Alex Sakhartchouk
117abdbc67
Fixing asynchronous performance issues.
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Change-Id: I10f02cd37a33a6c655814d24e0a4291dc044fba3
2011-08-16 13:09:46 -07:00
Alex Sakhartchouk
438505431c
Moving samplers behind the hal.
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Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
2011-05-05 16:56:27 -07:00
Alex Sakhartchouk
a89094aa3b
Code Cleanup and better Sampler creation method
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Change-Id: I9e35081ee6034cb619f43a47f8f22f38977f5d12
2011-05-04 17:45:36 -07:00
Alex Sakhartchouk
d0f5bd130b
Cleaning up the serialization change.
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Renaming the define to be more in line with what it does and removing the host stub header file.
Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
2011-01-31 14:53:24 -08:00
Jason Sams
9333e64f79
Re-implement img npot support in HC.
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Change-Id: Iac56ec54e46c998ec14f71d8e85eccdc5fb3aa91
2011-01-13 17:02:35 -08:00
Alex Sakhartchouk
0857196107
Cleanup and refactoring of an earlier cl.
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Change-Id: I5e356ed88375a1620846e0c500659e3b7ead5030
2010-12-15 10:11:31 -08:00
Alex Sakhartchouk
67f2e442a3
Support for cubemaps.
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Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
2010-11-18 15:27:28 -08:00
Alex Sakhartchouk
ed9f210568
Code cleanup to make formatting consistent
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
2010-11-10 11:30:51 -08:00
Alex Sakhartchouk
581cc64028
Adding nvidia extension for limited npot support.
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Updating a3d loading to be async.
Change-Id: I4be71d2002b9ad6ab8896d63e625f031e6b7ea6c
2010-10-27 14:10:07 -07:00
Jason Sams
b38d534873
Fix refcounting bugs where the sys refcount
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could be corrupted during async type creation.
Change-Id: If42828e92990598b0cb5da81c82ea513f94725f2
Fix stack object deletion bug.
Change-Id: I2c723aa5ad15e0c99dc9cd0cfbc7db80bace172a
2010-10-21 21:17:30 -07:00
Alex Sakhartchouk
f5b3510c70
Adding anisotropic filtering and related samples.
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Change-Id: Idb173274417feb5e25bfd64c5e9fa2492a23a17e
2010-09-30 11:36:37 -07:00
Jason Sams
d081fffab5
Cleanup GL setup code and remove legacy 1.1 paths.
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Reset pointers to NULL when allocations are unbound.
Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
2010-09-16 18:18:29 -07:00
Jason Sams
cfc0436699
Fix partial NP2 support and restrict mipmaps and clamp
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modes on HW that does not support proper NP2
bug 2965170
Change-Id: If9a3ac45264861fc75b9616e98957e12a5464411
2010-09-14 14:59:37 -07:00
Alex Sakhartchouk
aa7d2884cb
Removed unnecessary change based on comments.
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Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00
Jason Sams
2978bfc6ad
beging np2 extension check work.
2010-02-22 15:37:51 -08:00
Jason Sams
5dbfe93b3f
Fix some minor bugs with GL state setup that were exposed by Droids driver.
2010-01-27 14:41:43 -08:00
Jason Sams
bb51c40d89
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
2009-11-25 13:22:07 -08:00
Jason Sams
61f08d6fa7
Improved object lifecycle tracking and fix leaks.
2009-09-25 16:37:33 -07:00
Jason Sams
a9e7a05b84
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
2009-09-25 14:51:22 -07:00
Jason Sams
07ae406237
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
2009-08-27 20:23:34 -07:00
Jason Sams
25ffcdc9d7
Point Sprites
2009-08-20 16:11:03 -07:00
Jason Sams
7ce033d797
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
2009-08-18 14:20:07 -07:00
Jason Sams
4b962e57a9
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
2009-06-22 17:15:15 -07:00
Jason Sams
243e3fbcf7
Implement sampler GL setup code.
2009-05-28 16:16:46 -07:00
Jason Sams
02fb2cb531
Add sampler support
2009-05-28 16:16:46 -07:00
Jason Sams
d19f10d43a
Add the Renderscript library. (Not in the build by default yet.)
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
2009-05-22 17:11:00 -07:00