Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
Some parser consumers (seems to be mostly resource inflation)
don't use the pull parser up to the END_DOCUMENT tag, making
the parser not pop itself from the parser stack automatically.
This is likely due to the XML resources being very shallow (1-2 levels
max), and the inflater just reading the content that it expects instead
of parsing till the document is done.
This ensures that *some* parsers are pop'ed from the stack when
used. Some other parsers we don't really control and hope the
user will parse till END_DOCUMENT.
Change-Id: Ie1f5762983fed2b2ae97b896218ae12b493e7ad9
Every method implementing a delegate needed by the
layoutlib_create bytecode modification must now be
annotated with LayoutlibDelegate.
The methods in the original source code that are delegated
are already automatically annotated. Now with the implementations
being annotated we can do bi-directional tests and find not
only missing implementations but also dead obsolete code.
This will be useful when backporting to earlier versions of
Android, or when native (non public) method disappear. In fact,
the new test detected one such method in Shader.
Change-Id: I491708b68ac2736ca5669aa86cd5e930a00f9db3
The bars are supposed to sit on top of the window so
that if they are transparent (which is the default case
for the action bar), the window background shows through.
Fix this using a layout to represent the window content
(all but the system bar) in which the title/action bars
and the layout content sits. This layout receives the
windowBackground drawable.
Change-Id: I8072c5ff52f585fa32acb589d8526e1c13cbcd94
When generating delegates, LayoutLib.Create support renaming
inner classes. Only one level of inner class is supported.
The method Outer$Inner#get(...) generates a call to:
static Outer_Inner_Delegate#get(Outer instance, Outer$Inner instance, ...)
Change-Id: Ie70f2b8e5e5f311ed9c7f26b7f64637ae6157a51
Also display placeholders for status/title/action bars depending
on if the app is a tablet and its theme.
Change-Id: I651c1a2e5cfde165e004c11b236e6df056853dec
This fix the issue where going from a full theme to a dialog theme
would show the dialog on top of the previous rendering.
Change-Id: Ib52b9719f44b04969423547b9de8d039f90b6f46
android.os.Build is now initialized from the build properties
parsed from the SDK build.prop file.
Change-Id: If16953215ca90fb0beacb51bf405b89a5c8a34fa
All items directly under the <merge> tag now return the view cookie
of the referencing <include> tag using a special class for
easy differentiation in the calling client.
Change-Id: I7a2a4e642be9564f47e256fd1586012497d34792