this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.
NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.
Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
o Update the copyright date on InputDispatcher_test.cpp and InputReader_test.cpp
because these two files were moved from other places to the current location,
and were actually created in 2010.
bug - 4119349
Change-Id: Ic93b81ddafb58e9e72a2e9e02ca3d9f173d6dca7
This change enables the use of a SurfaceTexture in place of a Surface as
the destination of camera preview frames.
Change-Id: Ic70d404c8fe261e9d5da6f1de93d6babb5b191cb
This reverts commit 065299b58d1c00cd24e442fa192561decf7b1fec.
The work around for issue 3187563 is not needed any more since the new kernel
DMA driver implementation (commit 7953250be7c9a1c3417e21b20032b571d495d218)
fixes the root cause.
Change-Id: Ibaac2826b63c8e5825ae2e5cab2fb2f0e51ab7b4
The audio HAL does not always handle properly simultaneous input and output stream
state changes. This happens in particular when starting video record because output
stream starts and stops while input is active.
Temporary disable the video record jingle the time the audio HAL issues are solved.
Change-Id: I3b923d81af543a335deae9e22d7f396bb5791d91
Previously the orientation was wrong after suspend and resume.
When the camera app is resumed behide the lock screen, it
orinteation is portrait. When users slide to unlock the screen,
surfaceChanged is called and the orientation is landscape.
The camera app stops the preview, sets the display orientation,
and starts the preview. Overlay should be destroyed if the
orientation has changed.
bug:3031640
Change-Id: I38b527f9ea78c91b538463292152c023383b4695
Added CAMERA_CMD_PLAY_RECORDING_SOUND command type to play recording
sound through sendCommand. This is currently needed by time lapse
recording using still mode capture, which disables the shutter sound
but needs to play the recording sound.
Change-Id: I376aa40f45b6064fd862abc065456b06fc338020
- Added enum CAMERA_CMD_ENABLE_SHUTTER_SOUND which corresponds to
command type for enabling/disabling shutter sound.
- The implementation checks if it is legal to disable shutter sound.
If it is, then any process can disable the sound. If not, then only
the mediaserver process is allowed to do this. Currently time lapse
capture needs this functionality to disable shutter sound when still
mode is used to capture time lapse video.
Change-Id: Id147a3bcc6a345c2c6a6d52bf98fd8292386bb19
Now camera driver uses ANativeWindow for display.
CameraService should not request preview callback from
camera hardware if applications have not requested it.
bug:2951018
Change-Id: I85f74ea4a61104feca018867bc9d6dfe3a9479f5
mSurface is released in destructor and setPreviewWindow(0) is
called in Client::disconnect(). setPreviewDisplay is not needed
in destructor.
bug:2964479
Change-Id: I329901659a2af407816c34e02f37143b28183a89
This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated. The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface. The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.
Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
moved surfaceflinger, audioflinger, cameraservice
all native services should now reside in this location.
Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8