5 Commits

Author SHA1 Message Date
Jamie Gennis
ba2bbcdcbc Fix the CameraHardwareInterface::setPreviewWindow comment.
Change-Id: Ied7eb7872e581e23d9f6f02a551320cdd675e51e
2010-09-25 17:58:15 -07:00
Jamie Gennis
85cfdd0112 Change the framework to use the new camera preview path.
This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated.  The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface.  The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.

Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
2010-08-23 14:31:30 -07:00
Wu-cheng Li
e7044384b2 Handle the camera open failure better.
Check if camera hardware is NULL to avoid mediaserver crash.

Change-Id: Ibde0251f30bdb6b36a5d5380222d7be25ec9449c
2010-08-19 21:44:06 -07:00
Chih-Chung Chang
b8bb78f54b Change camera interface to support multiple cameras.
Change-Id: Ie88fe706d2278acf762eca87780de349434778a4
2010-06-11 16:47:33 +08:00
Mathias Agopian
000479f9e3 split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00