16 Commits

Author SHA1 Message Date
Jason Sams
3bc47d4381 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. 2009-11-12 15:10:47 -08:00
Jason Sams
516c319115 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
Fix bug in StoreState where state could be overridden by the default unless the script used more than one state.

Change only impacts renderscript and renderscript apps.
2009-10-06 13:58:47 -07:00
Jason Sams
b6f2b131c4 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. 2009-09-24 12:33:45 -07:00
Jason Sams
6b9dec00af Remove depricated triangleMesh. 2009-09-23 18:07:45 -07:00
Jason Sams
ebfb436a49 Add raster object to control point and line params. Add flag to force SW rendering. 2009-09-23 13:57:02 -07:00
Jason Sams
b13ada5071 Add support for selecting the color bit depth and if the application used a depth buffer. 2009-08-25 11:44:30 -07:00
Jason Sams
25ffcdc9d7 Point Sprites 2009-08-20 16:11:03 -07:00
Jason Sams
730ee65d4d Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. 2009-08-18 17:07:09 -07:00
Jason Sams
1bada8cd6e Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. 2009-08-09 17:05:13 -07:00
Jason Sams
b0ec1b46d6 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. 2009-07-28 12:02:16 -07:00
Jason Sams
64676f3c21 1st cut of a3d file loader. 2009-07-10 17:32:59 -07:00
Jason Sams
7c878f3a83 Begin adding mesh 2009-06-30 14:13:25 -07:00
Jason Sams
bba134c8a1 All light source objects. 2009-06-22 15:49:21 -07:00
Jason Sams
ffe9f48890 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. 2009-06-01 17:45:53 -07:00
Jason Sams
fe08d99725 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. 2009-05-27 14:45:32 -07:00
Jason Sams
d19f10d43a Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces.

This library is currently under heavy development, so it's not part of
the build by default.

In order to build this library, you must define

   BUILD_RENDERSCRIPT=true

in your build environment.

You will also have to manually edit

 build/core/prelink-linux-arm.map

And add libRS and libRS_jni at the end like this (exact address may change.)

libRS.so                0x9A100000
libRS_jni.so            0x9A000000
2009-05-22 17:11:00 -07:00