System.gc doesn't always do a GC unless to attempt to run the
finalizers after you call System.gc.
Bug: 14325353
Change-Id: Iebed7fad5576d610cea13a86e7d3d46652c67478
The previous fix did not work when the text was ellipsized, because the
test for whether the line was the last line was incorrect. The new test
handles both the end of the buffer and the case where it is the last
line because of ellipsizing.
So this should be the proper fix for bug 14276128 Clipping at bottom of
TextView when lineSpacingMultiplier < 1
This version of the patch also handles the single-line case (which is
computed in BoringLayout rather than StaticLayout).
Change-Id: I88791acc2aa493cc8c599b374f4d213571260b4b
On the app side, requests are now composed by subclassing
from various types of Request objects.
On the service side, starting a voice interaction session
involves starting another service that will then manage the
session. This leads the service design much more to what
we want, where the long-running main service is very tiny
and all the heavy-weight transient session work is elsewhere
in another process.
Change-Id: I46c074c6fe27b6c1cf2583c6d216aed1de2f1143
Add new "ro.config.wallpaper" and "ro.config.wallpaper_component"
properties which may be defined outside of the bundled framework
resources. Falls back to bundled resources when properties are
undefined.
Also look for boot animation under OEM partition.
Bug: 13340779
Change-Id: Ibdc9935dbdaae3319bf63b40573de0503d82ae67
Otherwise derived fingerprints longer than the maximum system property
size put the device into a crash loop.
Bug: 13983493
Change-Id: I8a88e71b1fd396f1cd63b414e3a62bb25010430c
Some devices leave "ro.build.fingerprint" undefined at build time,
since they need to build it from the components at runtime.
Bug: 13340779
Change-Id: I4d74398817af22079a11c196dc6742b85d2bfb61
We probably don't need to deprecate this constant. It can still be used
by partner devices if they choose to continue to support widgets.
Change-Id: Ie8c33446e0c5c32d96ed0670df1772adedf6a5de
Also fixes row clipping and ripple alpha channel. Only supports showing
ripple on a single list row -- multiple rows for focus traversal and
drag-to-open are coming soon.
BUG: 13212804
BUG: 14257108
Change-Id: Ided15611dc868a513e8d2a994723cdf57b0d206c
* commit '165b965edb42460ef9b0add89a76a311c707a1e2':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
* commit '4f50911aa18f9d4650c6721456dd05ac499fcefd':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
* commit 'e9a4e9deaad6a3185269bf5696c2a2946962fbd2':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.