Currently users do not have control over the amount of data
captured during tracing. This patch adds 3 settings that users
can enable/disable at runtime:
- capture framebuffer on eglSwap() calls
- capture framebuffer on glDraw*() calls
- capture texture data passed to glTexImage*() calls
Disabling these options when not needed signficantly decreases
the size of the trace file, and reduces performance overhead for
the running application.
These settings are stored in the per process GLTraceState.
A separate thread listens for commands from the host, and updates
the state based on the user commands.
Change-Id: Ic4518b94e8bcbc5330ac7138153721caa98b365d
This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.
Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
Currently, gltrace always attaches the contents of the currently
bound framebuffer. This patch changes it to attach the contents
of FB0 on eglSwap, and the currently bound framebuffer for the
glDraw* calls.
Change-Id: Ice0520d45d75638fe61cd91149df773074216510
Currently, the contents of the FrameBuffer are sent by encoding
them as the last argument to the function call. As a result, it is
not possible to know if a message has the framebuffer encoded in it
without looking at the function type.
This patch modifies the protobuf definition to include a separate
optional framebuffer message.
Change-Id: Ief3a6950052d927ca0743e729457435b48c25a92
This patch provides a framework for tracing GLES 1.0 and 2.0
functions. It is missing a lot of features, but here are the
things it accomplishes:
- Stop building the glesv2dbg library, and build the
glestrace library instead.
- Replace the hooks for glesv2dbg with the ones for glestrace.
- Add the basics for the trace library. Currently, this
traces all GL functions, but not all required data is
sent for all the functions. As a result, it will not
be possible to reconstruct the entire GL state on the
host side.
The files gltrace.pb.* and gltrace_api.* are both generated
using the tools/genapi.py script.
Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
* commit 'c25972950c2ea62fb085524dbe737c2bf0f08f4a':
SurfaceTexture: fix a couple tests
EGL: default to swap interval 1
SurfaceTexture: clean up some tests
This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.
Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
This change introduces two new BoardConfig variables to control the size
limits of the EGL blob cache. MAX_EGL_CACHE_ENTRY_SIZE is the size
limit for values inserted into the cache, and MAX_EGL_CACHE_SIZE is the
size limit for all entries in the entire cache (including both keys and
values). If either of these BoardConfig variables are not defined then
a default size limit is used instead.
Change-Id: I6703d93f966b6389c6499f23d841e42339f9c9d7
This class provides an API for an application to know when it is time to
destroy its EGL context when memory is being trimmed. By having this in
the framework, we can still detect whether it will be useful to destroy
any EGL contexts (because we know if doing so will destroy all of them).
Change-Id: I1eac8d640052778052926b875c7928008f752182
Until now a leak was possible under the following scenario:
Create a GLSurfaceView
Register a renderer (this automatically starts a GLThread).
Discard the GLSurfaceView without installing it in the view system.
This scenario can occur when a device is rotated rapidly from
orientation A to orientation B to orientation C. In that scenario,
orientation B's GLSurfaceView might be discarded without ever being
attached to a window.
If this issue had been identified before GLSurfaceView had clients, one
possible fix would have been to delay the construction of the GLThread
until the GLSurfaceView was attached to a window. Unfortunately, it's
too late, and so making that change would lead to observable changes in
behavior, possibly breaking some clients.
Instead, fixed by making GLThread and EGLHelper static classes that hold
onto a weak reference to the GLSurfaceView. This allows the GLSurfaceView
to be garbage collected when it is no longer used, even if the GLThread
is active. GLSurfaceView's finalize method will manually stop the GLThread
if it is still running when the GLSurfaceView exits.
Part of this change was to remove the Renderer reference from GLThread,
because Renderer is a user-supplied class that could contain a reference
chain that points back to the GLSurfaceView.
Fixes b/5606613 "GLSurfaceView that's never added to a window will
leak threads and views, can leak activities"
Change-Id: Iafdc329eb6e9e40062358e7c119f5547ffe23d5e
This change adds Java definitions for the enums of the
GL_OES_EGL_image_external OpenGL ES extension.
Bug: 3482193
Change-Id: Ib50326f8be9b9cc9021753855c3846ddcdc5eaa2
- don't advertise extensions that are not supported
by any implementation
- remove EGL_ANDROID_swap_rectangle which is not
implemented by anybody and confuses people
- add some comments about mandatory extensions
Bug: 5428001
Change-Id: Id8dc48116ac1d1eb79ec9ef55d03e29d4257c1f3
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.
We now use the EGLDisplay passed by the user API.
Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
This change adds the ANDROID suffix to the all the types and functions
defined by the EGL_ANDROID_blob_cache extension.
Change-Id: I087875b96d9a7053efb9c8d5614f9f765eed799d
* commit 'cb0db0306b5849a35d3d99eea1b34ce019c6f0d8':
Make the overridden ImageView#setVisibility remotable
Clamp non-monotonic stats instead of dropping.
DO NOT MERGE. Fix leak in LayoutTransition
Fix lastVisible/global rects
Fix Wimax-less build.
Fix leak in LayoutTransition
Deferring wallpaper update to improve workspace scrolling (issue 5506959)
Terminate EGL when an app goes in the background
boot animation is dithered and scaled
Fix NdefRecord byte-stream constructor.
PopupWindow dismiss() can get into a recursive loop.
Fold WiMAX state into the mobile RSSI.
Remove dedicated wimax icon to fix RSSI layout.
This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.
Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e