Permissions such as android.permission.ACCESS_FINE_LOCATION
and android.permission.ACCESS_COARSE_LOCATION assumed the underlying feature
technology and aapt dump badging would emit an implied feature.
This is no longer accurate, so the only implied feature is on the general
android.hardware.location when the target SDK of the app is 21+.
Bug:25218770
Change-Id: Ica9ebf7d4f360b137af54a8c8fd6c0358cd9be6a
- Prevent third party apps from inadvertently changing internal SystemUI
flags through a call to setSystemUiVisibility(). These flags are only
set in the individual SystemUI components and can be updated in WMS
directly.
Bug: 29875297
Change-Id: I5ea238c8fb16a0eccd6e993d95a912acb359cee6
Restrict saved surface to launcher start (ACTION_MAIN&CATEGORY_
LAUNCHER), or there is no intent at all (eg. task being brought to
front). If the intent is something else, likely the app is going
to show some specific page or view, instead of what's left last time.
This solves problems like the launcher shortcuts on DeckClock,
each of them is a different intent and will show one specific
view regardless of last states. Another example is Chrome tab
opened directly by action VIEW to open some URL.
(Note that this doesn't solve the problem with Chrome homescreen
shortcuts, it will still start with saved surface (if Chrome
is already open). This is because the shortcut is a trampoline
activity that starts the real chrome tab activity, but when
the trampoline is started, the whole task is already brought
to front, and ChromeTab could become visible with the task
before we actually start it.)
bug: 31055479
bug: 27747315
Change-Id: Id3e61c61ef516b0edc1f174320f02661222f226b
(cherry picked from commit ad24f96def42016049de05220593aa049b136def)
These are not yet ready for updating in the unicode data, so we patch
them in code until they are.
Bug: 30594617
Change-Id: Ib4c8568aa4840341474eb0c0c95674d640473f4d
(cherry picked from commit 2b8b819fee939c1bca6347a74b42272bc7008fd5)
Due to public ID assignment, gaps in resource type and entry
IDs can occur. This can lead to null pointer dereferencing
if not careful. This happened in ResourceTable::getDensityVaryingResources()
which is called when building Splits.
Bug:30879690
Change-Id: I588e4dcd2e042fccfcb2e87967b5cbd0d23b4497
(cherry picked from commit 081d1b4cf602fdd7302b597e6bf902cb415bc3a8)
ID resources that get generated on demand with the
notation @+id/name were previously not given the
appropriate type ID offset when being built as feature
splits.
This change declares an ID type ahead of time so that
the type ID offset is applied before IDs can be generated.
Bug:30607637
Change-Id: I122a9133cb01b35e9892103ec52fc228dc65bf1a
This changes the default implied feature of 'android.hardware.touchscreen'
to 'android.hardware.faketouch' if no 'android.hardware.touchscreen'
feature is requested, required or otherwise.
Bug:30571641
Change-Id: I1e41242d4b1dc549cf69741d2a309baf476d084e
There are 12 characters that Android is defaulting to emoji,
differing from UTR #51 recommendation. This tests for their proper
support.
Bug: 30379358
Change-Id: Icd570510090ef29b3b7a3520bc368c5f77f99fa4
(cherry picked from commit 10ea8f7431f3748be4b788100f1cab5f703284ac)
Since I2e508ced90515409ff6882b3c98d8911094b9b86 updates the emoji
data to version 4.0 beta, we can now re-enable the disabled emoji
tests.
Also fix some style issues, update data file parsing method to handle
the new emoji format, add UN to unsupported flags, and do a little
refactoring.
Bug: 30379358
Bug: 26187231
Change-Id: I441fdfed68381d08e5e0b3af91e94bfae742eef6
When quickly toggling between two apps, app could be resumed while
it's stopping but not yet stopped. Upon resuming, it could have
surfaces that's marked mDestroying and waiting for the stopped
to be destroyed.
We need to dispose these surfaces properly. If the window is already
removed, we destroy them. Otherwise, clear mDestroying flag so that
the window is ready to be used again. Leaving mDestroying=true makes
the window ineligible for certain things such as receiving wallpaper.
bug: 30255354
Change-Id: Id881653550595ab8e702d6950949bf202ac5a0d9
AAPT will continue ahead without reporting an error if a file
failed to be added to the ResourceTable. This would cause crashes
later when the file was assumed to be present.
Bug:30200166
Change-Id: Ieb2daf97ccf0345153b6f4598d130a38d108c937
This is temporary, until we have proper attribution for additional
emoji data.
Bug: 29939737
Change-Id: I5b97c8e055fa2ccf44b13bf801f681b860d47286
(cherry picked from commit f874a1949a7516596a0c2f5829e140dc6f69c326)
When activity transition triggers a rotation change, the starting
window will normally be the top window at the time we try
to select the window animation. However, these layout params won't
have the apps rotation animation set (as the client code will set that
on the real window, not the starting window). Eventually we would
like to add API to specify rotation animation via manifest to solve
this problem cleanly. In the mean time, we can force a specific rotation
animation from the double tap gesture, and clean up some camera
ugliness. We accomplish this by attaching an animation hint to
ActivityOptions.
Bug: 28838855
Change-Id: If052cd8cbae76651da43f3b4c590cd9dcc1afc0f
This is a follow up CL to my previous CLs [1][2] that introduced
InputConnection#commitContent(InputContentInfo, Bundle) API to enable
IMEs to send a content to the target application.
