Romain Guy
0fe478ea04
Support nested display lists.
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Change-Id: I3815a2832fc0f722c668ba8f51c5f177edb77c94
2010-11-08 12:15:28 -08:00
Chet Haase
5c13d89c13
Optimizing display lists by referencing pointers to resources instead of copying them
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Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
2010-10-21 12:02:42 -07:00
Romain Guy
4bb942083a
Optimize 9patch rendering.
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This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.
Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
2010-10-12 15:59:26 -07:00
Romain Guy
6b7bd24659
Don't clear the framebuffer when not needed.
2010-10-06 19:49:23 -07:00
Romain Guy
4aa90573bb
Adding display lists to the GL renderer (checkpoint.)
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Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
2010-09-26 18:40:37 -07:00
Romain Guy
e2d345ea67
Add debug mode to measure performance.
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Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5
2010-09-24 18:39:22 -07:00