Make it a little easier to diagnose input dispatch timeouts by
providing the detailed reason as the ANR annotation in the log.
Bug: 10689184
Change-Id: Ie18fd9ad066b0673d1f57c030e027ad0085f4650
1. Now a user state has ins own spooler since the spooler app is
running per user. The user state registers an observer for the state
of the spooler to get information needed to orchestrate unbinding
from print serivces that have no work and eventually unbinding from
the spooler when all no service has any work.
2. Abstracted a remote print service from the perspective of the system
in a class that is transparently managing binding and unbinding to
the remote instance.
3. Abstracted the remote print spooler to transparently manage binding
and unbinding to the remote instance when there is work and when
there is no work, respectively.
4. Cleaned up the print document adapter (ex-PrintAdapter) APIs to
enable implementing the all callbacks on a thread of choice. If
the document is really small, using the main thread makes sense.
Now if an app that does not need the UI state to layout the printed
content, it can schedule all the work for allocating resources, laying
out, writing, and releasing resources on a dedicated thread.
5. Added info class for the printed document that is now propagated
the the print services. A print service gets an instance of a
new document class that encapsulates the document info and a method
to access the document's data.
6. Added APIs for describing the type of a document to the new document
info class. This allows a print service to do smarts based on the
doc type. For now we have only photo and document types.
7. Renamed the systemReady method for system services that implement
it with different semantics to systemRunning. Such methods assume
the the service can run third-party code which is not the same as
systemReady.
8. Cleaned up the print job configuration activity.
9. Sigh... code clean up here and there. Factoring out classes to
improve readability.
Change-Id: I637ba28412793166cbf519273fdf022241159a92
Headsets are now detected from calls coming in from the input switch
subsystem if a config.xml value is set to true.
Bug: 6548391.
Change-Id: I79259d2742e157b106a746474f32ffd1c171ddf3
Also fix a bunch of system services that should be doing this. And
while doing that, found I needed to fix PendingIntent to evaluate
USER_CURRENT at the point of sending, not creation.
Note that this may end up with us having some notification shown to
non-primary users that lead to settings UI that should only be for
the primary user (such as the vpn notification). I'm not sure what
to do about this, maybe we need a different UI to come up there or
something, but showing the actual notification for those users at
least seems less broken than not telling them at all.
Change-Id: Iffc51e2d7c847e3d05064d292ab93937646a1ab7
We will be adding additional callbacks for other components.
This change makes it clearer how the input manager is started
and where the callbacks are initialized.
Bug: 6548391
Change-Id: I4b2a61482126a12b7cf11fafe513f846c76c11e5
The input system needs to know about the window that has
focus, even if it is on a secondary display. So now we
send it the list of all windows and indicate which display
they are on. We filter the list of windows as necessary
when delivering touch events.
To keep things simple, monitor input channels and input
filters are not supported except on the main display.
We also do not pass the display id to applications; it is
only used inside the input system for now.
Properly scale touch coordinates based on the viewport.
This will be needed to ensure that touch works on external
display as well as when the internal display is being used
to simulate a different resolution.
Change-Id: I1815579a52fcc852c519b5391fc7ab8767c2dc59
The window manager is no longer responsible for telling the
input system about the display viewport.
Change-Id: I932882bae55decef55f25093bb2a7ebac1620bb1
Added more complete support for logical displays with
support for mirroring, rotation and scaling.
Improved the overlay display adapter's touch interactions.
A big change here is that the display manager no longer relies
on a single-threaded model to maintain its synchronization
invariants. Unfortunately we had to change this so as to play
nice with the fact that the window manager wants to own
the surface flinger transaction around display and surface
manipulations. As a result, the display manager has to be able
to update displays from the context of any thread.
It would be nice to make this process more cooperative.
There are already several components competing to perform
surface flinger transactions including the window manager,
display manager, electron beam, overlay display window,
and mouse pointer. They are not manipulating the same surfaces
but they can collide with one another when they make global
changes to the displays.
Change-Id: I04f448594241f2004f6f3d1a81ccd12c566bf296
There are potentially very many Handlers owned by services
that should not be blocked by barriers introduced by UI traversals
occurring on the same thread (if that ever happens).
Add some convenience constructors to make it easy to switch
these Handlers over to being async.
Bug: 7057752
Change-Id: I64d9bffe81e7c52ada4cfad4e89d4340153f4688
Fix a couple of bugs that turned up.
Remove touch/focus from display. Add iterators for access.
Respond to comments. Remove TODOs, and some deviceId parameters.
Change-Id: Idcdb4f1979aa7b14634d450fd0333d6eff26994d
1. The window manager was not notifying a window when the latter
has been moved. This was causing incorrect coordinates of the
nodes reported to accessibility services. To workaround that
we have carried the correct window location when making a
call from the accessibility layer into a window. Now the
window manager notifies the window when it is moved and the
workaround is no longer needed. This change takes it out.
2. The left and right in the attach info were not updated properly
after a report that the window has moved.
