- Add a rounded rect background to the segmented buttons.
- Remove the spacing between the segmented buttons.
- Increase the minheight + font weight of the button text.
- Remove the embedded divider line.
- Add a rounded rect background to the intro messages.
- Tweak margins, mostly 8dp -> 16dp in a few places.
Bug: 20949290
Bug: 20947407
Change-Id: Ic497c772aa7228423c8884d6ec7b9ccbfdda365a
A possibility was introduced to launch voice assist over
the lockscreen using the left keyguard affordance.
Change-Id: Ic4618d24256b65441a50d77d0ef59b0ec99b6ead
- Show DND tile by default, this is now the only
place to manage DND modes / end conditions.
- Remove super footer from volume dialog, replace with
a simplified version that displays the current mode
and allows ending DND.
- Remove obsolete text-only footer from codebase.
- Migrate remaining volume items into main resource files.
- Rename "No interruptions" to "Total silence".
- Add new user information banner for "Total silence"
- Crude media filtering for Total Silence.
(deeper muting changes will be done as a followup)
- Disable volume dialog sliders completely if muted due
to zen.
- Cleanup ZenModePanel: assume embedded mode, remove
expandable subhead
- Remember "favorite" DND mode inside the DND config panel.
- AudioService: consult ringer-mode-delegate before voluming
down into silent.
- Add new hour options to time-based exit conditions.
- Volume dialog visual updates to move closer to final visuals.
- Unify ringer=silent with DND.
Bug: 19260237
Change-Id: I05d7e001eca3b5125418ec3bc4087d0cb8866717
- Put lock icon logic in a separate class.
- Add animation when switching between fingerprint scanning and
fingerprint error.
Change-Id: I87c3f101d645a990d5397b82a797c9ee40a63da2
Also fixed a bug where the notification panel would
keep a hardware layer.
Also improved the interal structure of the HeadsUpManager
Change-Id: I635e4a89b0a32573c26515cc3e65e142d77593ec
- Add scanning and error states to UI.
- Do not delay dismissing the panel when authenticating via
fingerprint.
Change-Id: I82e71c554c56e53ddf0677dca3e6909f7cedd59d
* changes:
Add test assist to implement motion study
Implement new assist gesture and motion
Add flag to voice interactor for supporting assist gesture
Add more internal API's for assist
Add ability to start voice interaction session directly
- New VolumeDialog (presentation) + VolumeDialogController (state)
to implement a volume dialog that keeps track of multiple audio
streams, including all remote streams.
- The dialog starts out with a single stream, with more detail available
behind an expand chevron.
- Existing zen options reorganized under a master switch bar
named "Block interruptions", with "None" renamed to "No interruptions"
and "Priority" renamed to "Priority only".
- Combined "Block interruptions" icon replaces the now-obsolete star/no-smoking
icons in the status bar.
- New icons for all sliders.
- All sliders present a continuous facade, mapped to discrete integer units
under the hood.
- All interesting volume events and state changes piped through one central
helper for future routing.
- VolumePanel is obsolete, still accessible via a sysprop if needed.
Complete removal / garbage collection deferred until all needed
functionality is ported over.
Bug: 19260237
Change-Id: I6689de3e4d14ae666d3e8da302cc9da2d4d77b9b
Added dialog with buttons for task arrangement upon click on decorator
icon.
BUG: 19492945,19868830,19656507
Change-Id: Ie31e2788efb097db1c1f54f0ef1b2fda1ccc71ec
Yo Dawg, I herd you like notifications, so I put a
notification in your notification so you can be
interrupted while you are being interrupted.
Bug: 15869874
Bug: 15188947
Change-Id: I6c733d6f8e8a04f85036182f82d3e945c6feb5bc
The flag also extracts wear-only RemoteInput actions
to the normal set of actions under certain
circumstances to make this prototype actually useful.
Change-Id: Ide8bbef4e2ab82e2f152d32b143876ed309a8f21
Invisible by default, not activatable when the platform
volume controller is active.
However, when the platform volume controller is not active,
it can be enabled via a broadcast intent.
When enabled, the status bar icon also changes to a single
dnd icon.
Very little more than embedding the existing zen mode panel
into the detail pane of a new QS tile.
Change-Id: I1e0ff6fbb99b00f67b53bceda8cbf121f3ef6b52
The notification_stack_scroller view of the new uber statusbar should
not be focusable for accessibility
Fixes bug 19296202
Change-Id: I1b3f43ee3c480c705044cb3d565c7c7f7019bcc3
The root view of the new uber statusbar should not be focusable.
Based on history, it looks like this was an oversight when this view
was refactored.
Fixes bug 19296202
Change-Id: Ib7f6908c30ab37384aa50f4fa4198c15593a96a4
Adding some preliminary controls to mirror the currently exposed api
to create new activity stacks, resize stacks, and to move tasks
between stacks.
Change-Id: I3fb51c248f53a1d4c4eb23ca9fb3a76888def1de
Makes SHADE_LOCKED more consistent with SHADE in order to avoid
confusion about this special state. Add animations between these
states for smooth transitions.
Bug: 17446409
Change-Id: I410f0ac255abd0f453b77f42c948e814c5dfd838