512 Commits

Author SHA1 Message Date
Mathias Agopian
791982bad9 fix [3258603] 'Quadrant' benchmark crashes inside eglQueryContext on GB/Crespo
eglQueryContext(..., EGL_CONFIG_ID, ...) is dereferencing an uninitialized pointer
due to a typo.

Change-Id: I100addf3150f19cb6dfbce9987fb5239dd240878
2010-12-08 15:34:02 -08:00
Mathias Agopian
698a8aaca2 [3229973, 3247470, ...] set EGLNativeWindowSurface's format in EGL
(there are multiple bugs this should fix)

we now use the EGL_NATIVE_VISUAL_ID of a config to set
the ANativeWindow's format from eglCreateWindowSurface(),
this guarantees that the surface's format will match
whatever EGLConfig the user chose.

this should fix all current and future config/surface format
mismatch and allow users to easily select 32-bits surfaces.

Change-Id: I3835d0eb70c75eeecded3c3509a0a8207554c98b
2010-12-03 14:15:40 -08:00
Mathias Agopian
17fd21fc06 Merge "DO NOT MERGE. workaround [3177481] eglGetProcAddress() returns the wrong pointer for some GL extensions" into gingerbread 2010-11-10 14:09:17 -08:00
Mathias Agopian
4c2bfc18b9 DO NOT MERGE. workaround [3177481] eglGetProcAddress() returns the wrong pointer for some GL extensions
We just make sure eglGetProcAddress() will return NULL for
 glEGLImageTargetTexture2DOES
 glEGLImageTargetRenderbufferStorageOES

which is better than returning the address of the wrong implementation.

the correct fix is more involved.

Change-Id: I585a1f40e564f862e5dd382224609ccd069cd3b5
2010-11-09 14:41:13 -08:00
David 'Digit' Turner
71438310b5 Refresh EGL header to work with the NDK
This change allows to use this header with the NDK's standalone toolchain.
For the record, the NDK toolchain defines __ANDROID__ as a compiler built-in
macro, this is however not the case currently for the prebuilt binaries that
are being used by the full Android build system, which otherwise defines ANDROID.

This change allows the header to be used by all toolchains properly. Note however
that we should properly should change our toolchain and sources to provide and
rely on __ANDROID__ instead of ANDROID though.

Change-Id: Iaa1aa1146985b5f24dcf3a83d9ddb9b4b59dc328
2010-11-07 23:36:28 +01:00
Mathias Agopian
d8e350bc96 fix eglChooseConfig() for special attributes.
affects software renderer (emu) only.

per EGL spec:
  If EGL_MAX_PBUFFER_WIDTH, EGL_MAX_PBUFFER_HEIGHT,
  EGL_MAX_PBUFFER_PIXELS, or EGL_NATIVE_VISUAL_ID are specified
  in attrib list, then they are ignored

Change-Id: I3d5214ce896986da2f11d2eb1889afc41731eaa6
2010-10-25 15:51:24 -07:00
Mathias Agopian
c4e84b8fbd fix [3119687] [Maps][4.6.0] Force close in street view
The EGLConfig attributes MUST be sorted, because they're used in a binary search.
A recent change introduced a bug where 2 of the configs had improperly
sorted attributes.

Change-Id: I1ac53e4463d62f27125ca9f82ed946e6c98ddba0
2010-10-21 15:58:25 -07:00
Mathias Agopian
2b2da52608 Merge "Add a test application to dump all the EGLConfig available" into gingerbread 2010-10-20 20:05:28 -07:00
Mathias Agopian
c9923876d4 software renderer: fix [3117351] GL driver doesn't set the EGL_NATIVE_VISUAL_ID
Change-Id: I371bc0abfee6065247bc6f04b0e0451645eb2dbf
2010-10-20 17:21:43 -07:00
Mathias Agopian
cd1e02d460 Add a test application to dump all the EGLConfig available
Change-Id: Iddf27f2a9dd51733f6b90081a523ca37bfe310fa
2010-10-20 17:10:47 -07:00
Mathias Agopian
f91bff9fd4 fix [2236865] STOPSHIP: bump soft gl and egl minor version number
Change-Id: Ibf46b18d7493348e189f2c93e969a6cac61f68b5
2010-10-19 14:47:08 -07:00
Mathias Agopian
25b388c43b better fix for [3028370] GL get error should return a valid error if no context is bound.
it turns out that we cannot return INVALID_OPERATION from glGetError() because the
GL spec says that it must be called in a loop until it returns GL_NO_ERROR.

now, we always return 0 from GL functions called from a thread with no
context bound. This means that glGetError() will return NO_ERROR in this case,
which is better than returning a random value (which could trap the app in a loop).

if this happens in the main thread of a process, we LOG an error message once.

