Used to use iface names, but on mobile ifaces are multipurpose.
Refined to use ConnectivityService types.
bug:4530116
Change-Id: Iaa632d5f540d27ffff683bd7d94f8004bf422e71
If you do it before you have a race condition and some apps will
manage to reconnect on the dieing network before it goes and then
get no notification when it goes.
bug: 3408025
Change-Id: I5386ff313c759b3f687bc38731454ab43dbe76b8
When animating away a fragment, we were not putting it through
the last part of its lifecycle (onDestroy() etc).
Also, retained fragments that have a target were broken. Oops.
Change-Id: I5a669b77a2f24b581cde2a0959acf62edb65e326
We now tell the system bar every time the top activity has changed for
it to re-evaluate its UI state.
Also fix issue #: 4607102 Low rider notifications. It turns out this
was due to the change in the dialog asset; the notification UI was relying
on this having a lot of padding to make it sit above the status bar.
Now we have an explicitly mechanism to set how much it overlaps (or doesn't)
the status bar.
Change-Id: Iab5ebd86e620ff4fc4cd77206e18af962ec2830e
...for Market App iRunner
There were a lot of serious issues with how we updated (or often didn't update)
the display and resource state when switching compatibility mode in conjunction
with restarting and updating application components. This addresses everything
I could find.
Unfortunately it does *not* fix this particular app. I am starting to think this
is just an issue in the app. This change does fix a number of other problems
I could repro, such as switching the compatibility mode of an IME.
Also a few changes here and there to get rid of $#*&^!! debug logs.
Change-Id: Ib15572eac9ec93b4b9966ddcbbc830ce9dec1317
Bug: 4124987
Only show one spot per touch point instead of one spot per
finger for multitouch gestures.
Tweaked the pointer acceleration curves.
Dissociated the hover/tap timeouts from the "tap" timeout
since they mean very different things.
Change-Id: I7c2cbd30feeb65ebc12f6c7e33a67dc9a9f59d4c
...will only launch when held in portrait mode.
There was a bug in the window manager that caused all of the careful code to
update the configuration in sync with movements between activities to break.
Now it is fixed, so this app works, and we no longer see the bad slow orientation
changes when switching between activities that want to be in different
orientations.
Change-Id: I5d93f99649849bdaca2e8bebade6b91b8b6cf645
Backport change I928544a0 to LTE branch and also handle
disconnect on WifiStateMachine channel
Bug: 4473750
Change-Id: I556330c10243a1805555f6bf6dcc7e43b78e3bfd
Due to a copy/paste typo, getStorageEncryption() was protected by
getActiveAdminForCallerLocked(), which made the API unreadable if the
caller is not an admin. This doesn't match the rest of the DPM API which
allows the "get" calls to be made anonymously.
This fix supercedes the proposed workaround CL in the DPM ApiDemo sample.
Backport of: If1a6237634e97ced09a7c6a8876bb6b0f60c9be9
Change-Id: I728b2d85878b7c73a063c906529f0d973e166b49
There was a race in the system process between applying the initial
configuration and executing code in higher-level system services
like the app widget service that relies on the config. For some
reason it starting showing up more after my code changes; it should
now be completely fixed.
Also fix the activity starting window to run in compatibility mode
if its application is going to be in compatibility mode.
And some various cleanup and small fixes.
Change-Id: I0566933bf1bbb4259c1d99a60c0a3c19af1542e5