3. The accessibility manager service was calling directly methods
on the window manager service without going through the interface
of the latter. This leads to unnecessary coupling and in the
long rung increases system complexity and reduces maintability.
bug:6623031
Change-Id: Iacb734b1bf337a47fad02c827ece45bb2f53a79d
Also show a notification when an external keyboard is connected
and does not have a keyboard layout selected yet.
Bug: 6405203
Change-Id: Id0ac6d83b3b381f8a236b2244a04c9acb203db3c
When attached to an HDMI touch screen, the input system needs
to know the size and rotation of the external display independent
of the internal display. The size was already being reported
separately but not the rotation. The inconsistency can cause problems
if the internal display's natural rotation is portrait but
the external display's natural rotation is landscape.
Change-Id: Id344f04c1ba032625f6265766be66f9ddaa2cc0b
The window manager policy made some incorrect assumptions about the
meaning of the Configuration.keyboard field. We need to be more
careful about distinguishing between built-in and external keyboards.
Most of this change is to move the determination of the parts of
the Configuration related to input devices into the WindowManagerService
leveraging new features of the InputManagerService to good effect.
Then we plumb through the flag that indicates whether a device
is internal or external so that we can be more particular about
how the lid switch effects changes to the Configuration.
Bug: 6424373
Change-Id: I36a1c22ade35e578955465a25940a33f227b9763
Added a config option to allow the lid switch to turn off the
screen. This is a closer match to what a lid switch should be
doing.
Removed an old feature to bypass keyguard when keyboard is visible
because the way it was plumbed in made bad assumptions about
the meaning of the lid switch. Also, the last product we shipped
that had a physical keyboard turned this config option off.
So away it goes. We can bring it back someday if we really want it.
It's questionable how useful the feature is anyhow, since it only
works when the keyguard is unsecure and when the lid switch is
unlikely to be jostled in the user's pocket.
Fixed a bug where we would tell the power manager that the keyboard
was visible even if the lid switch did not control the keyboard.
This used to cause the power manager to try to set the keyboard
brightness, which doesn't work.
Bug: 6377115
Bug: 6406726
Change-Id: Ic84b71d09563d51c92cd1cf132fa8bdee6509103
Bluetooth devices can be renamed by the user. Make the
input system aware of the user-specified name and transparently
pass it down to applications. This enables the keyboard
layout picker Settings UI to use device names that are
consistent with what the user set in the Bluetooth UI.
Bug: 6363157
Change-Id: I8eea26ce2c69c2a3f09c8de02e9e847610e0419c
Added the concept of a keyboard layout overlay, which is
a key character map file that has "type OVERLAY".
Added support for loading keyboard layout overlays from
resources dynamically. The layouts are reloaded whenever they
are changed in the Settings application or an application
is installed. This is somewhat more aggressive than necessary
so we might want to optimize it later.
Before system-ready, the input system uses just the generic
keyboard layouts that are included on the device system image.
After system-ready, it considers the user's selected keyboard
layout overlay and attempts to load it as necessary. We need to
wait until system-ready before doing this because we need to
be in a state where it is safe to start applications or access
their resources.
Bug: 6110399
Change-Id: Iae0886d3356649b0d2440aa00910a888cedd8323
Added a getVibrator() method to InputDevice which returns a Vibrator
associated with that input device. Its uses the same API as the
system vibrator which makes it easy for applications to be modified
to use one or the other.
Bug: 6334179
Change-Id: Ifc7f13dbcb778670f3f1c07ccc562334e6109d2e
This change allows the InputManager to keep track of what input
devices are registered with the system and when they change.
It needs to do this so that it can properly clear its cache of
input device properties (especially the key map!) when changes
occur.
Added new API so that applications can register listeners for
input device changes.
Fixed a minor bug in EventHub where it didn't handle EPOLLHUP
properly so it would spam the log about unsupposed epoll events
until inotify noticed that the device was gone and removed it.
Change-Id: I937d8c601f7185d4299038bce6a2934fe4fdd2b3
Instead of each application loading the KeyCharacterMap from
the file system, get them from the input manager service as
part of the InputDevice object.
Refactored InputManager to be a proper singleton instead of
having a bunch of static methods.
InputManager now maintains a cache of all InputDevice objects
that it has loaded. Currently we never invalidate the cache
which can cause InputDevice to return stale motion ranges if
the device is reconfigured. This will be fixed in a future change.
Added a fake InputDevice with ID -1 to represent the virtual keyboard.
Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
Simplified input injection API down to just one call.
Removed all input state reading API. It was only used by the
window manager policy and required a permission that applications
could not obtain. READ_INPUT_STATE is now unused and deprecated.
Change-Id: I41278141586ddee9468cae0fb59ff0dced6cbc00
Extracted the input system from the window manager service into
a new input manager service. This will make it easier to
offer new input-related features to applications.
Cleaned up the input manager service JNI layer somewhat to get rid
of all of the unnecessary checks for whether the input manager
had been initialized. Simplified the callback layer as well.
Change-Id: I3175d01307aed1420780d3c093d2694b41edf66e