The OpenGL ES 2.0 renderer can now draw colored rectangles. At least there's
something on screen now.
Change-Id: I80a13ccc1dd56784edf74f2670a364f30700234a
Drawing two rectangles one after the other discards the second one because of
Z buffering issues. This will be fixed in another changelist.
Change-Id: Ida1b3cde8a78e60cacc07e477abc44def527ff67
Merge commit '9bf39efb1b8527d7c46b20538cbb75bd60900b44' into gingerbread-plus-aosp
* commit '9bf39efb1b8527d7c46b20538cbb75bd60900b44':
Do not log AT command traffic by default.
This change adds partial support for the following transforms:
- scale()
- translate()
- rotate()
- setMatrix()
- getMatrix()
The transform is stored in a snapshot and saved/restored as needed.
The transform is currently not applied to the clip rect and is not
mapped to the vertex shader.
Change-Id: Id48993453311200804149917d0c126a4d0471226
Merge commit '845f541454d1fa9f328c0b0bf79acf2fba363177'
* commit '845f541454d1fa9f328c0b0bf79acf2fba363177':
Added support for audio sessions in MediaPlayer and AudioTrack.
The current implementation of clipRect() does not apply local transformations
before setting the new clip.
Change-Id: I5997871bb638dfcd1a8ef96354846af52427e445
Merge commit '2c2ce8e53f5eb94916a5d0f40b2877cc7551870d' into gingerbread-plus-aosp
* commit '2c2ce8e53f5eb94916a5d0f40b2877cc7551870d':
Added support for audio sessions in MediaPlayer and AudioTrack.
Audio sessions are used to associate audio effects to particular instances (or groups) of MediaPlayers or AudioTracks.
Change-Id: Ib94eec43241cfcb416590f435ddce7ab39a07640
Merge commit 'e24a60aa4670fb835772b23ff665bb368fa65e30' into gingerbread-plus-aosp
* commit 'e24a60aa4670fb835772b23ff665bb368fa65e30':
First stab at attaching native event dispatching.
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
Rather than polling for events from the native code in an event thread,
we now require the GPS HAL libraries to call our callbacks from a thread
that is registered with the JVM to call directly into Java.
This eliminates a thread from our code and removes one step in the chain
of message passing from the GPS to the Location Manager client.
Change-Id: I2745a157690310ba9a699a8369f54a7366c6b1ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
This is the initial checkin to setup the library and turn on OEGL ES 2.0
in ViewRoot, not a functional renderer.
Change-Id: I6655c54166e2967da2e21e7d6dcfba78bf113b44
Merge commit '42bb545a54d89f0ddbb230d7a01ea4210c0f6c00'
* commit '42bb545a54d89f0ddbb230d7a01ea4210c0f6c00':
Even more native input dispatch work in progress.
Merge commit '5c225b1680e696ae8bbf505a1997d6f720672f74' into gingerbread-plus-aosp
* commit '5c225b1680e696ae8bbf505a1997d6f720672f74':
Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
Bitmap.getGenerationId() can be used by caches to find out if a Bitmap has been
modified. This simply exposes an existing Skia API.
This change also adds a small test app for Canvas hardware acceleration. The new
Bitmap API is required to implement a texture cache.
Change-Id: I8547b146cd14c8afe1a2327fcd6d71b1b1cb68fc
Merge commit '92266a7894becc1cdf2298fd02380749ab036131' into gingerbread-plus-aosp
* commit '92266a7894becc1cdf2298fd02380749ab036131':
More work in progress on native events.
Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher. Also added some plumbing
that will be used to notify the framework about ANRs.
Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
- updates WifiStateTracker to track net.XXX.dnsX properties for name servers
- removes dhcp from WifiNative (use NetworkUtils instead)
Change-Id: Ic69ff253e8784cad34e9291e7970ee38bfa235b9
two bugs were introduced by the above CL
1. to test if the column value is NULL, getType_native() should check if
the columnindiex is valid. (it seems sometimes callers could ask if a
given non-existent column is null - and the answer should be true.)
2. if a column is null and isBlob_native, isString_native methods should
return true - not false.
Change-Id: I64df75d0a3840a4502c00db8759c66ba4b268a26
cts tests are in Change-Id: Ifcc89b4ff484c7c810fd2d450ded212a43360dda
dependency on: Change-Id: I938c42afc3fb50f5296d01c55ffcf4a102d8b0cb
1. Use sqlite's work-in-progress writeahead logging feature to read old
versions of data and thus increase concurrency of readers
even when there is a writer on the database
2. New API executeQueriesInParallel() sets up a database connecion pool
automatically created and managed by sqlite java layer
3. To increase reader concurrency, add an option to do BEGIN IMMEDIATE xaction
instead of BEGIN EXCLUSIVE
Change-Id: I3ce55a8a7cba538f01f731736e7de8ae1e2a8a1f
Merge commit '864c68ea452baa0f4f298faf2155af45a9b6d60c'
* commit '864c68ea452baa0f4f298faf2155af45a9b6d60c':
Added an addAll to the ArrayAdapter
WLAN: Reset power save mode to startup value after DHCP response.
Add PageUp and PageDown hot keys
Should accept "application/vnd.wap.multipart.alternative" message.
replaced deprecated getIntent with parseURI
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
Merge commit 'dac5e0013d1ea396f0b3a3f07654f2ecbfb79ac9'
* commit 'dac5e0013d1ea396f0b3a3f07654f2ecbfb79ac9':
Change camera interface to support multiple cameras.