If the "ro.audio.monitorOrientation" system property is
defined and true, monitor device configuration changes
and see if the device orientation changed. If it did,
set the "orientation" audio system parameter to one
of "landscape", "portrait", "square" or "undefined".
Set orientation when starting AudioService, and
when media server restarts.
Change-Id: Idce548f93abf3aab30149e5952daaa7051630232
When netd drops its socket connection to framework, assume that it
has restarted, and push any existing rules to keep netd and iptables
consistent.
Bug: 6376246
Change-Id: Id93138938321bcf885eb0e4fecaff8b150cfdfcf
A bug in the invalidation logic meant that changes to a view
would not cause parents in the view hiearchy that were set to have
a layer (e.g., View.LAYER_TYPE_HARDWARE) to get invalidated properly.
So even though the child view was all set to recreate its display list
according to the property change, the layer in the tree above it would stay
as-is, meaning that the change would not show up on the screen.
Issue #5887530 DropTarget text does not change color with the icon
Change-Id: Ie6eac4f406d172cb437822d9fe76340ab2afaf1c
Bug 6378843
Corrects CL 183460, which would clip text with a width greater than
twice the TextView's width.
Internal horizontal translation is now handled in a similar way to
vertical scrolling.
Internal scrolling is indeed handled by the TextView, which translates
the canvas and sets the clipping bounds accordingly.
When drawing the internal DL, we tighten the horizontal bounds like we
did for the vertical bounds using top and bottom. As in Touch.java, we
use the getHorizontallyScrolling() method to know if we indeed have to
measure the actual text width. If there is no horizontal scrolling we
use the TextView's width as a safe upper estimate in order to avoid an
actual computation. Note that horizontal scrolling is typically only
used for long single-lined text, so that the measurement loop is quick.
As a result, the internal DLs represent the entire text, and there is no
need to invalidate them when an internal scrolling takes place. This
behavior replaces the draw-only-what-is-needed we had before, but is
more consistent with what we do for long texts inside of a ScrollView
with no noticeable performance change, even on very long text.
Change-Id: I47c24c0ae988547d4f1e9f87d136225c93a3056d
- Fix group idle settings
- Fix provision discovery event handling. We only care about device address.
- Fix WPS setup at start
Bug: 6427634
Change-Id: I0b1a7d73199e373350001114f4607bc39f2a53ba
Signed-off-by: isheriff@google.com
Signed-off-by: Yoshihiko Ikenaga <yoshihiko.ikenaga@jp.sony.com>
These groups are assigned priority for sort-order when displayed to users, and use
the new permissionGroupFlags to indicate whether they contain personalInfo.
Change-Id: I27e81912e08b8d7766b8ce449b4b3bd6473d8f07
1. The date picker dialog shows spinners and a mini calendar on
tablet but on on phone the calendar is not show and the user
does not know the day of the week otherwise show on the mini
calendar.
bug:5264972
Change-Id: I06aeb7ba1ad34d4e99628d9586ff2777e981c963
Wallpaper logic assumed that if mWallpaperTarget was non-null then
any wallpaper animation should be exiting. However, if the existing
wallpaper target was already animating away then mWallpaperTarget
remains non-null until it is completely gone. Pressing Home during
this time was causing the next animation to exit rather than reverse
and enter.
This fix looks to see if the wallpaper target is animating and if it
is to treat it as null for the purpose of determining which direction
the animation should go.
Fixes bug 6407941.
Change-Id: I731267328db0f9972a5aed6f214962f96737dd07