6 Commits

Author SHA1 Message Date
Jeff Brown
5c225b1680 Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down.  This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-17 13:27:16 -07:00
Jeff Brown
46b9ac0ae2 Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now.  To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.

Includes part of the new input event NDK API.  Some details TBD.

To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument.  The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points.  The ViewRoot then
provides the InputChannel to the InputQueue.  Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue.  This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.

There can be zero or more targets for any given input event.  Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets).  Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.

End-to-end event dispatch mostly works!

To do: event injection, rate limiting, ANRs, testing, optimization, etc.

Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
2010-06-13 17:42:16 -07:00
Dianne Hackborn
74323fd1ab Update NativeActivity to allow direct surface access.
No actual native API for using a surface, but it's a step.

Change-Id: I627f26b705abc7a05edf9117411abfacf0fae64a
2010-05-18 18:16:35 -07:00
Dianne Hackborn
dc8a7f69d7 Add new API to take over a window's Surface.
Change-Id: Iad6245faadc95f19ea63c8e229a1c02e9188f69e
2010-05-18 10:46:33 -07:00
Dianne Hackborn
69969e48f2 First pass at NativeActivity.
This is a rough sketch of the new pure-native API, which you can
use through a NativeActivity in your manifest (no Java code in
the .apk needed!).

Intentionally no docs yet, the API is still being seriously
messed with.  But it works.

Change-Id: I0e916d58a0d159ecaf3689e41834eb8dc681c0c0
2010-05-05 15:17:26 -07:00
Dima Zavin
3227631fe9 Move the NDK graphics wrapper (libjnigraphics) to frameworks/base/native
Change-Id: I2a5adde9f8e4683c4b4526a29ad276c3e581e029
Signed-off-by: Dima Zavin <dima@android.com>
2010-02-04 15:31:19 -08:00