The entering animations were only applied to the incoming windows
one time. If those windows weren't drawn yet then they never had
an animation assigned.
Furthermore if a starting window was drawn in time it would get the
animation but its main window would not get it if it weren't drawn.
Even if an animation were assigned later they wouldn't be synced
with each other.
This change creates a single animation which is shared by all
incoming windows. As windows are drawn they can then animate with
the starting window.
(Also refactorings to eliminate redundant code and unnecessary
variables.)
Fixes bug 15991916.
Change-Id: I844d102439b6eda8c912108431916e04b12f7298
- If the user's next alarm is in the next 12 hrs, provide
this as an exit condition trigger for leaving none/priority.
- Don't display the next alarm condition when downtime is active.
- When the next-alarm exit condition is active, follow changes
to the next alarm, assuming it remains within the 12-hr window.
- Tweak the downtime condition strings to be consistent.
Bug: 16373455
Change-Id: I4020b91d323dead998e62d655132eca07438b148
Among other reasons, this is needed when a Wi-Fi connection is
upgraded from untrusted to trusted, so that the default route can be
updated to point to the Wi-Fi network instead.
Bug: 18206275
Change-Id: I53f7a6f00f66a23ae4873fa2334cd8a621f39d4f
WindowManager.keyguardGoingAway() isn't called early enough when you exit
the keyguard by clicking on a notification. So, the WindowState for the
preivous activity behind the keyguard is never transitioned to visible
and the activity manager then fails to take the screenshot for recents.
We will now be taking a screenshot of the activity before we go to sleep
so we are not dependent on signals from the keyguard.
Change-Id: I2acb2ad7a627d4e446ba11c9a0842d21fa6922d3
The entering animations were only applied to the incoming windows
one time. If those windows weren't drawn yet then they never had
an animation assigned.
Furthermore if a starting window was drawn in time it would get the
animation but its main window would not get it if it weren't drawn.
Even if an animation were assigned later they wouldn't be synced
with each other.
This change creates a single animation which is shared by all
incoming windows. As windows are drawn they can then animate with
the starting window.
(Also refactorings to eliminate redundant code and unnecessary
variables.)
Fixes bug 15991916.
Change-Id: I9949ef0a1639c831754316da34de97cb86403f5a
We previously killed a process when one of its task was
swiped away in the recents UI. This had negative performance
implications for apps with multiple tasks in recents. Now we
will only kill the process if there are no more tasks associated
with it.
Changed also removes the need for the
ActivityManager.REMOVE_TASK_KILL_PROCESS since ActivityManager
will now only kill a task process if it process has no out
standing tasks.
Bug: 17305377
Change-Id: Ibc39bb328d13c7eab05c04798c2f14887923d9d4
These framework permission strings were being used as arbitrary labels
that mapped to netd permissions that have completely different meaning.
This leads to confusion, so use different strings.
Bug: 18194858
Change-Id: Ib3ec377ab26ce904d3d4678f04edec6cb1260517
- Only bind agents of running users
- Explicitly clean up state when users are removed
- Delay binding until third-party apps can actually run
Bug: 18102460
Change-Id: I5017adc1634b249068099fc5779ba95904312438