You can now specify resource configuration variants "wNNNdp"
and "hNNNdp". These are the minimum screen width/height in "dp"
units. This allows you to do things like have your app adjust
its layout based only on the about of horizontal space available.
This introduces a new configuration change flag for screen size.
Note that this configuration change happens each time the orientation
changes. Applications often say they handle the orientation change
to avoid being restarted at a screen rotation, and this will now
cause them to be restarted. To address this, we assume the app can
handle this new config change if its target SDK version is < ICS.
Change-Id: I22f8afa136b4f274423978c570fa7c9855040496
The idea is to assist with debugging by identifying cases in which
the input event stream is corrupted.
Change-Id: I0a00e52bbe2716be1b3dfc7c02a754492d8e7f1f
This patch adds a mechanism for capturing, filtering, transforming
and injecting input events at a very low level before the input
dispatcher attempts to deliver them to applications. At this time,
the mechanism is only intended to be used by the accessibility
system to implement built-in system-level accessibility affordances.
The accessibility input filter is currently just a stub.
It logs the input events receives and reinjects them unchanged,
except that it transforms KEYCODE_Q into KEYCODE_Z.
Currently, the accessibility input filter is installed whenever
accessibility is enabled. We'll probably want to change that
so it only enables the input filter when a screen reader is
installed and we want touch exploration.
Change-Id: I35764fdf75522b69d09ebd78c9766eb7593c1afe
This fix ensures captured thumbnails in portrait mode have the
same resolution as those in landscape by fixing the horizontal
resolution and vertical resolution of the target image.
The returned image is now always the same size and matches
the landscape screen exactly. In portrait mode, it grabs
the upper portion of the screen based on the vertical dimension
of the target image.
Change-Id: I203c39843f2f21ca28f6ef0dffec308ce5cb39fb
This fixes a bug where we would capture the statusbar region in
thumbnails because the wallpaper was used in the bounds calculation.
Change-Id: I572221e83c4c363afe90e59bece9a291ce694a15
Replaces previously hardcoded values. This ensures that key repeat
takes the accessibility long press timeout setting into account.
Unfortunately the system must be rebooted for the change to take
effect. We will fix that later.
Change-Id: I3ab70bb037331620b7e532170c1727287b5c6f91
Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.
Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only. The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.
Moved isTouchEvent to native.
Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.
Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
There is now an API, which is used for task switching.
Also improved how we handle rotation animation when we can't take a
screen shot, to cleanly revert to the old freeze behavior. This removes
the need to special case the emulator.
Change-Id: I7227432a2309370437ec6ac78db02c6f1e7eedd5
Fades out the mouse pointer:
- after 15 seconds of inactivity normally
- after 3 seconds of inactivity in lights out mode
- after a non-modifier key down
- after a touch down
Extended the native Looper to support enqueuing time delayed
messages. This is used by the PointerController to control
pointer fade timing.
Change-Id: I87792fea7dbe2d9376c78cf354fe3189a484d9da
We were setting ACCELEROMETER_ROTATION to 0 before putting
in the proper USER_ROTATION value, and PhoneWindowManager's
content observer would eagerly rotate the screen to the last
locked orientation before re-rotating to the updated locked
rotation.
Now we set USER_ROTATION first. Additionally, the
content observer is now the only place we set
mUserRotation{,Mode} (previously we would race with it in
setUserRotationMode()).
Bug: 3425657
Change-Id: I04ba1a3631c6d985c2e406c4d148c39fb5c36216