Change-Id: Id59620e675a890286ef62a257c02b06e0fdcaf69
2010-09-23 16:44:48 -07:00
Mathias Agopian
5c6c5c7a43 fix [3028370] GL get error should return a valid error if no context is bound.
glGetError() will now always return GL_INVALID_OPERATION if called from a thread
with no GL context bound.

Change-Id: I28ba458871db051bb4f5a26668a1fa123526869c
2010-09-23 13:19:02 -07:00
Mathias Agopian
f65630a4b8 fix small bug in EGL error management
make sure to clear our EGL implementation's error when returning
an error from an underlying implementation

Change-Id: Ibce4726cef1f900e4c7f16002345d7a07f8cdf41
2010-09-21 15:43:59 -07:00
Brian Swetland
a21c2009f1 support loading EGL libraries from /vendor/lib/egl as well as /system/lib/egl
Change-Id: Idd9ca85ce3ba6c92234375071b53e5365e689062
2010-09-20 12:58:15 -07:00
Michael I. Gold
e20a56d929 surfaceflinger / GL extensions cleanup
Add correct enumerants for OES_EGL_image_external to glext.h.
SurfaceFlinger now checks for the correct extension name.

Change-Id: I2ba2728a01fa2260bd086d2df4316c68f694a9b1
2010-09-15 17:15:31 -07:00
Mathias Agopian
850753b6f4 option to enable multisampling
multisampling can be enabled by specifying the number of
samples desired on the command line.

Change-Id: I5f93c93ae7ada54bcd646c1065e07890d0cb9808
2010-09-09 11:53:17 -07:00
Mathias Agopian
6808e6a867 Merge "Fix a few typos in EGL wrapper" into gingerbread 2010-09-09 11:20:02 -07:00
Mathias Agopian
97961db7d3 Fix a few typos in EGL wrapper
Change-Id: I3b815ca6ec334ca12088f9721eece33df42b2e46
2010-09-09 11:12:54 -07:00
Mathias Agopian
ce8f54942b add a fps counter to sanangeles demo
Change-Id: I9a9473ce213301cc7661fddfb1ef5a6ffcb346d4
2010-09-08 18:55:42 -07:00
Mathias Agopian
ebc3d5a549 cleanup EGL a bit. remove unused extension.
Change-Id: Ia87120b076ab1bf7b28f06087878d8161fb46c88
2010-08-27 13:17:32 -07:00
Mathias Agopian
f45b674d48 reserve android.opengl.GLWallpaperService name for future use
Change-Id: I7a217593a1ca39214dda26ddb3af3ddc30a8a95a
2010-08-25 16:57:02 -07:00
Mathias Agopian
e8963f7c37 fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used.
a typo prevented the last 2 vertices of a batch to be copied to the front of
the next batch. Instead, the 2 very first vertices were used.

Change-Id: I3c344784dac1cef64df2fb6f6efb2f901cc788db
2010-08-18 20:07:25 -07:00
Mathias Agopian
100f42a4bf fix [2931161] crash in labyritnth when completing a level
Change-Id: I821d67effaf73d7008b2828d06f5489d1f976a1e
2010-08-18 16:07:34 -07:00
Mathias Agopian
ab5750115d fix [2912927] Can't get NV_draw_path extension to work
there was a problem with eglGetProcAddress() which would only work with
GLES 1.x contexts.

