Make it a little easier to find all of the relevant resources
in one place. No functional changes.
Bug: 13211999
Change-Id: Ibfe48f48eae282fa09c95138983dab5e979a866c
This led to a crash for apps that use Theme.DeviceDefault, because it
requests both actionbar and swipe-to-dismiss.
Bug: 13348329
Change-Id: Iabc95600b19d842d02df4e92ab32327328f99be5
This is required because NumberPicker code calculated the click action based
on the divider distance and only counts clicks withing these bounds.
Change-Id: I24d7d498c1a9c023fb6a3488a5b90afd6b6f7597
This adds a new window feature -- FEATURE_SWIPE_TO_DISMISS -- and a
theme attribute to activate that feature. When the feature is
activated, a SwipeDismissLayout is inflated as the DecorView layout.
SwipeDismissLayout intercepts touch events and steals ones that are
large swipes to the right if its children don't. PhoneWindow registers
handlers that listen for these swipe events, translate the window when
necessary, and finish the activity at the end of the gesture.
Change-Id: I512e758f3c3ffd3b353dba3b911c0e80a88d6f5f
Reverts commits 4567e40eb04589d211af82f2dcb16cb3955c605e and
a977707d6e7006d11cfde045f187e777b31b9e04, which added special case fallbacks
for game controllers in the Japanese locale.
Bug: 12923922
Change-Id: I229126e589e11fb5de86772ef9c59d09723af941
The dreams manager also manages dozing. It has a minimal footprint
so there is no real reason to disable the component (it just makes
debugging more difficult).
Improved the documentation of the config_dreamsSupported resource
to clarify exactly what it controls.
Bug: 12494706
Change-Id: I78244846f7c1ddfd11bc1605af59b0db91337971
When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off. The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended. The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.
Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state. This is a requirement to enable the application processor
and other components to be suspended while dozing. Most devices
do not support these features today.
Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic. The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream. This state is now tracked in the mSandmanSummoned field.
Added a new DOZING state which is analoguous to DREAMING. The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.
While in the doze state, the screen remains on. However, we actually
tell the rest of the system that the screen is off. This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off. In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming). We will probably need to add
some more precise externally visible states at some point.
The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing. If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.
Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself. We actually just
want to let the process crash. Cleanup will happen automatically if
needed. Catching these exceptions results in mysterious undefined
behavior and broken dreams.
Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b
Adding a micro theme affects 3 different GIT repositories:
1. Repository 'device/google/clockwork' - https://ar/398971
This has the overlay for the DeviceDefault for ClockWork
2. Repository 'platform/vendor/google_clockwork' - https://ar/399378
This has the changes to Clockwork Home to use the new micro Theme.
3. Repository 'frameworks/base' - https://ar/398959
This adds the *_micro.xml style/theme files.
Change-Id: Ib1e87953b052a9ec2ff0ea11dd0dfe55317442b4
As per 3GPP TS 31.101 Release 11 section 9.6, the number of digits
for UNBLOCK PIN (PUK) is always 8.
Change-Id: I4ea69fd8e2e8e96330d10a67b2d1f5a1859c1016