With this CL, IME developers are able to temporarily expose
InputContentInfo object to the target package without permanently
granting URI permission. Although calling IMS#exposeContent() is
allowed only for the IME that is currently selected, the client is able
to request a temporary read-only access even after the current IME is
switched to any other IME as long as the client keeps InputContentInfo
object.
Here is a sample code snippet about how to use this mechanism.
[IME]
InputContentInfo contentInfo = new InputContentInfo(
contentUri,
new ClipDescription(description, new String[]{mimeType}),
linkUrl);
exposeContent(contentInfo, getCurrentInputEditorInfo());
getCurrentInputConnection().commitContent(inputContentInfo, null);
[App]
try {
contentInfo.requestPermission();
// Load inputContentInfo.getContentUri() here.
} finally {
contentInfo.releasePermission();
}
[1]: Iaadf934a997ffcd6000a516cc3c1873db56e60ad
152944f4909c47917473293b258d266435c6ab35
[2]: Ica1ba3154795c1bf44e140dfe639b299f83cd8af
adebb52588b098a1af678d4e33a234ef1ce783b2
Bug: 29450031
Change-Id: I2772889ca01f2ecb2cdeed4e04a9319bdf7bc5a6
Previously, AAPT would match locales even if they had different
explicit scripts if the requested locale was just a languages. Now
we require explicit listing of the languages with different explicit
scripts in order for the locale to be included.
Bug: 29412034
Change-Id: Ia118a5a7f9aec49f6c3c53b9195a0ae1a57f53fd
Layoutlib currently does not implement menus for the support Toolbar.
When it detects that an AppCompat theme is being used, it will try to
use by default the support Toolbar which breaks the display of menus.
This works around the problem by forcing layoutlib
to use the framework toolbar in menu previews (regular activities
won't display the menu if they use AppCompat).
Bug: http://b.android.com/210946
Change-Id: Ic1d162c6d74119ef42895776c3bc3851a9549120
- Added ActivityOption to mark a starting activity as a taskOverlay
activity. That is the activity will always be the top activity of the
task and doesn't cause the task to be moved to the front when it is added.
- Only set the starting window state of the ActivityRecord to shown if
window manager actually showed the starting window for the activity.
Avoids incorrectly trying to remove starting window for an activity that
didn't show any.
- When starting additional activity in a task, transfer the starting
window from the top most activity with a starting window. It is possible
the top most window does have a starting window like in the case of the
forcedResized activity.
- Only ensure visiblity of an activity we are starting in a task whose top
activity is a task overlay. They need to start in the visible-paused state
and not the resumed state which just causes extra churn in the system.
- Always add additional starting activities in a task with an overlay
activity below the overlay activity.
Bug: 28751186
Change-Id: I3624a4313ae9c406d42c67a3537f67ad685791af
This is a follow-up to my previous CL [1] for Bug 15922840 so that we
can clear the following variables in a more reliable way.
- PhoneWindowManager#mLastInputMethodWindow
- PhoneWindowManager#mLastInputMethodTargetWindow
The idea behind CL [2] is that when InputMethodManagerService (IMMS) is
switching from an IME to another IME, IMMS can send a signal to
WindowManagerService (WMS) to remember the current IME's inset so that
the system can continue using it to reduce jank until the new inset is
specified by the next IME. As summarized in Bug 28781358, however, if
the next IME does not show the window after the IME switch, WMS (or
PhoneWindowManager to be precise) keeps using the previous IME's inset
unexpectedly until the new IME shows its window. All we have seen in
Bug 15922840 and Bug 26663589 fall into this category.
The idea of this CL is just adding a hidden API to InputMethodManager so
that InputMethodService#clearInsetOfPreviousIme() can surely terminate
the IME transition state managed in PhoneWindowManager, rather than
relying on a hack of calling SoftInputWindow#show() and
SoftInputWindow#hide(), which actually does not work for Bug 26663589.
[1]: Ib04967f39b2529251e4835c42e9f99dba2cf43f2
2977eb7b6ce82309a1bb1ba4ab698f503cb0388a
[2]: I5723f627ce323b0d12bd7b93f5b35fc4d342b50c
792faa2c16d319e874a1d633f964a78266d5f3f2
Note that addressing all the corner cases in [2] still requires lots of
non-trivial change. Hence this CL focuses only on Bug 26663589 (and
the case we handled in Bug 15922840).
Bug: 26663589
Change-Id: Ib567daa009c1139858dccadcfc6a04465ebecf36
Modify the nDraw call that has been changed in the framework to return
an int with the number of pixels allocated.
Modify the animation initialization render call to use the actual
measured size (instead of 0,0) so the DrawerLayout is setup
correctly.
Change-Id: I198de05206382c6489056f7c3d9a1d328864321c
We need the attributes to remain public because people might still be
linking against them, but we don't want them showing up in the
documentation any more. Them showing up in the documentation also had
the side effect that it would accidentally mark the parent class of
attributes as @removed, which was not intended.
Bug: 28663748
Change-Id: I2f6eb09455fddf1086e6b24bc3bea5292e8e32b7
When the activity locally recreates itself, nothing
on the server side is able to prepare preserving windows,
or replacing windows. The activity was trying to defer
removing the old window, but it was just waiting
until the new one was created, not until it was drawn,
thus resulting in a flicker. It's easy to backpack on the
existing replacement infrastructure.
Bug: 28221875
Change-Id: I55fc4ca78e9e11809473fedd8b30b6a6350cf852