Changed the English US keymaps to implement a strict US key map
with no additional ALT functions.
Fixed a bug copying the alias in the InputDevice copy constructor.
Added support for end of line comments in KCM and KL files.
Added the German keyboard layout.
Sorted the keys in the keyboard layout files by physical arrangement
to make it easier to maintain them.
Bug: 6110399
Change-Id: If44d83de5b98f2bf0016cbb8e12264387b286aaa
Automatically choose a default value for the 'number' property
based on the characters that the key can generate.
Don't generate any character when ctrl, alt or meta is
pressed unless the behavior exactly matches the modifier keys
that are pressed.
Simplified the basic keyboard layouts taking into account the
new features.
Bug: 6110399
Change-Id: Ibc0f0b50c2dcf3f962a33ac77c24d2993b77637d
Added support for mapping both scan codes and HID usages to
KeyLayoutMap and KeyCharacterMap. Keyboard overlays can
now influence how key events are mapped to key codes.
Bug: 6110399
Change-Id: I6619fd2d3e1337c55928f89869dbc45b535c7ccf
Added the concept of a keyboard layout overlay, which is
a key character map file that has "type OVERLAY".
Added support for loading keyboard layout overlays from
resources dynamically. The layouts are reloaded whenever they
are changed in the Settings application or an application
is installed. This is somewhat more aggressive than necessary
so we might want to optimize it later.
Before system-ready, the input system uses just the generic
keyboard layouts that are included on the device system image.
After system-ready, it considers the user's selected keyboard
layout overlay and attempts to load it as necessary. We need to
wait until system-ready before doing this because we need to
be in a state where it is safe to start applications or access
their resources.
Bug: 6110399
Change-Id: Iae0886d3356649b0d2440aa00910a888cedd8323
Instead of each application loading the KeyCharacterMap from
the file system, get them from the input manager service as
part of the InputDevice object.
Refactored InputManager to be a proper singleton instead of
having a bunch of static methods.
InputManager now maintains a cache of all InputDevice objects
that it has loaded. Currently we never invalidate the cache
which can cause InputDevice to return stale motion ranges if
the device is reconfigured. This will be fixed in a future change.
Added a fake InputDevice with ID -1 to represent the virtual keyboard.
Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7