The access control changes allow us to just use Nfc.apk with
the regular platform certificate, instead of the custom signed
NfcGoogle.apk. So we can compeltely get rid of vendor/google/apps/NfcGoogle
and just build it out of packages/apps/Nfc now.
The package name is also reverted from com.android.nfc3 to com.android.nfc
The NFC uid needs to get bumped (25 to 27) to allow the cert change.
Bug: 5608249
Change-Id: I09a81a896ff3cceb5a8de331d3399921b870932a
This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests. The tests previously
depended upon GL implementation details that should not have been relied
upon.
Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.
Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
test fixture that they use.
Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
This change introduces two new BoardConfig variables to control the size
limits of the EGL blob cache. MAX_EGL_CACHE_ENTRY_SIZE is the size
limit for values inserted into the cache, and MAX_EGL_CACHE_SIZE is the
size limit for all entries in the entire cache (including both keys and
values). If either of these BoardConfig variables are not defined then
a default size limit is used instead.
Change-Id: I6703d93f966b6389c6499f23d841e42339f9c9d7
Several issues here:
1. when selection has been set to size 0 (should not be possible, but see 2.),
moving any of the selection handles will create an IOOB because we add/substract 1
with no test. Added min/max.
2. the text change detection, which stop selection mode, was done in
handleTextChanged. We need to go deeper. Some methods (such as setText())
directly call the more atomic sendOnTextChange(). Moved the test down
to this method. As a result, pressing the 'x' button in the QuickSearchBox
correctly stops selection mode (it used to leave an empty selection).
This change may also solve some weird similar issues in extracted mode where
it is sometimes possible to end up with a 0-length selection.
It may also impact Bug 5555929 since spellCheckSpans will now be correctly
updated on ANY text change.
3. the before != after test is flawed. When this method is called, the text
has been changed and selection mode should be stopped even when the new text
happens to have the same size.
Change-Id: I869ef728662f4350f22ed6149dd42db193c333ed
this happens often with CPU Surfaces, which disconnect long
after their surfacetexture has been abandoned.
Change-Id: If49da03b72f99130e01b2b9bcbd444bb38f7ed4e
this flag should be enabled for all targets, but currently
some have issues with it, so we're turning it on only for
tested targets.
this will hopefully resolve some performance issues.
Bug: 5553562, 5631630
Change-Id: I54c7a9e2068586898ab13e405d95534669260537
The text selection change event was not added to the text
populating accessibility events in View.
bug:5638709
Change-Id: Ie7e319bc07d7e6c48f178a6c1bd22b1fe32ff515
Also add a couple more flags to the intent:
- NO_HISTORY (finish activity on suspend)
- FLAG_FROM_BACKGROUND
Bug: 5578434
Change-Id: I97b965175a27760b819dc29ddb57865c5f4754d6
- support for global "disable" setting
- renamed settings provider keys to remove "DREAM"
Bug: 5591015
Change-Id: I31f31b3ca6001fec1e0032a49cdf0d10df7b0ec7
the working theory here is that a Surface object has become non-promotable
because it lost its last reference; later Surface::readFromParcel is called
the previous surface is found in the cache, but can't be promoted. this causes
a new Surface object to be created which will promptly try to connect to the
CPU_API -- this in turn will fail because the previous (now dead) surface is
still connected.
To fix this, we make sure to disconnect from the SurfaceTexture when
Surface[TextureClient] is destroyed.
Change-Id: I422234868a05d7b7d283e9d5a85f7ab79e65d8a9
Disable the window-level progress spinner; another is already shown while
connecting.
Use the correct Settings icon for SystemUI.
Specify the activity title for the USB mass storage screen in the
manifest to avoid title flashing during startup.
Change-Id: Ic57af56bf1661a5eaa91fff77471dc8447340d16
This bug is the result of onPause()/onResume() not being called properly
when we have both lock and unlock screens present, which is true for the SIM
and PUK unlock cases.
The fix is to invoke onPause() and onResume() on both of them if they exist.
Verified the rest of the code correctly handles having both.
Also, when the user cancels, we now clear the fields.
Change-Id: If7fbd31df7eab9e3d60656d50d2392607a4bf471