Change-Id: I4747671cbf7ed469bb471a377f1d6f36550d24df
2010-08-13 14:17:58 -07:00
Mathias Agopian
8daae8f149 improve a bit the implementation of eglGetProcAddress
Change-Id: Ie07f33ae2162830df1e4f3d3b5e00fcfb8c350d6
2010-08-09 18:35:43 -07:00
Mathias Agopian
3944eab21c fix [2421247] implement eglGetProcAddress(), needed in the ndk
Change-Id: I5027a27b43c0dd449a404024087853ca05bb8e4e
2010-08-02 18:23:36 -07:00
Mathias Agopian
bd2de0e42a remove copybit hack from software opengl (libagl)
h/w acceleration is not supported through software gl + copybit anylonger,
instead, h/w opengl must be used. in the system compositor, a new h/w
composition api will be introduced to allow h/w accelerated composition with
overlays and/or 2D blocks.

Change-Id: I04949cb074ba8c4d637319ace23497c16a58d5bf
2010-07-29 23:28:03 -07:00
Mathias Agopian
3ad6c44244 fix [2870926] Issue 9802: EGL wrapper has not been implemented correctly for eglQuerySurface().
rework how our EGL wrapper manages EGLConfig:

- we now store the EGLConfig with the EGLSurface and EGLContext
  so that we can have easy access to it from eglQueryContext
  and eglQuerySurface.

- EGLConfig now are an index into a sorted table of egl_config_t,
  we use a binary search to retrieve our EGLConfig (the index) from
  the implementation's EGLConfig.

- egl_config_t keeps track of the implementation's index,
  EGLConfig and CONFIG_ID as well as our CONFIG_ID.

In many ways, this implementation is simpler and more robust, as it doesn't
assume anything about the number of implementations nor what EGLConfig is
made of (the previous code assumed EGLConfig didn't usem more than 24-bits).

Change-Id: Id5abe923aacb6e1fd2b63bd8c15d7b04ae824922
2010-07-26 21:14:59 -07:00
Jack Palevich
1b4ecc63c4 Fix deadlock when switching between two GLSurfaceViews
Some devices only support a single active EGL context.

On those devices, when a second activity that uses a GLSurfaceView
is started in the same process, the second activity can potentially
hang in GLSurfaceView.onWindowResize waiting for its GLSurfaceView
render thread to draw a frame. The second activity's render thread
is waiting to acquire an EGL context, but the first activity's render
thread doesn't know it should release the EGL context.

The fix is to detect the potential hang, and ask the first activity's
render thread to release the EGL context.

Change-Id: Ibb342c68772297744c973bcf5010581cd132db67
2010-07-13 19:09:37 -07:00
Mathias Agopian
8ecfb60a8e Merge "Fix a bug that prevented the creation of EGL shared contexts." into gingerbread 2010-07-02 12:32:33 -07:00
Jamie Gennis
5149f91c8c Fix a bug that prevented the creation of EGL shared contexts.
Change-Id: I6b0ec5ef86abdd4e9083067ba297107cfb094df3
2010-07-02 12:05:07 -07:00
Dianne Hackborn
8b49bd1a2f Introduce official public NativeWindow type.
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.

Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
2010-06-30 15:32:04 -07:00
Dianne Hackborn
01e4cfc47d Some ActivityThread/ActivityManager cleanup.
- Move PackageInfo out of ActivityThread, renaming to LoadedApk.
- Rename some of the other PacakgeInfo inner classes to better
  represent what they are.
- Rename HistoryRecord to ActivityRecord.
- Introduce AppGlobals, to eventually let ActivityThread become
  package scoped.

Change-Id: Ib714c54ceb3cdbb525dce3db9505f31042e88cf0
2010-06-24 15:20:48 -07:00
Jack Palevich
224107a421 Add OpenGL ES 2.0 VBO versions glDrawElements and glVertexAttribPointer.
Change-Id: Id0069535e97fe96eef74e4d0c1d19b010061fe3b
2010-06-22 20:08:40 +08:00
Mathias Agopian
f8b4b4408c Added support for the GL_TEXTURE_EXTERNAL target
This will allow us to support YUV surfaces.

Change-Id: I2d4da75f1006a5285bdc552695d4caeecccf2183
2010-06-15 17:31:17 -07:00
Mathias Agopian
6d4021a67d update EGL headers to the latest
note that this doesn't update the EGL stubs.

