Make sure that apps that have access to restricted accounts can see them.
If they don't have access, they shouldn't be able to add a new account either.
Show an error message in the account picker if the user/app is not authorized.
Change-Id: I117c0b14d7d06c5ac4e66506df156b174567f5f3
A previous fix made initializing GL work better by calling eglMakeCurrent()
prior to querying the max texture size. However, that fix worked by creating an eglSurface
earlier than we did before, which for some reason causes problems later if wallpaper creation
fails and we back off to a software solution.
This new fix creates a temporary pbuffer surface instead, which still allows us to make the
call to eglMakeCurrent() prior to querying the max texture size, but does not result in the
later canvas lock failure if the wallpaper creation fails anyway.
Issue #8319960 sluggish yakju animations over launcher
Change-Id: I394d672549260a354f03ad9fd1b9e1f9a161a371
ImageWallpaper was sometimes querying GL for a max texture size too early
(before the first call to eglMakeCurrent()). This problem caused the wallpaper
to then get created in software, resulting in noticeably slower performance
when the wallpaper was visible.
This fix ensures that the
makeCurrent happens before the query, ensuring that wallpapers of the right
size actually get created instead of failing due to this error at creation time.
Issue #8319960 sluggish yakju animations over launcher
Change-Id: I12a3eba9f1818bdf544691e0727fe12f7e820651
"[+>" more icon was never show in status bar because
the member variable for this icon was not initialized
from resources. This fix enables "[+>" icon to appear
in status bar when the number of indications in status
bar becomes large.
Bug: 8368569
Change-Id: Ieb3412eed831052d69c0cf63c9b4230c38171e4a
The normal LTR Recents interface in landscape
actually scrolls/behaves like a RTL interface,
so we hardcode the layout to stay the same in both
modes
Change-Id: I57e5e76de3260c6de1dd9e939797b7e1c23cca03
Once these get into the Animators, they freeze up and
disable the whole notification panel. Not cool.
Bug: 7686690
Change-Id: I04567417b3840a82d9cfe071c601e3078b2e3fe3
Bug #8230579
If the wallpaper fails to render with OpenGL, fall back to software
rendering instead of throwing an exception and crashing the wallpaper.
Change-Id: I40ed6056e6ea09b92b6cd441f16101dcc296fb8e
We should probably set these values to 0 when we find them,
but first I want to catch this bug in the act before I paper
over it with defensive programming.
Also standardizing on use of isStarted() instead of
isRunning() on animators.
Bug: 7686690
Change-Id: I9f93c443784d2ed795d3e16ad9bb03811371497c
- this CL purpose is to fully rely on inheritance for setting the
SystemUI views layout direction. This is the default case for layout
direction and should stay like that.
Change-Id: I8efb6ab6e5bd10f519c7a27e8837efb69631940e
SurfaceControl is the window manager side; it can
control the attributes of a surface but cannot push buffers
to it. Surface on the other hand is the application (producer)
side and is used to push buffers to the surface.
Change-Id: Ib6754c968924e87e8dd02a2073c7a447f729f4dd
This fixes an issue where OpenGL initialization succeeds but buffer allocation fails because the requested wallpaper size
is too large (or otherwise unsupported) by the graphics hardware. This fixes an issue where SystemUI crashes constantly
on the PandaBoard when connected to a full HD display. Tested only on PandaBoard, no access to alternative hardware.
Signed-off-by: Wim Vander Schelden <wim.vander.schelden@philips.com>
Change-Id: I8d2e1ae9fd9772977c4e365f23f2f58bbca3787c
# Via Android (Google) Code Review (1) and Daniel Sandler (1)
* commit '2977a30ef422f2be4a5ef74dd1a5a32a6a8f994b':
More debug logs for stuck statusbars.