Alex Sakhartchouk
9d71e21800
Moving attrib creation to Mesh. Adding arrays as shader inputs.
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Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
2010-11-08 15:10:52 -08:00
Alex Sakhartchouk
d2091639be
changing vec4 to vec2 for perf reasons.
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Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
2010-10-06 11:15:01 -07:00
Alex Sakhartchouk
f5b3510c70
Adding anisotropic filtering and related samples.
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Change-Id: Idb173274417feb5e25bfd64c5e9fa2492a23a17e
2010-09-30 11:36:37 -07:00
Alex Sakhartchouk
b89aaacb2c
Adding support for all allowed textures.
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Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
2010-09-23 16:16:33 -07:00
Alex Sakhartchouk
c984dd73c6
Shader changes to allow for more flexible constant binding.
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Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
2010-09-14 09:50:43 -07:00
Alex Sakhartchouk
db6f11bd30
Fixing a3d files to reflect the new element structure.
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Change-Id: I44d95c9411706813dde815c5f052f3615e8b483e
2010-09-07 12:10:18 -07:00
Alex Sakhartchouk
8442e0bffe
Fixing uniform binding for fragment shader.
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Updating the glsl fragment shader to color the lights.
Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
2010-08-31 12:02:01 -07:00
Alex Sakhartchouk
a41174ecb0
Fixing renderscript uniform binding bugs.
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Working on custom shaders.
Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
2010-08-27 16:10:55 -07:00
Alex Sakhartchouk
d36f248eaf
More work on the renderscript sample
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Change-Id: Ib1812bbaa38180ca63d6d53c9cc3aeeee4134725
2010-08-24 14:00:58 -07:00
Alex Sakhartchouk
32e09b5891
Renderscript samples.
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Resolving name conflict in model viewer.
Adding fov projection matrix function.
Adding helper methods for blending.
Change-Id: Ibd3f1510436811398787c285845d050158bd6de8
2010-08-23 10:24:10 -07:00
Alex Sakhartchouk
7723d8c6a0
Hopefully this fixes the build.
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Change-Id: I2002ba7e66039d39f8c6754fe7b7e0ca91e7ec13
2010-08-19 10:47:46 -07:00