Change-Id: I00274431a490249d93eb6b5ba13f274b7f2682ae
2010-06-09 18:56:05 -07:00
Mathias Agopian
69d2f12e79 update GL ES stub libraries with the new GL ES headers
Change-Id: I83be94049ddfe3fd7f5bee71a21172ade1498dd5
2010-06-09 18:20:21 -07:00
Mathias Agopian
3b512cd564 fix OpenGL ES extension headers from khronos
the official headers have a couple typos, which
this CL fixes.

Change-Id: I0359531a05a4a62ddbdce70c5841ec1c355feb3b
2010-06-09 18:19:11 -07:00
Mathias Agopian
958f900668 update the OpenGL ES headers to the latest
Change-Id: Iceef1e95504897a5e3759b0401cf7031c9e74547
2010-06-09 18:08:15 -07:00
Mathias Agopian
d6ddcb7f00 fix [2677468] some 3rd party GL ES apps get a 32-bits surface by default and fail
force all SurfaceView to 565

Change-Id: I8ebfa1239d8e4fa097c2e544677fb92fa20b39bd
2010-05-24 19:07:08 -07:00
Mathias Agopian
7e71fcf31e fix a crasher in our EGL wrapper when attrib_list is NULL in eglChooseConfig
the EGL specification states that this should be treated as though it was
an empty list terminated with EGL_NONE.

Change-Id: I294104370a86b5e5c34c7bcf15c5459eab464631
2010-05-17 14:45:43 -07:00
The Android Open Source Project
55bef14f15 am fb234bbe: merge from open-source master
Merge commit 'fb234bbe5e7cbae42b4fc8f4ab353ba561599db2' into kraken

* commit 'fb234bbe5e7cbae42b4fc8f4ab353ba561599db2':
  Notify user regarding invalid number during MO call.
  Build software AGL library with correct get_tls() macro for ARMv7 based platforms
  Fix glReadPixels() to verify that both x and y are non-negative.
2010-05-12 12:13:18 -07:00
The Android Open Source Project
fb234bbe5e merge from open-source master
Change-Id: I022d0781a232396e2b8a67a420ecf50e64b87d8c
2010-05-12 11:58:14 -07:00
Mathias Agopian
06d0e59a43 Merge "Build software AGL library with correct get_tls() macro for ARMv7 based platforms" 2010-05-10 20:28:02 -07:00
Mathias Agopian
954cbf5b7f Merge "Fix glReadPixels() to verify that both x and y are non-negative." 2010-05-10 20:26:24 -07:00
Jack Palevich
15d484a7ef am 06798769: am 7305f416: Merge "Quietly handle EGL_BAD_NATIVE_WINDOW errors" into froyo
Merge commit '0679876997a5523a7539b8fe2c74a39434b17820' into kraken

* commit '0679876997a5523a7539b8fe2c74a39434b17820':
  Quietly handle EGL_BAD_NATIVE_WINDOW errors
2010-04-19 19:15:12 -07:00
Jack Palevich
0679876997 am 7305f416: Merge "Quietly handle EGL_BAD_NATIVE_WINDOW errors" into froyo
Merge commit '7305f4166306dac08fc63056f2c85e91015df879' into froyo-plus-aosp

* commit '7305f4166306dac08fc63056f2c85e91015df879':
  Quietly handle EGL_BAD_NATIVE_WINDOW errors
2010-04-19 19:10:13 -07:00
Jack Palevich
0e4aa37872 Quietly handle EGL_BAD_NATIVE_WINDOW errors
We believe these errors happen when the window
manager has told surface flinger to close the
native window.

If this error happens while we are creating the
EGL surface we exit the render loop (and
therefore exit the render thread.)

If the error happens while swapping the surface
we ignore it.

In either situation, we expect that the
application is about to be shut down by the
window manager, so it should not be necessary
to try and recover from the error.
2010-04-19 22:32:15 +08:00
Mathias Agopian
e547835c52 small cleanup. gEGLImpl should have been static
also added a ctor to initialized it in case we use it ont he stack
one day.

Change-Id: I2736b9bce3d8ba3b74fd029de4c18cca2cdbbf60
2010-04-09 14:26:07 -07:00