18 Commits

Author SHA1 Message Date
Jason Sams
5012a8fe42 Fix another barrier bug 3333866
Atomically update put.

Change-Id: Id6d4b5c03f5562b3021561e95966a01abd293667
2011-01-27 18:08:40 -08:00
Jason Sams
fcecc244a7 Attempt to fix 3333866
Missing memory barrier when the non-locking past
path is hit.

Change-Id: I80db7df547c1ce35ed85ba117519b12679cc42ef
2011-01-24 17:33:21 -08:00
Jason Sams
d1ac981497 Fix race condition between GC thread and
the teardown of RS.  The RS context was going away while
the objects were being deleted within the finializer.

Add more debugging for playCoreCommands.

Change-Id: I391f0b4db948f43f54017b47b062ab47d6a1ef64
2011-01-18 18:12:26 -08:00
Bryan Mawhinney
8ea061bcdd Prevent message overrun in LocklessCommandFifo.
The previous logic in makeSpace and makeSpaceNonBlocking
was incorrect (probably a typo).  We shouldn't loop if
looping will overwrite unread messages, or if we would
make the buffer appear empty (mPut == mGet).

Change-Id: Iabc82ca94a585a7041069db97cbed7709f2d388f
2010-12-05 17:21:07 +00:00
Alex Sakhartchouk
ed9f210568 Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Jason Sams
3b9c52ab8c Async type creation.
Change-Id: I4d98446fabbf7e8a98c97f85b573a58c8a0c58c2
2010-10-14 17:48:46 -07:00
Jason Sams
d0cb106ff2 Fix bug looping non-blocking fifos.
Change-Id: I33dcf575466bfef672af4e113ad692397b5213e9
2010-08-18 12:38:03 -07:00
Jason Sams
c1d726c2d6 Seperate out Mutex and Signal code into reusable classes.
Change-Id: I381d09d89b567d433a10a91e0d7e59c24d3444d8
2010-03-26 14:20:26 -07:00
Jason Sams
3bc47d4381 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. 2009-11-12 15:10:47 -08:00
Jason Sams
516c319115 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
Fix bug in StoreState where state could be overridden by the default unless the script used more than one state.

Change only impacts renderscript and renderscript apps.
2009-10-06 13:58:47 -07:00
Jason Sams
a9e7a05b84 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. 2009-09-25 14:51:22 -07:00
Jason Sams
e60446b9c1 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. 2009-09-24 14:55:38 -07:00
Jason Sams
f5b4596a38 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. 2009-08-25 14:49:07 -07:00
Jason Sams
f29ca50d80 Cleanup logging and fix a startup race condition that manifested on Firestone. 2009-06-23 12:22:47 -07:00
Jason Sams
4b962e57a9 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. 2009-06-22 17:15:15 -07:00
Jason Sams
5f7fc27dce Replace spins with proper pthread conditions. 2009-06-18 16:58:42 -07:00
Jason Sams
e2ae85fc5a Generalize bitmap support and add remaining GL formats.
Fix bug in command fifo looping case.
2009-06-03 16:04:54 -07:00
Jason Sams
d19f10d43a Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
2009-05-22 17:11:00 -07:00