Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
Also fix not writing the settings file when an admin is removed.
And take care of an old to-do about not removing an admin until
after it has received the broadcast about it being disabled.
Change-Id: I4ebe0ea0461222b65425b2c5438b646b572f18c8
A Dream is an activity that is launched by the window
manager after a specified idle time. You might think of this
as a "screen saver", but with the same capacity for
interactivity as any other application.
The window manager maintains a timer (like the screen lock
timer) that is reset on userActivity; the timer is suspended
during wakelocks and when the screen is off.
When the timer elapses, the user's preferred dream module is
launched (by reading Settings.Secure.DREAM_COMPONENT, which
is configured through the Settings app UI).
Like a dock app, the user can install new dreams and a
single application package may contain multiple dream
activities. Unlike the dock mode, however, there is no
"screensaver mode" for the system to manage. This allows us
to offer the user the ability to run a dream at any time, in
addition to making the overall mechanism quite simple.
There is no public API for this facility.
There is, however, a useful/recommended base class for dream
activities in the support library (change I4559a958).
Change-Id: Ied691856f88cfa38a7aca496d015f9a595da72f2
The POLICY_REJECT_BACKGROUND policy requires that network traffic be
blocked when a UID goes into the background. Even if the UID has an
activity in the foreground, it's considered "background" if the screen
is turned off.
This changes watches for SCREEN_ON/OFF broadcasts, and rule generation
now observes screen state. It also introduces an observer pattern so
that ActivityManager doesn't directly know about NetworkPolicy, and
moves the service management into SystemServer.
Change-Id: Ie7a84929d3ca60ae4578d47e19d5a8da10fd8d58
4 hours is excessive, and we want to save bandwidth on the NTP servers
Change-Id: Ic5ac4f4a8e62167206f3f620ea51635a2ea771d6
Signed-off-by: Mike Lockwood <lockwood@android.com>
Added startDataProfiling() and stopDataProfiling() to TrafficStats,
which can be used by apps to measure network usage delta between two
points in time. Currently takes two NetworkStats snapshots and returns
delta, which will eventually include tag-level granularity. Added
tests for NetworkStats delta subtraction.
Added NMS.getNetworkStatsUidDetail() that returns stats for specific
UID. Always gives stats access for the calling UID, otherwise enforces
that caller has permission. Fix readSingleLongFromFile(), since
/proc/ files don't have well-defined lengths.
Change-Id: Ic5b6414d8effbd66846e275b00d4b8a82c74589d
1. Refactored the code to avoid code duplication.
2. Fixed a bug in removing unused pointers from the event.
3. Fixed a bug that was crashing the explorer.
4. Sending hover exit immediately at the end of touch exploration
gesture rather with a delay.
Change-Id: Ie288cb8090d6fb5e5c715afa6ea5660b17c019e0