).
This change adds code to handle the new code path so the power button will wake the screen
while we are waiting for the proximity sensor to go negative after a call.
Bug: 5184524
Change-Id: I7d1e0f0d1f78680c552a05d68a392647823250ab
Signed-off-by: Mike Lockwood <lockwood@android.com>
...(when turning display on after recently turning it off)
Also clean up when we decide to turn the screen on to improve that
transition. There are still problems here with turning it on
before the wallpaper gets dispayed.
Change-Id: I2bc56c12e5ad75a1ce5a0546f43a845bf0823e66
Two issues:
1. First, due to an inverted conditional in the input dispatcher, we were
reporting touches as long touches and vice-versa to the power manager.
2. Power manager user activity cheek event suppression also suppresses touch
events (but not long touch or up events). As a result, if cheek event
suppression was enabled, touches would not poke the user activity timer.
However due to the above logic inversion, this actually affected long
touches. Net result, if cheek suppression was enabled in the power manager
and you held your thumb on the screen long enough, the phone would
go to sleep!
Cheek event suppression is commonly turned on when making a phone call.
Interestingly, it does not seem to get turned off afterward...
This change fixes the logic inversion and exempts touches from the cheek
suppression. The reason we do the latter is because the old behavior
was actually harmful in other ways too: a touch down would be suppressed
but not a long touch or the touch up. This would cause bizarre behavior
if you touched the screen while it was dimmed. Instead of brightening
immediately, it would brighten either when you lifted your finger or
300ms later, whichever came first.
Bug: 3154895
Change-Id: Ied9ccec6718fbe86506322ff47a4e3eb58f81834
Avoid resetting the debounce timer for automatic brightness if a new light event
is received that agrees with the direction of change of the previous event(s).
Change-Id: Id4d71f6db46ded46b24eb44cb8de9b2cfedb3f06
Signed-off-by: Mike Lockwood <lockwood@google.com>
These are the logs from when I just reproduced it here. This means that we got an event after the
screen turned off. So isScreenTurningOffLocked() is working, but we need to also check that we're
not off. This bug is happening because lightSensorChangedLocked is calling
mButtonLight.setBrightness() directly instead of going through updateLightsLocked, which is where
I added that check to not turn the buttons on of the screen is off.
D/PowerManagerService( 1243): onSensorChanged: light value: 1280
I/power ( 1243): *** set_screen_state 0
D/PowerManagerService( 1243): enableLightSensor false
D/PowerManagerService( 1243): onSensorChanged: light value: 320
D/PowerManagerService( 1243): lightSensorChangedLocked 320
D/PowerManagerService( 1243): lcdValue 55
D/PowerManagerService( 1243): buttonValue 255
D/PowerManagerService( 1243): keyboardValue 0
D/SurfaceFlinger( 1243): About to give-up screen, flinger = 0x8dcf! 0
Bug: 3117801
Change-Id: I722d66cafba71b183cc987b7383d4ad7e171ba82
Merge commit 'b34fe2f0258eb1ed512b682206b7fe65116f1dbd'
* commit 'b34fe2f0258eb1ed512b682206b7fe65116f1dbd':
Make sure that when the screen is off, we don't try to turn the buttons on too.
Merge commit '5747eebf6eb5ea91480dc576c45c752685383e37'
* commit '5747eebf6eb5ea91480dc576c45c752685383e37':
Pressing the power button quickly needs to turn the screen on and off correctly.
This does the animation with the power manager lock held, which isn't great, but is safe.
Bug: 3102208
Change-Id: Ib0af3fab1cf6ba47053c10ae8b701376d63802ff
- Pass to surface flinger whether we want animations or not.
- Don't use the animation when the screen goes off because of the prox sensor.
- Turn the screen-on animation back off
- Also, now the animation setting controls whether or not we do the animation.
Bug: 3097475
Bug: 3098508
Change-Id: I205d5564d6668b33a8dc1c40d8cc06c4aad305cf
Merge commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96'
* commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96':
Remove dead code, and make the animation a setting.
turn off the electron beam
Merge commit '14854820eac895a925791fb41ccd330447fd4f02'
* commit '14854820eac895a925791fb41ccd330447fd4f02':
Add a configuration option to turn on the screen when you unplug the device.
Merge commit '5be893a71aa72f54660496dd01cfad66adb86b8f'
* commit '5be893a71aa72f54660496dd01cfad66adb86b8f':
Don't throw when userActivity fails because of the permission check.
... to make sure that if you press the power button to turn off the
screen, that the prox sensor won't turn it back on.
Bug: 3011618
Change-Id: Id16c1d65417539d4592f485b1c3efb737540c3cd
We were flunking the enforcement of DEVICE_POWER since apps don't need that permission to use a wake
lock.
Bug: 3051596
Change-Id: I1910d8402adb3e9a4d8635de5d2a301f6286f216
Merge commit '198297b495d975cd4889f5136cd69368bd319eed'
* commit '198297b495d975cd4889f5136cd69368bd319eed':
Revert "Revert "Check for the DEVICE_POWER permission in userActivity.""
Merge commit '05e110506156a1b782232833b907afb428802b69'
* commit '05e110506156a1b782232833b907afb428802b69':
Revert "Check for the DEVICE_POWER permission in userActivity."
Merge commit 'f5bdeba197aba659e2dd3849a5bdfba8826c036d'
* commit 'f5bdeba197aba659e2dd3849a5bdfba8826c036d':
Check for the DEVICE_POWER permission in userActivity.
Merge commit 'abdd2c7f03651e95424133c2be948238c6dc7bf6'
* commit 'abdd2c7f03651e95424133c2be948238c6dc7bf6':
Fix NPE in PowerManagerService on boot, if some settings are corrupted.
Merge commit '227afd3a1b1a32891e5e20c79fd98b2ccf982426'
* commit '227afd3a1b1a32891e5e20c79fd98b2ccf982426':
Fix problem where power manager was calling battery stats with bad wl type.