There was another way we could ignore the application windows flags
while the lock screen was displayed. This is the infrastructure to
deal with that.
Change-Id: Id8c9cb2f7081df6757ccb797a7cde618e82f7b38
Occasionally we see references to the overlay hanging around long
enough to cause problems in applications when they tried to destroy
the overlay and re-create it. This patch causes the camera HAL to
retry the overlay creation call if it fails every 20ms up to 50
times before it gives up.
Merge commit '3161795b2353171bb0636fb3ea6dab7dec80a4f4' into eclair
* commit '3161795b2353171bb0636fb3ea6dab7dec80a4f4':
when logging free space on /data, log /system and /cache as well
when running out of memory, a null handle is returned but the error code may not be set.
In that case we need to return NO_MEMORY instead of NO_ERROR, so that the calling code
won't try to dereference the null pointer.
When switching rapidily orientation back and forth, surfaces end-up
acquiring the freeze-lock when the first orientation change happens,
but never release it because by the time the 2nd orientation change
comes in, the surface size is back to its original size and
doesn't appear to have resized.
we now always release the freeze-lock when we receive a buffer of the
expected size.
This also fixes [2152536] ANR in browser
When SF is enqueuing buffers faster than SF dequeues them.
The update flag in SF is not counted and under some situations SF will only
dequeue the first buffer. The state at this point is not technically
corrupted, it's valid, but just delayed by one buffer.
In the case of the Browser ANR, because the last enqueued buffer was delayed
the resizing of the current buffer couldn't happen.
The system would always fall back onto its feet if anything -else- in
tried to draw, because the "late" buffer would be picked up then.
This is the main entry point to the Bluetooth APIs, and returns the default
local Bluetooth adapter.
It replaces context.getSystemService(Context.BLUETOOTH_SERVICE). This was
never in a public SDK release.
DrNo: eastham
Bug: 2158765
Joke: Why can't you play cards in the jungle? Because there's too many cheetas!
Change-Id: Ieed8be009ee5aba621cb69090ee8c8a9c19c840d
Hide createRfcommSocket(int channel)
Add createRfcommSocketWithServiceRecord(UUID uuid)
Rename listenUsingRfcomm(String,UUID) -> listenUsingRfcommWithServiceRecord(..)
Now we have a complete API for developers to make peer-peer RFCOMM connections
with hard-coding the limited (30) RFCOMM channels, instead using SDP lookup
of an UUID.
This commit addresses two serious bugs:
- Do not throw IOException on accepting an incoming RFCOMM connection with
BluetoothSocket. This was a regression from commit 24bb9b8af4ff6915
- Workaround failure of bluez to update SDP cache when channel changes by
trying to use the same RFCOMM channel on the server every time, instead
of picking server channels randomly. This is a pretty ugly workaround,
and we are still trying to fix the caching issue - but with this
workaround we are at least shippable and apps will work at least until
they start colliding on the 30 RFCOMM channels.
DrNo: eastham
Bug: 2158900
Joke: What did the digital watch say to his mom? "Look mom no hands."
Change-Id: Ia4879943b83afac06b6f1a3f2391cf1628afce7d
Don't hold a lock when the activity thread is telling the activity manager
to release a provider.
This requires that the activity manager now keep a reference count on the
providers, because without the lock it is possible for activity thread to
call in to request the provider again before it has finished telling
about the release.
Change-Id: I5f912903891f4edae85e28819d4e6f14b8f2e688
This fixes an NPE that occurs when launching the intent
tries to access state cleared by onStop.
Bug: 2171752
Change-Id: I29232f2a44d8dfa27b2c79933093c0c8983b2e92
A window is created and the browser is about to render into it the
very first time, at that point it does an IPC to SF to request a new
buffer. Meanwhile, the window manager removes that window from the
list and the shared memory block it uses is marked as invalid.
However, at that point, another window is created and is given the
same index (that just go freed), but a different identity and resets
the "invalid" bit in the shared block. When we go back to the buffer
allocation code, we're stuck because the surface we're allocating for
is gone and we don't detect it's invalid because the invalid bit has
been reset.
It is not sufficient to check for the invalid bit, I should
also check that identities match.
This change is a complement to the main fix in kernel driver for the same issue (partner change #1250).
It removes clicks sometimes heard after the end of the tones while audio flinger is sending 0s to the audio output stream.
The problem was that the sleep time between two writes was more than the duration of one audio output stream buffer which could cause some underrun.
Also fixed a recent regression in ToneGenerator that made that the end of previous tone was repeated at the beginning of current one under certain timing circumstances when the maximum tone duration was specified.
* changes:
fix [2168528] enable glTexImage2D code path in SF for software-only buffers
fix [2168531] have software-only gralloc buffer side-step the HAL
fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.
Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.
This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
- Move test files to their own package for easy binary inclusion
in adt-test
- fix some tests and remove obsolete ones.
Change-Id: I5b967f29074fdad74073f9b37d903eabe8dc29e6